Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
0
votes
How can I fix this error about loading .wav assets in MonoGame 3.2?
http://1drv.ms/1drPvzv
run xnacontentcompiler(assuming you have xna4.0).
use the format converter to convert file to wma and then create xnb file for that wma. …
0
votes
1
answer
1k
views
Getting access violation because of ID3D11Buffer [closed]
Source code of my project: http://1drv.ms/1nKdoUf …
1
vote
2
answers
2k
views
Java - Why does my game loop stutter randomly?
I'm a beginning game developer and I'm trying to make a game in Java, but for some reason, it keeps stuttering at random times. I believe what I'm experiencing could also be called microstuttering.
…
0
votes
1
answer
236
views
Polygon-Circle Collision Algorithm not working
I'll explain the few things I'm seeing, but it's probably easier just to watch the short video I have below:
https://1drv.ms/v/s! …
1
vote
1
answer
138
views
Why I keep getting null exception?
If it's needed I will add the completed script code of the Prefab Replace EditorWindow type.
I packed exported the project to a file and uploaded the packed file it's 31MB only. My unity pack
In Edi …
2
votes
2
answers
221
views
Vertex Skinning Looks Messy on Real Android Device using Monodroid
skinTransform;
vec4 worldPosition = skinPos * World;
vec4 viewPosition = worldPosition * View;
v_Position = viewPosition * Projection;
v_UV = UV;
gl_Position = v_Position;
}
APK
http://1drv.ms …
0
votes
0
answers
92
views
Physics2D.OverlapBoxAll misses small overlap
I have a tetris-like 2D game with tiles, each made up of a sprite, a Rigidbody2D and a BoxCollider2D.
The tiles fall from the top, and the player can move them left and right by pressing keys on the k …