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Bounding Box/Rectangle collision glitches

I've been working on this golf game for a couple of weeks and have been trying to create a reliable collision system for whenever a golf ball (mini golf) hits a block. I'm using regular rectangular ...
Abdullah Latif's user avatar
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0 answers
22 views

How to Enable Resolution Dialog in unity

I recently discovered that Unity removed the Resolution Dialog feature in 2019. However, Unity has provided a solution for those who still wish to incorporate this functionality into their projects. ...
Muhammad Bin Khalid's user avatar
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0 answers
21 views

Add a sprite, move with keys, Javascript example?

I have a small image (30x30 px) I want to use as a sprite on a Javascript screen to show students what Javascript can do. (They want to create games.) How do I link the image file to my Javascript ...
Jonathan Titus's user avatar
2 votes
0 answers
17 views

Multi-OS/Arch NPM plugin for Unity

I need to create a NPM package containing a package for Unity. I need to use native code, i. e. a native library. The package needs to support: Windows x86 64bit Linux x86 64bit Embedded Linux ARM ...
doppelfish's user avatar
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0 answers
18 views

Where is the friction coming from in this simple setup?

I'm creating a simple implementation of the classic cart and pole balancing control problem. I'd like to have a 2D interface with the cart and pendulum controlled by the Unity physics, so that I can ...
Steve's user avatar
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0 answers
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How to choose what type of server to use when creating an online multiplayer game?

I want to develop an online multiplayer game using the Scala language. I am quite new to programming; I have developed some simple multiplayer games(think snake, pong), but they cannot be played ...
Lila's user avatar
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1 vote
0 answers
44 views

What specific lighting property creates "the unity look"

Nearly all unity games have specific "unity" look. It is quite obvious that it is caused by the rendering pipeline and shading, but I was wondering which specific part is responsible for ...
Tribski's user avatar
  • 153
2 votes
1 answer
283 views

Hide Children of Node

I am making a addon for my friends, and I am trying to make a custom node. It works, but I have a problem, the children of the custom node is visible in the scene dock. The ...
TheJalfireKnight's user avatar
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0 answers
11 views

Pass texture array into shader and paint mesh vertices depending on vertexattributes

Well, I'm a newbie with shaders, I'm just trying to paint a mesh depending on the vertex attribute passed with one or another texture. The idea is to achieve this, for example: For this, I have been ...
z3nth10n's user avatar
  • 141
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1 answer
25 views

What transformations are performed under model space?

I am struggling to understand the relationship between model transformation, model space, and world space. I understand that model transformation transforms an object from model space into world space....
CheeseS's user avatar
0 votes
1 answer
30 views

how can i make my jump animation and fall animation to work in godot 4.2? when i press jump it doesnt play the animation and when it fall, the same

this is the code im using ...
shadowxstrike's user avatar
0 votes
1 answer
48 views

How to compute XP thresholds when scaling changes for each level range?

I am developing mobile game and I am stuck on an issue regarding proper player stats scaling based on level. As a parameters for the computation we have: base XP value multiple increment values (for ...
Jakub M's user avatar
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1 answer
32 views

Scrolling the screen left, right, up and down based on cameras rotation in Unity with C#

I'm making a building game in Unity and C# I want to be able to scroll the screen in all 4 directions when in building mode. At the moment, I can rotate the camera and scroll the screen left and right,...
Guybrush Threepwood's user avatar
0 votes
1 answer
64 views

Stackable items: what's the point of an item not stacking to infinity?

Pretty much every inventory system that doesn't care about realism and still let's you carry thousands of useless items in your pocket will anyway decide to give items a maximum stack size. Which is ...
Atsinganoi Dragon's user avatar
2 votes
1 answer
28 views

Setting A Panel texture in GDScript

I am messing around with Godot, and I couldn't seem to find a way to set the texture of a Panel node in Godot. First I tried using the ...
TheJalfireKnight's user avatar
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0 answers
21 views

How to draw a tile placement grid in a 2d isometric place/world?

