I am trying to render some 3D model in blender and use them as a texture sprite in a game which uses Apple’s SpriteKit.
I have an isometric map with tiles size : 32 as width and 24 as height, Since I use same size tile whole over the map (isometric) I need to use an orthographics projection I think! please tell me if I am wrong but I was pretty sure! anyway….

I am using Blender to render my sprites (3D models) but I can not set the camera direction to have the rendered image really fit with the map.
The attached picture shows the problem, take a look at the building.

I have also attached the geometric math that I have used to create my render script in Blender.


I found out that if I use a 32,24 tile I need to look at from 29Deg 29Min 28Sec but it seems not alright as the iOS simulator shows!

Can anyone help me on this? How do I have to prepare my sprite to fit well on my isometric map?

Those who have experiance with isometric map games are welcome to answer and I really appreciate it.

here is the code I wrote in python to render the 3D Model, I have also set the camera to Orthographic manually.

![Isometric Map](https://www.imageupload.co.uk/images/2015/08/28/IOSSimulator.png)


![Math](https://www.imageupload.co.uk/images/2015/08/28/Math.png)



    import bpy
    cam = bpy.data.objects["Camera"]
    def look_at(cam, point):
        loc_camera = cam.matrix_world.to_translation()
        direction = point - loc_camera
        # point the cameras '-Z' and use its 'Y' as up
        rot_quat = direction.to_track_quat('-Z', 'Y')
        # assume we're using euler rotation
        cam.rotation_euler = rot_quat.to_euler()
    meshObj = bpy.data.objects["plate"]
    meshObj.rotation_mode = 'XYZ'
    #meshObj.rotation_euler = (0,0,0)
    d = meshObj.dimensions
    # Finding maximum dim of the object
    objectScale = 1
    if d[1] >= d[2]:
        objectScale = d[1] / 16
    elif d[2] >= d[1]:
        objectScale = d[2] / 16
    cam.rotation_mode = 'XYZ'
    cam.location = (20.416*objectScale,20.416*objectScale,20.416*objectScale)
    #cam.rotation_euler = (0.7853,0.7853,0.5147)
    cam.rotation_euler = (0.7853,0.7853,0)
    look_at(cam, meshObj.matrix_world.to_translation())
    alamp = bpy.data.objects["Lamp"]
    alamp.location = (17.416*objectScale/4,17.416*objectScale/4,20*objectScale/4)
    print("Scaling ",objectScale)
    bpy.context.scene.render.filepath = "/Users/iman/Documents/Render/ISOBUILDING.png"  
    bpy.ops.render.render(write_still=True, use_viewport=True, scene="Camera”)


Thanks

Iman