All Questions
57,241
questions
0
votes
0
answers
10
views
How to create custom Control Rig class in c++?
How do I create a new custom c++ class which inherits from ControlRig? Such that when I use the editor to create a new Control Rig and it asks for a parent rig my ...
1
vote
0
answers
36
views
Why does AsyncOperation.allowSceneActivation=false NOT stop my scene from loading?
I am trying to halt my level scenes from fully loading until I press a button to start the level but for some odd reason when I call LoadSceneAsync on my Additive ...
0
votes
0
answers
24
views
Need help controlling a 2d rocket to reach target positions at velocity vector constraints
The problem:
I have a rocket in a 2D space game that can apply force forwards and apply torque to turn. Now I want this rocket to reach a target point in the x,y coordinate system with a certain ...
-1
votes
0
answers
32
views
Making a Match 3 Monster Battler [closed]
I'm looking for someone who can join my team as a coder for my match 3 monster battler. This will be based on a revenue-sharing/profit-sharing model. It's a 2-player match-3 puzzle game where each ...
0
votes
0
answers
38
views
Why distant objects are becoming white when camera is still?
I have a shader attached to quads that I'm generating far away using
script. The quad is capable of keeping the color when camera is moving
however the color becomes white when camera is still. I can'...
1
vote
0
answers
31
views
How can I determine which parts of the skeletal mesh should be sliced?
I am currently trying to replicate skeletal mesh slicing, akin to something Metal Gear Rising: Revengeance did. So far I've managed to successfuly get some puzzle pieces of this whole thing together, ...
1
vote
0
answers
32
views
Restructure OOP Architecture for two classes that are currently circular dependent
I'm working on a simple 2D game using C++ and SFML.
In this game, I have a class WorkbenchBlock which inherits from class Block. The block class handles everything to do with how the block is rendered ...
0
votes
0
answers
15
views
How do I do localization and translation with AssetStudioGUI?
I need to find someone who knows how to work with AssetStudioGUI because I'm trying to make a Czech localization for Kindergarten 1, 2 and in the future 3, but there really aren't any tutorials for ...
1
vote
0
answers
16
views
Is there a way to set a "clamp to border" style texture wrap mode in Unity?
When editing a texture in the inspector, there is an option for "Wrap Mode", but there is no option for clamp-to-border (equivalent of e.g. ...
0
votes
1
answer
13
views
Help with Ball Rotation and Attraction Mechanics in Leap on
I'm working on a Leap On-style game in Unity where the main mechanic involves a ball revolving around a central circle that constantly attracts the ball toward itself. The goal is for the player to ...
5
votes
6
answers
1k
views
Grid-based pathfinding for a lot of agents: how to implement "Tight-Following"?
Note: the main problem has nothing to do with the TYPE of pathfinding algorithm (A*, flow-field etc), allow me to explain:
I have a 2d grid and a lot of agents moving around, I want it so that ...
0
votes
0
answers
14
views
Breaking Ragdoll into pieces
HI to everyone how can i do this that when the ragdoll triggers the gameobject then break the ragdoll into pieces. i want it like this that when the player triggers that gameobject that on which ...
0
votes
0
answers
48
views
Is it still possible to connect my Wii Remotes to my PC via Bluetooth?
I am trying to build a game that supports Wii Remotes like Wii Sports, that comes with the motion support. I know Macs no longer support Wiimote connection via Bluetooth due to security reasons in an ...
1
vote
0
answers
22
views
How to use Steam Audio in Unity via scripting?
Has anyone worked with Steam Audio? I'm trying to rewrite my game from .NET to Unity and I want to use sound surround effects there using acoustic ray tracing, where everything should be calculated in ...
1
vote
2
answers
67
views
2d map of the world resolution (resolution problem and its effect on image quality when zooming.)
I'm developing a 2D grand strategy game in the style of Age of History and Paradox games using Godot v4. My current map creation method involves creating a background PNG image of the world map with ...
0
votes
1
answer
52
views
Multiplayer Game with Multiple Unique Rooms
I'm trying to make a multiplayer dungeon-crawl game. I have the ability to make it so that every client can be inside the same dungeon, but I want it so that players can be in separate dungeons with ...
