I have some trouble finding out how I can load my character at the start of the level, instead of resetting the whole thing. The game mechanics are quite straight forward; don't touch the walls. If the player touches the walls, he "pops" (seeing as it is a balloon.)

This is my current script:

    public class playerSpawner : MonoBehaviour {

	public Sprite charAlive, charDead;
	public AudioClip popAudio;

	void  OnCollisionEnter2D (Collision2D col ){

		if (col.gameObject.name == "dirtWalls") {
			AudioSource.PlayClipAtPoint(popAudio, transform.position);
			gameObject.GetComponent<SpriteRenderer>().sprite = charDead;
			StartCoroutine (Dead ());
		}
		if (col.gameObject.name == "gooWalls") {
			gameObject.GetComponent<SpriteRenderer>().sprite = charDead;
			StartCoroutine (Dead ());
		}
		if (col.gameObject.name == "grassWalls") {
			gameObject.GetComponent<SpriteRenderer>().sprite = charDead;
			StartCoroutine (Dead ());
		}
	}
	
	IEnumerator Dead() {
		
		AudioSource.PlayClipAtPoint(popAudio, transform.position); // PLAYS SEVERAL TIMES
		yield return new WaitForSeconds(3/2);
		Application.LoadLevel ("untitled");
		// LOAD LEVEL RESETS EVERYTHING, MAKE LOAD CHAR INSTEAD?
	}
}

How can I just respawn the player object instead of resetting the whole scene?