Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Bookmarks inbookmarks:mine
inbookmarks:1234
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results for arkanoid
Search options questions only
3
votes
1answer
I'm making simple Arkanoid clone in Unity with both keyboard and mouse controls available. When I gave it to my colleagues to test one complain was that keyboard controls are not precise enough,. … I thought about it and I don't recall any version of arkanoid that solved that problem. Currently I have 3 ideas: Make two (or more) keys to go in each direction. …
asked Aug 5 '17 by anomaly
3
votes
3answers
3
votes
2answers
I'm creating an Arkanoid clone using Haxe and Openfl. I'm thinking the bouncing algorithms could be improved. But I'm not sure how to handle those. I was hoping you guys could help. … How can I recreate the arkanoid bouncing ball logic? You can find the rest of the source Here …
asked Jun 6 '16 by Thaenor
3
votes
0answers
Take a look at Super Mario, or even PacMan, or Arkanoid. How are their levels made, do they created a simple level editors to visualize them, or they designed them by hand (directly with code)? …
asked Feb 8 '13 by user26087
0
votes
0answers
I've just started to learn Unreal Engine 4.26.2 developing an Arkanoid clone. …
asked Oct 19 '21 by VansFannel
0
votes
1answer
I'm currently developing a simple breakout/arkanoid mobile game. Now, I noticed that my ball movement is noticably stuttering. … interpolation mode to: Interpolate/Extrapolate Using different mass values and force values in AddForce Checking, whether it's just an optical illusion (it seems to run more smoothly in editor and other breakout/arkanoid
asked Nov 24 '19 by iQew
15
votes
6answers
I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. … Yesterday I finished the first complete version of my arkanoid clone. But it is far from over. …
asked Sep 11 '11 by Alejandro Cámara
1
vote
2answers
General Objective Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. …
asked Feb 3 '11 by Will Marcouiller
0
votes
0answers
I’m developing a clone of Arkanoid and I’m using UProjectile Movement Component to move the ball. When the ball hit something it always bounces to the same direction. …
asked Aug 31 '21 by VansFannel
4
votes
1answer
I am on my way to make another Arkanoid game but this time I decided that I want it a little bit more realistic than just checking intersections between AABB and inverting one vector's component on collision …
asked Apr 21 '12 by Marek
2
votes
1answer
A long time ago I made a simple pong game, followed by a simple Arkanoid-type game. In both games I figured the collision detection by comparing the x, y, and z of the ball to the paddle. …
asked Jul 16 '14 by Sword of GF
1
vote
2answers
Here's the problem: I'm writing an Arkanoid-like game in Unity 5.3. I'm using 3D physics and simply ignoring z-axis in computations. No gravity, 0 drag and velocity reset every bounce by script. …
asked Apr 2 '16 by dargemir
5
votes
1answer
I did an Arkanoid-like implementation but it is far from the real Pong feeling. …
asked Aug 29 '17 by Pitto
0
votes
1answer
I am making an arkanoid type game and have it mostly working. I can destroy the bricks when hit by the ball, but I am adding a twist. …
asked Sep 7 '16 by Isak Jones
1
vote
2answers
I'm making an Arkanoid or Brick Breaker game, but I got confused when I wanted to implement power-ups. …
asked Feb 18 '12 by user717572

15 30 50 per page