Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Results for arkanoid
Search options questions only
not deleted
3
votes
1
answer
173
views
How to handle keyboard controls in Arkanoid game
I'm making simple Arkanoid clone in Unity with both keyboard and mouse controls available. When I gave it to my colleagues to test one complain was that keyboard controls are not precise enough,. … I thought about it and I don't recall any version of arkanoid that solved that problem. Currently I have 3 ideas:
Make two (or more) keys to go in each direction. …
3
votes
3
answers
863
views
Collision detection in Arkanoid-like game at intersections
I'm creating an Arkanoid-like game from scratch. …
3
votes
2
answers
2k
views
Improving bouncing logic - Atari breakout clone
I'm creating an Arkanoid clone using Haxe and Openfl. I'm thinking the bouncing algorithms could be improved. But I'm not sure how to handle those. I was hoping you guys could help. … How can I recreate the arkanoid bouncing ball logic?
You can find the rest of the source Here …
3
votes
0
answers
440
views
How are old games levels made? [closed]
Take a look at Super Mario, or even PacMan, or Arkanoid.
How are their levels made, do they created a simple level editors to visualize them, or they designed them by hand (directly with code)? …
0
votes
1
answer
140
views
AddForce results in stuttering movement
I'm currently developing a simple breakout/arkanoid mobile game. Now, I noticed that my ball movement is noticably stuttering. … interpolation mode to: Interpolate/Extrapolate
Using different mass values and force values in AddForce
Checking, whether it's just an optical illusion (it seems to run more smoothly in editor and other breakout/arkanoid …
15
votes
6
answers
1k
views
Will polishing my current project be a better learning experience than starting a new one? [closed]
I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. … Yesterday I finished the first complete version of my arkanoid clone. But it is far from over. …
1
vote
2
answers
753
views
XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?
General Objective
Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. …
4
votes
1
answer
491
views
SAT and then what?
I am on my way to make another Arkanoid game but this time I decided that I want it a little bit more realistic than just checking intersections between AABB and inverting one vector's component on collision …
2
votes
1
answer
283
views
Basic Collision Detection Math [closed]
A long time ago I made a simple pong game, followed by a simple Arkanoid-type game. In both games I figured the collision detection by comparing the x, y, and z of the ball to the paddle. …
1
vote
2
answers
2k
views
Bounce with multiple collisions
Here's the problem: I'm writing an Arkanoid-like game in Unity 5.3. I'm using 3D physics and simply ignoring z-axis in computations. No gravity, 0 drag and velocity reset every bounce by script. …
5
votes
1
answer
2k
views
What is original Pong ball behaviour?
I did an Arkanoid-like implementation but it is far from the real Pong feeling. …
1
vote
2
answers
2k
views
Implementing Power-Ups in a game
I'm making an Arkanoid or Brick Breaker game, but I got confused when I wanted to implement power-ups. …
0
votes
1
answer
426
views
How to make objects collisions act differently
I am making an arkanoid type game and have it mostly working. I can destroy the bricks when hit by the ball, but I am adding a twist. …
0
votes
1
answer
78
views
moving ball on spawn
I'm working on some special pick ups on an arkanoid-like game. Currently, I have one that should spawn several balls all in a row, right after the original ball hits the paddle. …
7
votes
2
answers
2k
views
Brick Breaker Game Structure
I am working on a brick breaker style game (i.e., like Arkanoid) in C#/XNA. …