If I select ARMv7 instead of FAT (ARMv7+x86) in the Android Build Settings of Unity5-Free, the APK binary drops to half size. FAT => ~20MB ARM => ~10MB (Tested with an empty scene, no assets, nothing, just the core libraries). **Questions:** 1. What is the drawback of compiling only for ARM? Any "official" stats on how many business do I drop if I kill the x86 users? 1. Is there any way to publish a binary to the ARM users and another version to the x86 users but with the same product-id so if they change the mobile phone, the software gets properly downloaded? Thanks!