I'm trying to edit CoD4 guns to add a diff texture, however... no matter what program I use the DDS auto remaps the MIPS so instead of importing normally as texture should for mapping it actually imports as the gun would look like in the game [![Error| DDS Conversion][1]][1]

 This is an example of how one should like as a character mapping but the same concept for a gun that is a template for Dead Pool just only example I could find but you see how it's not altogether, it's split up. I need something similar for the gun to edit it properly - it needs to be split up based on the geometry.


[![enter image description here][2]][2] 

Any help with this would be really great. I've tried Photoshop, Gimp and even online services - all come out the same.



  [1]: https://i.sstatic.net/rqvp9.png
  [2]: https://i.sstatic.net/jYPe1.jpg