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7
votes
4answers
925 views

Get rid of the usual MUD cycles

I am working on a MUD engine and I want to do it a little differently then all the MUD games I played. I find a "cycle" system very boring. One of the idea I had is to make every clients socket ...
8
votes
3answers
681 views

Should I share the same tile structure for display and pathfinding?

I know how to display a 2D map with tiles. I know how to make a pathfinding algorithm using A*. Those two things demand a structure or a class. My question is : do you use the same structure for ...
1
vote
3answers
1k views

What's the best open source physics engine to use with JOGL? [closed]

I have a past with jbullet but the existing jogl compatible sources and demos seems uncompleted. I have managed to implement it to an extent but still looking for a better documented engine with more ...
10
votes
2answers
5k views

Making a character move along a curved slope in a World with gravity

I have seen this game Fancy Pants 2 . And the thing I noticed apart from the physics and beautiful animations is that the character is moving along slopes , even curved slopes. I have little ...
3
votes
1answer
498 views

How to prepare a sprite for a game?

For example, I created my character drawing on Paint.NET using the Pencil tool and now it's a sprite like asset. If I want him to move do I need to create many different poses for him and render them ...
21
votes
6answers
9k views

What is a good linear algebra book for game programmers? [closed]

I was told that I should start learning Linear Algebra in order to create good games with good physics. I'm reading Linear Algebra book and it's completely foreign to me. The author starts out with ...
1
vote
2answers
1k views

install unity package in to iphone?

HI All, what is the steps of to install the unity package in to iphone and create a build (app file )that my client can also able to install in his iphone . Thanks, balraj.
3
votes
3answers
2k views

What resources are available for Mac OS game development?

Are there are any modern resources on how to develop games for Mac OS? I suppose this would include objective c, cocoa and opengl 3+. The book Beginning Mac OS X Game Development with Cocoa looks ...
7
votes
3answers
2k views

Programatically loading fonts, textures, and media in XNA

So far, in my rhythm game, I've been using XNA's Content Pipeline for loading static resources in my app (videos, sound effects, etc). However, down the road I'd want to allow users to create their ...
6
votes
4answers
2k views

MUD Games ideas

I am a huge MUD games fans. Though, MMORPG's rising popularity gives text-based games a strong opponents that they can't match. I started my own MUD engine (codebase) a while ago and I'm now looking ...
15
votes
2answers
20k views

OpenGL ES 2.0: Setting up 2D Projection

This article describes in general, how to draw sharp OpenGL 2D graphics, using fixed function pipeline. http://basic4gl.wikispaces.com/2D+Drawing+in+OpenGL Because OpenGL ES 2.0 has some ES 1.x ...
10
votes
1answer
2k views

What are the common character animation techniques used in tile based hack&slash games?

I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal ...
13
votes
4answers
5k views

Is SVG a viable technology choice for web-based game? [closed]

I have started to read up about the web technology available for doing web-based game with only Javascript, but I have no where got feedback about SVG with HTML5. Is is a viable choice ? Does it ...
4
votes
4answers
2k views

Change from Bullet/OgreAnim to Havok?

I have been working on a game in Ogre for the last 6 months or so. It started as a learning project, and after a few rewrites it actually turned into a real game project. Physics scared me, and using ...
18
votes
10answers
3k views

Where can I meet other independent game developers? [closed]

I live in a large urban area and suspect there are groups of independent game developers that meet to discuss games and just hang out. Are there any clubs or groups or associations or whatever for ...
7
votes
1answer
512 views

Need help choosing the right networking approach/platform for an RTS

I have been thinking for a while about making an online 2D RTS-like game. (2-6 players in a match, up to 50-60 units, no AI). The key thing here is that I want the game to be playable in a browser, so ...
13
votes
2answers
21k views

How different is Java for JRE vs Java for Android?

I'm new to all this game developing, and I'm starting to learn java because I was told it was a great way to start. I want to later on create games for the android market, and want to get a good view ...
6
votes
3answers
3k views

What are the big advantages of shaders ? What is doable with them, and what can't be done without them?

I don't really know when vertex and/or pixel shaders became available for consoles and computers, but what could we do without them ? I don't really understand what is achievable with shaders and what ...
5
votes
2answers
851 views

Tiles and a walkable path

My game a sidescrolling platformer. I've created my own Tile app which in the end export an xml file detailing what each 32x32 space (in the entire image) contains (environment, platform, etc.). I get ...
56
votes
18answers
33k views

What are good JS libraries for game dev? [closed]

If I decide to write a simple game both text and graphical (2d) what libraries would I use? (Assume we are using a HTML5 compatible browser) The main things I can think of Rendering text on screen ...
5
votes
1answer
450 views

How do I animate a custom ability with a continuous beam in Starcraft 2?

