I used this shader for my flag , It works correctly but when I duplicate It distortion will happen In game (this is mean It works just for single flag).how can I use my shader for multiple flags with same material. I think this Is bug because there is no reason for distorting here: [![enter image description here][1]][1] Shader "Custom/Flag" { Properties { _MainTex ("Albedo (RGB)", 2D) = "white" {} _Speed ("Speed", Range(0, 5.0)) = 1 _Frequency ("Frequency", Range(0, 1.3)) = 1 _Amplitude ("Amplitude", Range(0, 5.0)) = 1 } SubShader { Tags { "RenderType"="Opaque" } Cull off Pass { CGPROGRAM #pragma vertex vert #pragma fragment frag #include "UnityCG.cginc" sampler2D _MainTex; float4 _MainTex_ST; struct v2f { float4 pos : SV_POSITION; float2 uv : TEXCOORD0; }; float _Speed; float _Frequency; float _Amplitude; v2f vert(appdata_base v) { v2f o; v.vertex.y += cos((v.vertex.x + _Time.y * _Speed) * _Frequency) * _Amplitude * (v.vertex.x - 5); o.pos = mul(UNITY_MATRIX_MVP, v.vertex); o.uv = TRANSFORM_TEX(v.texcoord, _MainTex); return o; } fixed4 frag(v2f i) : SV_Target { return tex2D(_MainTex, i.uv); } ENDCG } } FallBack "Diffuse" } [1]: https://i.sstatic.net/Occ2Q.gif