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Im about send this to crazygames [duplicate]

https://drive.google.com/drive/folders/1iBmKxY_ilTX4ZXgBv3rWwsK9GcQCjDil?usp=drive_link execute this in crazygames qa tool: https://developer.crazygames.com/qatool and it is unity 2023. I submitted ...
Imagment Studios's user avatar
1 vote
0 answers
29 views

OBS Won't Record Game at 1080p, Shrinks Screen When Resolution Increased [closed]

OBS won't record my game at 1080p, only at 720p. Increasing the resolution in OBS settings shrinks the screen. I've adjusted the game resolution too, but it's not working. Any solutions??
IDREES Aziz's user avatar
0 votes
0 answers
19 views

Expectations in 3D character and creature rigging and skinning in large studios [closed]

This is more of a qualitative question instead of a technical one but does have technical aspects to it. All of these are fairly qualitative and open-ended and I wanted to get some insight on what an ...
Ironscar's user avatar
0 votes
0 answers
16 views

Is learning rotations and transformations in a 3D space enough to create any feature in a game that's similar to a CAD app? [closed]

Is learning rotations and transformations in a 3D space enough to create any feature in a game that's similar to a CAD app? I want to make a game where you need to recreate certain shapes with a CAD ...
Sayaman's user avatar
  • 200
0 votes
0 answers
33 views

About Json format and Player Prefs [duplicate]

I'm making an Offline RPG game in Unity. I want to save some things in my game. I have heard of two recording systems for this, one is PlayerPrefs and the other is to save in json format. PlayerPrefs ...
Volkan AKDAG's user avatar
0 votes
0 answers
18 views

Help with LudoGame code [closed]

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Akshu Saini's user avatar
0 votes
0 answers
28 views

What do you do with SDL2 events?

I have the typical/basic event loop for SDL2 and I'm a little confused on what to do with them or how to handle them or I guess more specifically how should I get the data from these events (e.g ...
Konjointed's user avatar
0 votes
0 answers
21 views

Compensate bullets direction towards direction player is moving in

My new prototype is a top down shooting game, the player aims with the mouse and fires projectiles towards the mouse position, this works fine, when the player is standing still. When the player moves,...
Mad Hatter's user avatar
0 votes
1 answer
30 views

I need multiple custom game objects to stick to a parent object

A bit of a newb to Unity & game development. I have built a very basic lunar lander ship and made some RCS thrusters out of cubes and cylinders to attach to the fuselage of the ship. However, ...
Skittles's user avatar
  • 101
0 votes
0 answers
49 views

bad position of contact points :why?

...
kaloprat's user avatar
  • 111
0 votes
0 answers
28 views

Who decides what the aspect ratio should be for a 180 VR video?

If I'm looking to create a 180 animation that is meant to be viewed in VR, how do I know what aspect ratio to make the animation? And who decides it? Could it be 1:1, 2:1, or something else? For ...
hari pommi's user avatar
1 vote
0 answers
17 views

How do I get a Unity Job to update external data?

I'm relatively new to Unity, and I wanted to use the Job system for a complex pathfinding algorithm, since it will likely be used alongside multiple instances of NPCs attempting to find a valid route. ...
Jason Li's user avatar
0 votes
0 answers
26 views

How could I make the player rotate towards the cursor in pygame?

...
esnar moquete's user avatar
1 vote
1 answer
52 views

Godot 4.2.1: Calling get_data() on Image from NoiseTexture2D Returns Null

I am trying to retrieve image data from a NoiseTexture2D. I seem to be able to get an image resource, but as soon as I try to get the associated data via ...
Haruto Kaito's user avatar
0 votes
0 answers
19 views

How to visualize the shadowmap as the renderTarget of the main camera in Unity?

I have a Unity project with the builtin pipeline. I would like to save the shadowmap of the directional light source and visualize on screen as the primary renderTarget of the main camera. ...
Fox1942's user avatar
  • 121
0 votes
2 answers
55 views

Splatoon like gun in Unity

I want to create a 3D Top Down Battle Royale game in Unity and wanted to add a mechanic to color the floor, walls and ceiling, just like in Nintendo game Splatoon. I know that you can color a 3D shape ...
CheckerT's user avatar
0 votes
0 answers
19 views

Collision manifold between shapes

I am implementing the narrow phase collision detection of a 2d physics engine. The narrow phase takes a list of shape pairs: [(s1, s2), (s2, s5), ...] And for each ...
Eilan Laken's user avatar
0 votes
0 answers
41 views

Multithreading Chunkbuilding - Thread.Start() acts as it is on the main thread

I'm building a game from scratch using OpenTK, in C#. It is in its base form a mesh-based voxel engine. I have a decent startup on the chunk building algorithm, multiple blocks, block data, etc, but ...
Pale_Gray's user avatar
0 votes
1 answer
33 views

Object collision and vector reflection for complex polygons?

