i have 26 video files which i have to put in an array and play for different objects. so far i have written this from what i know:
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Video;
public class videomanager : MonoBehaviour {
public VideoClip[] vids;
private VideoPlayer vp;
// Use this for initialization
void Start () {
vids = new VideoClip[25];
vp = gameObject.GetComponent<VideoPlayer> ();
}
// Update is called once per frame
void Update () {
}
}
i have attached this script on a plane i am playing the video on. before that i had 26 different planes each for different video but i think it would be better if i could play them on a single plane and change according to logic. i am not sure how should i load them into my player and play them.