This code is for controlling a shark I want to have continuous collision detection which won't work with MovePosition so I tried changing it other options but those are making the Shark Fly Why does converting this line Rb.MovePosition(transform.position + SharkCamera.transform.forward * CurrentSpeed * Time.fixedDeltaTime); to this Rb.velocity += SharkCamera.transform.forward * CurrentSpeed * Time.fixedDeltaTime; or this Rb.AddForce(-transform.right* CurrentSpeed * Time.fixedDeltaTime, ForceMode.VelocityChange); makes my Shark fly?