I am currently creating an environment to train aim-bot AI's for my game. It is a 2d world made of complex polygons, and the goal is to have the AI's shoot ricocheting bullets. Using a ray-casting ...
Beluker's user avatar
0 votes
0 answers
30 views

Draw Primitives using SharpDX.Direct3D9 with C# .NET Framework

I have a question, How to draw primitives? draw lines, rectangles, circles, text, etc... For now I can draw text and Lines: SharpDX.Direct3D9.Font SharpDX.Direct3D9.Line However, those lines look ugly,...
S4L salsoft's user avatar
0 votes
1 answer
46 views

Textures still show as opaque even when alpha is multiplied by zero

I'm having a some problems with blending in OpenGLES2.0 I'm drawing a texture above a framebuffer (with ARGB channels). When I draw a transparent texture over a solid color, the alpha channel is ...
Gabriel Machado's user avatar
0 votes
1 answer
20 views

When does SFML deal with user input

I have an SFML programme using window.setFramerateLimit() to determine the time step of the game. I have a game loop that looks like this: ...
Momus's user avatar
  • 1
0 votes
0 answers
14 views

OpenGL, How should I pass the matrix using VBO and binding points?

I'm trying to make a simple example in OpenGL and C++ to draw a square and change position and size through an array. my problem lies precisely in the passage of the matrix to the shader. I initially ...
Alby's user avatar
  • 1
0 votes
2 answers
33 views

Disable all Player input in Godot 3?

I'm making an "Asteroids" clone in Godot 3.2.3 the way that the Bullet is spawned in-front of the Player ship is simple : the main game node will find the Player node's position and rotation ...
buzzbuzz20xx's user avatar
0 votes
0 answers
26 views

How could I generate a large 3D mesh from a 2D texture at runtime?

I have a simple black and white texture, where white is a biome, and black is outside of the biome. I want to create a mesh at runtime that is the same shape as the white region and has a ...
Noah Vanilla's user avatar
0 votes
1 answer
45 views

AABB Collision Resolution Per Face

I have this function that detect the collision of two AABBs: ...
Scollier's user avatar
  • 124
0 votes
1 answer
22 views

scale and rotate a cube automatic the cube is never scaling and rotating to the end. how to fix?

the scaling and rotating both are working. if the automatic flag bool is false and i press the G key each time i can see that the cube is scaling and rotating to the end for example if it's rotating ...
Daniel Lip's user avatar
  • 1,747
3 votes
1 answer
101 views

What are N-Buffers?

For a school project, I had to read a scientific paper that talked about Ambient Occlusion. In it, the authors mentionned using a technique they call N-Buffering. From what I understood, it looks like ...
Gyoo's user avatar
  • 176
1 vote
1 answer
31 views

Design principles for good UX for 360° animations in VR?

I'm looking to create 360 animations as a VR experience. I don't have experience with Blender, development on VR, or animation creation. The main challenge is going to be creating animations that look ...
kyopa's user avatar
  • 111
0 votes
2 answers
23 views

two colliders for same trigger are conflicting

I'm trying to detext when player goes inside and exit this house. As the picture shows I need two colliders because the house is not an exact rectangle. So I added two box colliders to an empty ...
anderlaini's user avatar
0 votes
1 answer
18 views

light difference between scenes on player model

Here is a screenshot of same model on different scenes. I'm trying to understand why the second one has that bright/light and remove it. I want the model appear like the first picture. Is this a ...
anderlaini's user avatar
1 vote
2 answers
61 views

Representing a concave polygon as a hull "minus" convex cavities

I am implementing 2D collision detection, and trying to tackle the problem of concave polygon vs. shape. The SAT works only for convex shapes. I was wondering if the following approach is a viable ...
Eilan Laken's user avatar
0 votes
0 answers
31 views

