>Unity UI Toolkit from Unity 2021.2 Looking at the following example: ``` <ui:UXML xmlns:ui="UnityEngine.UIElements" xmlns:uie="UnityEditor.UIElements" xsi="http://www.w3.org/2001/XMLSchema-instance" engine="UnityEngine.UIElements" editor="UnityEditor.UIElements" noNamespaceSchemaLocation="../../../UIElementsSchema/UIElements.xsd" editor-extension-mode="False"> <!-- Creates our template and gives it a name for future reference. --> <ui:Template src="Assets/Editor/Resources/ButtonTemplate.uxml" name="button-template" /> <!-- Creates a parent VisualElement inside which we will use our button template. --> <ui:VisualElement class="buttons-container"> <!-- Instantiates the template multiple times. Each time, we give it a name for future reference. --> <ui:Instance template="button-template" name="Cube"/> <ui:Instance template="button-template" name="Sphere"/> <ui:Instance template="button-template" name="Capsule"/> <ui:Instance template="button-template" name="Cylinder"/> <ui:Instance template="button-template" name="Plane"/> </ui:VisualElement> </ui:UXML> ``` The question is if/how one can create those instances of a template from code instead of having to add them manually. The final result i would like to use it on is not a button, but a different template. Another criteria is that it should be buildable while not in editor window, because that is somewhat explained [here](https://learn.unity.com/tutorial/ui-toolkit-first-steps/)