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Sprite Kit is a 2D rendering engine from Apple for iOS and OS X games. It provides rendering and animation for sprites, basic sound playback support and physics simulation.

2 votes
1 answer
343 views

Use GKEntity's component(ofType:) with inheritance

I'm writing a SpriteKit game in swift and making use of GameplayKit's entity-component system. …
lsauceda's user avatar
  • 151
1 vote

Use GKEntity's component(ofType:) with inheritance

Well it appears as if no one here seems to know it so I'll just post what I used which is a new method that I added in an extension to GKEntity (which I was actually trying to avoid) extension GKEnti …
lsauceda's user avatar
  • 151