I'm working on an isometric 2d tile based game in ruby using SLD 2. The tiles are 40px wide and 20px tall. I'm trying to figure out how to draw the grid (where each cell of the grid is a potential ...
Scriptonaut's user avatar
1 vote
1 answer
39 views

Texture loading issue with open gl es on android

I'm programming an app with OpenGL ES on Android in Java. The app uses 9 textures during a render loop pass. A depth, position, normal, albedo, noise, SSAO, SSAO blur and two image textures for the ...
Patrick's user avatar
  • 111
1 vote
0 answers
29 views

Vulkan shadow map artifacts

I am experiencing some weird shadow artifacts. I suspect it to be some sort of self shadowing/depth bias thing. My shader for the shadow map is quite simple: ...
Symlink's user avatar
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0 answers
25 views

Godotsteam initialization on Linux

I have a problem in getting godotsteam running on my linux OS (Zorin OS). Here is what I have done so far: I have downloaded godosteam addon for using it on godot 4.1.2 from the github official page ...
MAGS94's user avatar
  • 157
0 votes
0 answers
13 views

About possibly using Depthstencil 2D array in multiplerendertarget mode

I'm rendering in forward mode my scene with its depth buffer and because I'm using animated characters I'm plannig to find a way to use multiple rendertargets to do the directional shadow pass at the ...
philB's user avatar
  • 99
0 votes
1 answer
34 views

What are my options for creating animated planets and stars in Godot 2D?

I'm creating a simple game / digital picture frame as a present. It is split into a picture scene and a planetary scene, which will have slight animations, date, time and maybe some messages. The ...
Peter's user avatar
  • 101
0 votes
1 answer
44 views

Getting smallest possible build filesize on Win build (other than optimizing assets)

Disclaimer: I'm currently just exploring techniques and trying to save literal kilobytes just to see if I can. Please don't give me speeches about how development time is not worth it. So I got a bit ...
SurDno's user avatar
  • 41
0 votes
0 answers
40 views

How to begin my game dev journey after learning C++ [closed]

I have soon finished to learn basics of C++ (from LearnCPP tutorial serie), pretty beginner at it but I don't feel "too lost" while programming small code snippets to practice. Biggest ...
Bromor's user avatar
  • 1
0 votes
1 answer
22 views

How to achieve smooth camera dragging with the mouse in SDL2?

I am working on a 2D isometric perspective game using SDL2 and I would like to implement the ability to pan the map when the right mouse button is held down. I was wondering what is best way to set ...
lancen's user avatar
  • 31
0 votes
0 answers
38 views

Is this gimbal lock I'm hitting even with rotation matrices / quaternions?

I'm spawning a trigger box relative to another object using local offset. The engine I'm using does not provide a native function to make that conversion (at least in a way accessible to me), so I am ...
Drew's user avatar
  • 176
0 votes
2 answers
50 views

Name of 2D Image From Above

What do you call a 2D game where its view is directly from above looking down? Does the art style have a similar name? (Ie isometric is a art style, but not the art style name I am after.) When I use &...
Rewind's user avatar
  • 113
1 vote
1 answer
68 views

Padding in a vec3f array in WebGPU memory layout

I'm trying to write a WGSL structs parser (sort of webgpu-utils thing). In order to better understand the memory layout, I'm using wgsl offset computer as a helper. Having the next struct: ...
Michael Sazonov's user avatar
1 vote
0 answers
50 views

Can you append values to an appendbuffer and then immediately read from that same buffer?

I am looking to achieve the following: I have a compute shader that receives a Texture2D as input, where a small percentage of the pixels in the texture are white. ...
Daniel Cardin's user avatar
0 votes
0 answers
22 views

Unreal 5 Strange Global Illumination Effects

As stated in the title, I am having some strange effects with global illumination. I am using Lumen, and I have no active post process volumes (I have one which is set to "editor only") I ...
OGorbitz's user avatar
0 votes
0 answers
31 views

How can I reduce beam intensity without significantly reducing light brightness?

I picked up Unreal 5.0 last week and don't what question to ask the oracle Google to help me fix the problem. This is what I have. (ImgA) This is the look I am trying to get. (ImgB) I started with ...
Jakob Hinman's user avatar
0 votes
2 answers
62 views

Infinite scrolling with mouse

I know we're able to scroll a background image hardcoded or using awsd keys(or arrows) if they're pressed. But what about scrolling it with mouse movement? So I have a piece of panoramic image as a ...
Intice's user avatar
  • 31
0 votes
0 answers
25 views

I have a question about 3D in Java. How to upload and display non-skeletal animation? [closed]

I have a question about 3D in Java. I need a program to show a 3D model, which is a panel with buttons, a screen and toggle switches. When you click on a button or toggle switch, the corresponding ...
VargMen's user avatar
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0 answers
35 views

Should a free roaming camera movement be controlled by the physics engine (for smooth movement)?

I have a hobby engine (for fun and research) with a free roaming camera implementation that works by modifying the PositionComponent and ...
Mark Ingram's user avatar
2 votes
0 answers
39 views

Exported custom classes or enums are unrecognizable

Is there a way to export custom classes in C# in Godot4.2 that don't show during play in remote the class ID but the class name for instance? Also, exported enums are shown as numbers during play in ...
NitaStack's user avatar
0 votes
0 answers
37 views

Can WFC generate aesthetically pleasing maps?

