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Sprite Kit is a 2D rendering engine from Apple for iOS and OS X games. It provides rendering and animation for sprites, basic sound playback support and physics simulation.
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Use GKEntity's component(ofType:) with inheritance
I'm writing a SpriteKit game in swift and making use of GameplayKit's entity-component system. …
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Use GKEntity's component(ofType:) with inheritance
Well it appears as if no one here seems to know it so I'll just post what I used which is a new method that I added in an extension to GKEntity (which I was actually trying to avoid)
extension GKEnti …