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Questions about using unreliable UDP protocol in games which requires data exchange via network.

4 votes
Accepted

Why can I only connect one client to my server?

Update These are the lessons learned from fixing this problem: We found the following issues when reviewing the network code: [Client/Server] UdpClient.Receive alters the IPEndPoint you pass to …
Theraot's user avatar
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2 votes
Accepted

Should I create thread for both UDP and TCP?

A server thread for listening to UDP, and another for listening to TCP, would do. In fact, it is possible in a single thread (baring language and libraries). …
Theraot's user avatar
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2 votes
Accepted

Sandbox game: TCP or UDP

I know that UDP and TCP are not to be used at the same time, so I should only use one. Lies. You are not going to use them both on the same socket. … But I don't want to use UDP because I need the packets of a placed/destroyed block to come through 100% of the time So you need reliability. Well, you can build it on top of UDP. …
Theraot's user avatar
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