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Game worlds are viewed from a camera, which is the viewpoint from which the game world is observed from.

1 vote

World Location issues with camera and particle

I haven't read the book you mentioned, but I'll also assume that camera translations are being passed as a matrix as part of a call to SpriteBatch.Begin(...). … In Update, you'll just do standard kinematics calculations to calculate the position of the camera each frame. …
Josh E's user avatar
  • 537
4 votes
2 answers
2k views

Scrolling 2D sprites on a map with a camera

I've got a Camera class, which contains data and methods for moving the camera and exposing its' current position. … offsets to sprites in a way that avoids exposing the camera to every component? …
Josh E's user avatar
  • 537