Is wave function collapse actually capable of generating aesthetically pleasing tilemaps? Let's very roughly define "aesthetically pleasing" using an example from the world map of "...
bli00's user avatar
  • 101
0 votes
1 answer
50 views

Why is my enemy in unity 2d not moving?

So I'm trying to make a 2d unity platform game for a school project but I can't seem to get the enemy to move. can anyone help? much appreciated!
TheEpikDuck's user avatar
0 votes
1 answer
35 views

NavMesh Runtime Generation In Specific Areas

Unity allows the runtime generation of NavMesh surfaces with the Unity.AI.Navigation package through the BuildNavMesh method. However, this function re-bakes the entire NavMesh in the current scene, ...
Alec McKay's user avatar
0 votes
0 answers
13 views

Is it possible to prevent a graphic raycaster blocking 2D rays in different layers, from a different camera?

I have a graphic raycaster attached to a canvas, with the blocking layer set to exclude all layers except "UI": ...
arcadeperfect's user avatar
0 votes
0 answers
34 views

When does normalization happen in the perspective projection matrix

I am currently watching this video where the instructor shows how the perspective project matrix is actually derived. There are a few things that I am still unclear of. Firstly he says we need to ...
Shaharyar Ahmed's user avatar
0 votes
0 answers
13 views

Launch4J wrapped jar produces JNILibLoaderBase errors

I created an executable jar file bundled with JOGL, then wrapped the jar into a windows executable using Launch4j in order to pass runtime java parameters. If I run the jar from a command prompt I get ...
JonB's user avatar
  • 1
3 votes
2 answers
1k views

In an object-oriented game engine, should there be seperate classes for objects with and without parents?

I am developing a game engine in C++ (for an idea of what kind of design I'm going for, think of ROBLOX, if you're familiar with that) and I need help with a problem I have. So basically, the objects ...
AcinonX's user avatar
  • 43
0 votes
0 answers
49 views

Im trying o make snap in Godot. How do I get ~100 frames for one sprite(the card)? [closed]

How do I get a sprite with ~100 frames that can be changed with a script in Godot. I am new to Game development.
Robot Athand's user avatar
0 votes
0 answers
26 views

Looking for simple gravity + collision Javascript library for platformer game [closed]

I've been looking all over, but all the libraries I've found seem to fall into two categories: "Everything and the kitchen sink," or "We detect collisions, but don't actually resolve ...
zachThePerson's user avatar
1 vote
1 answer
68 views

2D Sprite components causing text (TextMeshPro) components to be hidden in Unity

Edit: Depending on where my game character is located in the map, some text (TextMeshPro) components get hidden/turn invisible. I have tried to figure out what is causing this. With the help of a ...
Cezar P's user avatar
  • 43
0 votes
0 answers
32 views

Specular lighting does not appear

I'm struggling to add specular lighting on-top of diffuse lighting and not entirely sure where I'm going wrong. I've followed the instructions given in our lecture but it just doesn't seem to be ...
Skoosh's user avatar
  • 1
1 vote
1 answer
82 views

How to clean up list entries when objects are destroyed in Unity?

We are developing an economic sandbox somewhat similar to a mixture of The Guild and Kenshi. In this game, both the player and the NPCs will often create and destroy (consume) various objects. The ...
stack_ndx's user avatar
0 votes
0 answers
78 views

How to pack files to .dta format for Hidden & Dangerous 2?

How can I pack files back into a DTA file from the game "Hidden & Dangerous 2"? I want to change several sounds in the game in the file Sounds.dta. I ...
Dmitry Revenko's user avatar
0 votes
0 answers
48 views

Can layermask be made for colliders in Unity? [closed]

I use collider to import a few objects in Unity. And these are triggers. Actually, what I want is, for example, there is a wall in front of me and a key behind it, and I cannot get it from in front of ...
Dark's user avatar
  • 1
1 vote
0 answers
20 views

How can I refer to the render target in Unity after postprocessing?

In Unity's Universal Render Pipeline, there is a PostProcessPass class in PostProcessing.cs. What I would like to know, how I ...
Fox1942's user avatar
  • 111
1 vote
0 answers
30 views

Is it possible to add new waypoints to Dolly Track in Unity CinemachineVirtualCamera on the go?

I'm making a racing game "on rails" that utilizes generated map (similar to outrun). The map is made out of chunks that appear every time player crosses a Trigger area on the chunk that is 3 ...
SirResnick2's user avatar

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