I have 2 triangles ABC and PMN I want to generalize the triangle PMN from points to lines, where any choice along that line will produce the same UV mapping for the triangle ABC Basically i want to find all triangles that project to a given set of UV coordinates And as the projection throws away one dimension that should be infinitely many, but they should have some ordering So i should be able to start with one and then walk along a line to find all i am not sure on how i could do that, any advice would be appreciated. Formula that creates UV mapping from triangle PMN & reverse: [reversing plane projection texture mapping algorithm][1] [1]: https://gamedev.stackexchange.com/questions/185427/reversing-plane-projection-texture-mapping-algorithm