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A simple term for "translation", the change of position of an entity typically on the route of going from point A to point B.

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Using Unity's `transform.translate()` to translate relative to an object but only using two ...

you should simply use transform.position += vector3.forward * speed * time.deltatime; make a variable of type float for speed like below: private float speed = 2f; also use vector3.back or vector3. …
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