I experienced this weird lightmapping bug in my game that causes some models to have glowing artifacts on their surface. These artifacts "move" around, when I edit the UVs of the model in Blender, so I assume that it has something to do with them. I took a few screenshots to hopefully clarify the issue. * Engine used: Unity 2019.1.4f1 * 3D Software: Blender 2.79b If you need any other screenshots or something, let me know. Thank you in advance! Lightmap Bug (lights off): [![Lightmap Bug (lights off)][1]][1] Lightmap Bug (lights on): [![Lightmap Bug (lights on)][2]][2] Models without Lightmaps baked: [![Models without Lightmaps baked][3]][3] Unity Lightmapper Settings: [![Unity Lightmapper Settings][4]][4] Tree model in Blender with UVs: [![Tree model in Blender with UVs][5]][5] [1]: https://i.sstatic.net/FmSrY.png [2]: https://i.sstatic.net/rUvqW.jpg [3]: https://i.sstatic.net/ZQp70.png [4]: https://i.sstatic.net/SsqN2.png [5]: https://i.sstatic.net/q0w6f.png