Can I reset the `[DisallowMultipleComponent]` attribute in child classes in Unity somehow? I want to create my base class: [DisallowMultipleComponent] public class MyCompanyClass : Monobehaviour {} I want all my component scripts to inherit from the `MyCompanyClass`. So, I will be able to add only one instance of my component script to a game object at a time. I need it for most of my classes. But for some classes I still want to preserve the ability to add a few class instances to a game object, while still inheriting from the `MyCompanyClass` (because I am going to put some custom behavior into it, which is going to be used by all my component scripts). So, I was trying to search for something like `[AllowMultipleComponent]`, but found nothing. Is there maybe another way to achieve what I want?