### This sets GameObjects' visibility by name by enabling/disabling their MeshRenderer:

    static public class Utility
    {
        static public void SetVisible(string name, bool visibility = true)
        {
            GameObject.Find(name).GetComponent<MeshRenderer>().enabled = visibility;
        }
    }

### This makes the game object named "AnitaBath" visible by activating it

    Utility.SetVisible("AnitaBath");

### This makes the game object named "AnitaBath" invisible by deactivating it

    Utility.SetVisible("AnitaBath", false);

### Assumptions

This script assumes the GameObjects you are working with are *active* and contain a `MeshRenderer` component