I'm trying to get a 2d tilemap rendering but somethings not clicking with me about the 2d coordinates... Here's my basic tilemap class - public class Map : MonoBehaviour { public Transform tilePrefab; public int mapWidth; public int mapHeight; public Transform[,] map; // Use this for initialization void Start () { map = new Transform[mapWidth, mapHeight]; for (int y = 0; y < mapHeight; y++) { for (int x = 0; x < mapWidth; x++) { Transform tile = Instantiate(tilePrefab, new Vector3 (x, y, 0), Quaternion.identity) as Transform; tile.parent = transform; map[x, y] = tile; } } } But this is rendering the tilemap from the origin - [![enter image description here][1]][1] I want that tilemap to be dynamically centered on the camera like - [![enter image description here][2]][2] [1]: https://i.sstatic.net/nfQI9.png [2]: https://i.sstatic.net/ugPiz.png What I can't seem to work out is how to dynamically work out the coordinates to move that tilemap so that it's centered in the camera after it has been created. Any help / pointers to some decent resources would be much appreciated, cheers.