{
Vector3 size = boxCollider.size;
List<Vector3> list = new();
var signs = new List<int> { -1, 1 };
signs.ForEach(signX =>
signs.ForEach(signY =>
signs.ForEach(signZ => {
var vector = new Vector3(size.x * signX, size.y * signY, size.z * signZ);
list.Add(boxCollider.transform.TransformPoint(boxCollider.center + vector * 0.5f));
})));
return list;
}```
Splen
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