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Code code:"if (foo != bar)"
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A game object is any object in a game that the player can see and/or interact with. The player object, power ups, enemies, platforms, walls, weapons (if collision detection is considered) and projectiles are all game objects.

0 votes
1 answer
115 views

How to make sure that a GameObject which gets a certain tag first, is allowed to do somethin...

I have created a trigger zone to make sure that only one gameobject should pass through the trigger zone at once. … Now, I need to make sure that the gameobject that got to the trigger zone first and started to wait first is allowed to pass first while others wait and then the second gameobject is allowed to pass and …
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  • 339
0 votes
1 answer
133 views

How can I determine when colliders of two gameobjects touch one another?

I stop gameobjects from colliding with one another by having box colliders around the gameobjects with dimensions bigger than the gameobjects. It works fine, but I want that when the gameobjects colli …
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  • 339
2 votes
3 answers
3k views

Is it possible to have two trigger zones around the same GameObject in unity?

I have created a trigger zone to make sure that only only gameobject passes through it at a time. … Is it possible to have two trigger colliders attached to a same object like an outer and inner trigger such that only one gameobject is allowed to pass through the inner one while all other gameobjects …
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  • 339