How to use resource that is already "in use" in scene

I started looking at a demo project in Godot (an included demo project for different particle effects), and there were GPUParticles2D nodes that spawned particles randomly along the white pixels of a ...
dekuShrub's user avatar
  • 101
0 votes
0 answers
21 views

Second purchase button in shop interface doesn't work

The 1st button works, but the 2nd button doesn't work. I think the problem is in this part: ...
Sodz1aX's user avatar
1 vote
0 answers
73 views

Particle Effect, which works in the editor, does not work on Android

Hello everyone and good work. In my game, my character has a sword and a shield, and as I increase their level, they emit colorful steam. I add the particle effect of this vapor with code, and after ...
Volkan AKDAG's user avatar
0 votes
0 answers
35 views

What do I need to learn and create to run a simple multiplayer online dice game among a few clients? [closed]

I want to create a simple multiplayer game (say a 4 player dice game) which can be played online among 4 different PCs at the same time. I know there's a need for a server which supervises the ...
Bikay's user avatar
  • 1
0 votes
1 answer
27 views

Camera rotation in TouchDesigner

I need help on something I'm struggling with very much. I am working on a TouchDesigner patch where I have a Camera COMP with rotation on x, y and z axes. I need the formulas to convert such rotations ...
Alessio Mastrorillo's user avatar
0 votes
1 answer
57 views

Intergrating Easy Anti Cheat - Do we need to add Epic login?

We plan to add Easy Anti Cheat to our Steam game. One of our managers said that we need to integrate Epic login for EAC to work. Is this true? We couldnt find any mentions of this in Epic EAC docs. (...
Petr's user avatar
  • 103
0 votes
2 answers
33 views

Unity LookAt says reference not set but it is

This is my code ...
Alejandro's user avatar
0 votes
0 answers
22 views

Collision glitches when player runs into side of a wall

I am coding a game for fun, and I am trying to implement collision; specifically, I want the player to be able to move to the side even when ramming into a wall diagonally (I had this problem before, ...
Tiimzy's user avatar
  • 133
0 votes
2 answers
47 views

Add round edges to heptagon shaped image with fill in Unity

I am not sure if this is possible I have this image: This is how it looks when I do radial fill: My question is if there is a way to make edges rounded while filling the image. Rough sketch of what ...
Ivan's user avatar
  • 317
2 votes
1 answer
54 views

How to set up high-performance collisions for level geometry in Unity?

I'm new to Unity. I was wondering what the best workflows were for placing colliders. I'm going for high performance, and I've heard that mesh colliders aren't as performant as just placing down box ...
Taylor Goeman's user avatar
1 vote
1 answer
170 views

How do programmers distribute their games from custom game engines?

I am currently reading tons of books about game engine, real time rendering, animation, physics... but I could not find any description of how game developers who built their game with their own game ...
Benzait Sofiane's user avatar
0 votes
1 answer
25 views

How to calculate elongated reflection along the perpendicalar axis of a plane

I'm adding a rain effect in my pipeline in forward mode. I'm rendering a reflection map used to mirror the scene on a "wet" ground. I have raindrops rendered as circles with an animated ...
philB's user avatar
  • 129
1 vote
1 answer
50 views

Player not sliding on the side of a wall when two keys are pressed

I am making a game right now, and I am working on collision for different Rect walls (all of their data is stored in a list). It works great, except for one problem:...
Tiimzy's user avatar
  • 133
0 votes
2 answers
44 views

Skybox doesn't get displayed on mobile Chrome in Unity WebGl

In my webgl build skybox is completely purple on mobile Chrome browser but works fine on PC and mobile firefox. Is there any fix for this? Edit: This is my skybox material and I didn't do anything ...
Ivan's user avatar
  • 317
-1 votes
1 answer
60 views

Linerender material is distorted

...
John's user avatar
  • 11
0 votes
0 answers
33 views

Screen coordinates in OpenGL shader

I have triangle in screen coordinates, and I have resolution 800x600. How I can put this vertex buffer (triangle with screen coordinates) into OpenGL shader and draw this triangle? Inside shader ...
black4's user avatar
  • 175
0 votes
1 answer
63 views

Lifelike terrain generation

I am making a game, and I want to have life-like terrain generation. Some issues with procedural noise, and other algorithms like midpoint displacement is that some features of the land that they ...
Roylat Gnail's user avatar
0 votes
1 answer
28 views

How do I move both the child & parent game objects at the same time?

My current code is: ...
Saltii's user avatar
  • 1

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