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Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.
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Using Unity's `transform.translate()` to translate relative to an object but only using two ...
you should simply use transform.position += vector3.forward * speed * time.deltatime;
make a variable of type float for speed like below:
private float speed = 2f;
also use vector3.back or vector3. …