0
votes
1
answer
30
views
How make a rigidbody not to change its trajectory by any external collsion?
I am trying to make a platformer game in which the player is able to run on the platforms. I have the platforms moving from the right to the left direction and the player is standing on top of the ...
0
votes
0
answers
38
views
How to properly write a plan for the plot of the game [closed]
I have a game in mind but just do not know how to properly plan for the plot. I've made a 2d game once, but it doesn't really have a plot. This is the first game I want to take seriously, please help.
0
votes
2
answers
49
views
How to properly control speed of sprite scaling to create "hallway" effect
I'm working on a project (in Gamemaker GML, so JS-like) that involves manipulating 2D sprites (scale and position only) to generate a(n intentionally hacky) visual illusion of moving down a 3D hallway....
0
votes
1
answer
35
views
Storing hero stats: Database vs ScriptableObject (MOBA game)
What are the pros and cons of storing hero stats (health, velocity, stats for abilities) in a database versus ScriptableObjects for my MOBA-like game? I would like to be able to constantly update hero ...
0
votes
1
answer
36
views
Public method doesn't show up as a selectable option in a button's On Click event
I have the following public method in a MonoBehaviour attached to a game object in my scene:
...
0
votes
0
answers
30
views
How to check if StyleBackground is set?
I want to implement some lazy initialization of a property of type StyleBackground like this:
...
0
votes
0
answers
41
views
Convert R8 texture to R32F
I have a single channel 2D image (for instance, R8). I would like to use this data as a texture. However, the texture internal format should be R32F since I need accurate linear sampling in my shader. ...
0
votes
0
answers
25
views
why my button isn't showing clicked in unity [duplicate]
So i was following this tutorial https://youtu.be/lF26yGJbsQk to make a start button for my unity game. But some how the button is not working and don't know why?
0
votes
0
answers
31
views
How to optimize an infinite runner game?
I am making an infinite runner game.
Here is the idea how it look like :
Camera stays at 0,0,0 position.
Game uses prefabs chunks with pooling system already.
Dynamic shadows. Baking is possible but ...
0
votes
0
answers
30
views
Collision detection with CapsuleCast
I'm attempting to detect when a gameObject with a Capsule Collider and RigidBody attached it lands on the floor, which is a Mesh with a Mesh Collider attached it to it. Adding a tag to the Floor ...
0
votes
1
answer
43
views
Why do I need two/three Vulkan pipelines for GUI presentation
For any that want to plumb Vulkan's complication I wish you well.
It's a badly documented software SDK and here's a perfect example of why it's never clear through context: I want to run an all-C ...
0
votes
1
answer
49
views
How can a quad be triangulated consistently in 3D? [duplicate]
I'm making a building game and the terrain and modelling system are based on cubes made out of 8 corners each. Players can manipulate the corners to make other shapes.
When you take a quad (ABCD), ...
3
votes
2
answers
175
views
What does it mean: Unity is canceling the Runtime Fee
There was today an announcement from Unity that they are canceling the runtime fee (besides some other changes to the payment model). But the article itself does not mention what the runtime fee is/ ...
0
votes
0
answers
27
views
How to add an HTML + CSS overlay to a DirectX app?
I'm looking for a way to render html and css elements within an executable as an overlay.
There are programs today made in electron such as Blitz or even the best known Discord. They do overlay within ...
3
votes
0
answers
64
views
Rating system for racing games?
We have a scoring system for an existing "real-life" game (sailing races) which is well-established: first position gets 1 point, second position gets 2 points, etc. If someone is absent, ...
1
vote
1
answer
40
views
How to add "Visual Effect" as an active target in a Unity 6 shader graph?
I've just started learning and getting into shader graphs in Unity and I was just watching some tutorials on Youtube and realized that in the video, when he created the shader graph, he could add &...
0
votes
0
answers
20
views
Awarding PlayFab items using Steam micropayments
I'm looking into adding micropayments to my standalone (Windows/Mac/Linux) Unity-based game, basically I want to allow my players to receive specific PlayFab items after completing a payment via Steam....
