Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results for arkanoid
Search options questions only not deleted
3 votes
1 answer
173 views

How to handle keyboard controls in Arkanoid game

I'm making simple Arkanoid clone in Unity with both keyboard and mouse controls available. When I gave it to my colleagues to test one complain was that keyboard controls are not precise enough,. … I thought about it and I don't recall any version of arkanoid that solved that problem. Currently I have 3 ideas: Make two (or more) keys to go in each direction. …
  • 49
3 votes
3 answers
863 views

Collision detection in Arkanoid-like game at intersections

I'm creating an Arkanoid-like game from scratch. …
3 votes
2 answers
2k views

Improving bouncing logic - Atari breakout clone

I'm creating an Arkanoid clone using Haxe and Openfl. I'm thinking the bouncing algorithms could be improved. But I'm not sure how to handle those. I was hoping you guys could help. … How can I recreate the arkanoid bouncing ball logic? You can find the rest of the source Here …
  • 131
3 votes
0 answers
440 views

How are old games levels made? [closed]

Take a look at Super Mario, or even PacMan, or Arkanoid. How are their levels made, do they created a simple level editors to visualize them, or they designed them by hand (directly with code)? …
user avatar
0 votes
1 answer
140 views

AddForce results in stuttering movement

I'm currently developing a simple breakout/arkanoid mobile game. Now, I noticed that my ball movement is noticably stuttering. … interpolation mode to: Interpolate/Extrapolate Using different mass values and force values in AddForce Checking, whether it's just an optical illusion (it seems to run more smoothly in editor and other breakout/arkanoid
  • 460
15 votes
6 answers
1k views

Will polishing my current project be a better learning experience than starting a new one? [closed]

I have read many recommendations to start cloning some well known games like galaga, tetris, arkanoid, etc. … Yesterday I finished the first complete version of my arkanoid clone. But it is far from over. …
1 vote
2 answers
753 views

XNA: How to make the Vaus Spacecraft move left and right on directional keys pressed?

General Objective Writing an Arkanoid-like game. I want to make my ship move when I press either left or right keys. …
4 votes
1 answer
491 views

SAT and then what?

I am on my way to make another Arkanoid game but this time I decided that I want it a little bit more realistic than just checking intersections between AABB and inverting one vector's component on collision …
  • 141
2 votes
1 answer
283 views

Basic Collision Detection Math [closed]

A long time ago I made a simple pong game, followed by a simple Arkanoid-type game. In both games I figured the collision detection by comparing the x, y, and z of the ball to the paddle. …
1 vote
2 answers
2k views

Bounce with multiple collisions

Here's the problem: I'm writing an Arkanoid-like game in Unity 5.3. I'm using 3D physics and simply ignoring z-axis in computations. No gravity, 0 drag and velocity reset every bounce by script. …
  • 397
5 votes
1 answer
2k views

What is original Pong ball behaviour?

I did an Arkanoid-like implementation but it is far from the real Pong feeling. …
  • 257
1 vote
2 answers
2k views

Implementing Power-Ups in a game

I'm making an Arkanoid or Brick Breaker game, but I got confused when I wanted to implement power-ups. …
0 votes
1 answer
426 views

How to make objects collisions act differently

I am making an arkanoid type game and have it mostly working. I can destroy the bricks when hit by the ball, but I am adding a twist. …
0 votes
1 answer
78 views

moving ball on spawn

I'm working on some special pick ups on an arkanoid-like game. Currently, I have one that should spawn several balls all in a row, right after the original ball hits the paddle. …
7 votes
2 answers
2k views

Brick Breaker Game Structure

I am working on a brick breaker style game (i.e., like Arkanoid) in C#/XNA. …

15 30 50 per page