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Collision detection is the determination of whether or not two or more entities make contact with each other during gameplay.

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Workflow for tagging a sprites with collision boxes

I have some hundred of sprites and I need to mark collision boxes of them. What kind of workflow can I use to help this proceed smoothly? I've thought of using Tiled initially, however one of my req …
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Workflow for tagging a sprites with collision boxes

Turns out that using Tiled editor was good enough. I imported actor sprites as tileset and annotated variuous object in each actor "tile", I gave those objects names and exported to tileset. Then from …
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