1
vote
1
answer
85
views
Is there a way to read data from an amiibo?
Just for the fun of it, is there a way I read (not write) data from an amiibo? I think it would be cool if I could make a mini-game that summons Mario if I put a Mario amiibo. Also, I know I shouldn't ...
2
votes
2
answers
134
views
Is using values from a cryptographic hash function for Perlin/Simplex noise innapropriate?
The permutation maps are usually the numbers from 0 to 255 arranged in a random order. If I were to use a cryptographic hash function to convert a string, and then use the result's individual integers ...
1
vote
0
answers
33
views
Changing scene baked lightmap according to the time of day
I need a dynamic light view in a mobile game without losing any performance. So I thought to resort to baking the light, but I'll lose the light dynamic feature.
And now I have a time system that ...
0
votes
1
answer
69
views
How to add water material below sea level in procedural terrain?
I'm trying to create procedurally generated terrain, it works but it just uses simple textures. The lower area below sea level I want to add a water material instead of a simple texture. How can I ...
0
votes
1
answer
60
views
In unreal engine 5 why do I need to use replication in multiplayer when creating a crouch or prone action but not for regular movement
I'm doing a tutorial on multiplayer and this came up but I don't see any obvious reasons why I need replication for the animations to work for crouching and prone but not for movement and jumping.
26
votes
16
answers
16k
views
The quest for a Wiki-less Game
I often see that a community will make a wiki for games that have a large amount of elements, I am attempting to create an in-game application of a "wiki" keeping track of what has been ...
2
votes
1
answer
163
views
How to avoid stagnating gameplay in a Non-Linear game?
In open world games, the progression, in most cases, is Non-Linear leading to players either going through the game at an extremely fast pace, or others stagnating without understanding what to do.
Im ...
0
votes
1
answer
12
views
How to view the build log of a Unity APK build on Mac from the file Editor.log?
I am running Unity 2022 (LTS) on Mac.
A few days ago, I was able see the APK build log inside the file Editor.log.
But, today, after building a new APK successfully, I open the file Editor.log. This ...
2
votes
1
answer
56
views
Hard dropping blocks isn't instant and doesn't put it in the correct spot
Godot Version: v4.3.stable.official [77dcf97d8]
I'm trying to add the ability for blocks (frozen RigidBody2Ds) to be hard-dropped instantly (they get placed on the closest surface directly below them) ...
0
votes
1
answer
41
views
Custom signal does not work in pause menu
I have the following pause menu script:
...
0
votes
1
answer
52
views
Character Size Scaling After Coin Collection in Unreal Engine Blueprints
I want my character to grow by 10% after collecting each coin. The character should start at the default size and progressively increase in scale with each coin collected.
0
votes
1
answer
29
views
WaitForEndOfFrame in a loop is not updating the inspector
My code has a function
...
0
votes
1
answer
55
views
Rotate vector by quaternion different formulas
I was implementing the rotation of a 3D vector by a quaternion, implementing the formula that I've found in this thread.
To testing my function, I've rotated some vectors by using MATLAB, in ...
0
votes
0
answers
23
views
Unity 2d Isometric Game - Sprite Overlap issue [duplicate]
I'm making a 2d isometric game in Unity, but my sprites don't render well when they overlap.
For example, in this image the skeleton monster renders behind the dragon, but in an isometric view we ...
0
votes
0
answers
24
views
Raspberry Pi Live data to Unity through Ethernet connection
I have a gyroscope storing data on a Raspberry Pi 4 (The Client) and I need to send this data to Unity C# (The Server) so I can use a gyroscope to control position data.
I have two separate devices I ...
0
votes
0
answers
11
views
Implementing 3d isometric like camera in Unreal BP
Im trying to learn Blueprints and started by implementing my own isometric view from scratch. I have a pawn, with a camera component, the view is supposed to rotate and scroll. I have implemented ...
-1
votes
1
answer
129
views
Is it ok to name my game "theme park administrator"? [closed]
English is not my primary language so, I'm wondering, is it ok to name my game "Theme park administrator" ?
Would "Theme park universe" be a better name ?