I'm making a game in C# with XNA. I'm now applying textures to models. However if I change the scale of the model, the texture stretches with it. How can I make the texture tile over the model instead of stretching? I'm using UV mapping to load the texture onto the model. This only has to work for a cube so I'm not worried about UV mapping issues. I have just been using the basic effect class in XNA because I haven't needed anything more yet.
Is there a way to set the texture to draw in a tiled manor?
Can this be done in C#? Maybe by changing the GraphicsDevice.SamplerStates
?
Can this maybe be done with a HLSL shader? I know very little about HLSL.
This is the first 3D game I'm making so everything is very new to me. Please keep that in mind when answering. Thanks in advance.