I'm building an ability that drains energy from the target unit and gives it to caster unit. I've tried to associate an actor that hooks in to the ability's start event to create the continuous beam, ...
6
votes
4answers
859 views

What data should I use to track the player position on a world at the same size of the earth in a multiplayer game?

I guess this kind of game or simulator already exist somewhere, but I'm not sure... Let's imagine I'm making a game where the proportions of the planet earth and the humans beings on it are the same ...
5
votes
5answers
1k views

Algo for given an amount of XP, find a character's level

In a RPG context, what are the ways to quickly find a character's level, given his XP? There are two cases which I am looking at: For when a formula is defined, like in the case of D&D, which is ...
16
votes
2answers
27k views

Error on new XNA 4.0 game project - No suitable graphics card found

Any ideas on how to fix this? According to what I remember about XNA 3 was that when running the application from scratch, I would get a blue colored windows with nothing rendered. Any suggestions? ...
3
votes
4answers
191 views

What environment should I use if I just want to test different math things?

For example, I've asked about the breakout formula to calculate the ball bounce. Inside of XNA, I don't know where I would code this and to even display something I would need a lot of code. Is there ...
28
votes
10answers
60k views

In Pong, how do you calculate the ball's direction when it bounces off the paddle?

I'm trying to wrap my head around this very Hello World-y problem in game development. I've created a TicTacToe game in XNA so I guess the next step would be a Breakout clone. Keep in mind that I ...
5
votes
2answers
651 views

Which programming language to use for tools?

I use C++ as my language as choice. However, I generally use Python to write helper utilities and tools. My worry is that as my game engine continues to grow it's getting tedious to reimplement some ...
4
votes
3answers
2k views

Protobuf vs Lua for custom file format

I'm defining a custom/simple file format for loading textures in my game. I narrowed my choice of file formats to two options: Lua protobuf I chose Lua, because my game is already using Lua, I ...
33
votes
14answers
12k views

What is a good starting platform for a teenage game programmer? [closed]

My son (15) has decided that he wants to pursue a career as a games programmer. I've said that he should get started now with a simple game. He has no programming experience yet, but I am a programmer ...
3
votes
2answers
801 views

client/server Silverlight turn based game - domain model question

I am making multiplayer (2 players) Minesweeper like the one that's available on MS Live Messenger. Client side is going to be silverlight, server side will be MVC Application. Client (the one who is ...
61
votes
6answers
44k views

What are the pros and cons of HLSL vs GLSL vs cg? [closed]

What are the pros / cons of the three?
19
votes
6answers
1k views

What are the biggest pitfalls to consider when developing a new game?

I actually just started tracing (thanks David Young for the nomenclature correction) a couple of new web-based games for Facebook a few weeks ago and I have just been inundated with mental blocks and ...
1
vote
1answer
487 views

Distinction between constant and changeable game objects in save/load game?

Do you distinguish constant and changeable game objects when you save/load game? If yes, how do you do it? If not to save constant objects (for example, mountains and trees), we optimize memory usage ...
8
votes
2answers
3k views

Top down space game control problem

As the title suggests I'm developing a top down space game. I'm not looking to use newtonian physics with the player controlled ship. I'm trying to achieve a control scheme somewhat similar to that ...
9
votes
1answer
420 views

Zune same features as WP7? (gesture, accelerometer)

We don't have zune HD in Canada (yet) just wondering if it has the same programmable features as WP7? Like gestures and accelerometer. Basically if I am just making a game, with screen controls (...
1
vote
3answers
820 views

How do I get and install the Android SDK on my Ubuntu OS?

I heard that it would be a lot easier to do java type games and then move on to Android gaming? I AM a total beginning but with motive and I have been reading about it from several sources, including ...
1
vote
1answer
336 views

Ipad - actionsheet not showing all buttons in landscape mode when keyboard is present

I am developing an Ipad application. It supports both landscape and portrait mode. The app has keyboard.It also shows an action sheet with 4 buttons when required. In portrait mode it works perfectly. ...
8
votes
5answers
4k views

What is Serialization?

I have been around programming for a while as a hobby, but I did not start seeing this concept until recently. I have google'd "what is serialization" numerous times, but I never actually get any sort ...
10
votes
2answers
6k views

Float, double or both for 2D Vector class?

I'm currently writing a small cross-platform OpenGL-based 2D game engine for our studio. When I researched which 2D Vector class to use, I stumbled across three different design paradigms: Float &...
4
votes
1answer
129 views

Where can I obtain the latest stable aggregated builds of JOGL?

I have checked many different sites including jogamp but couldn't manage to find any zipped,rared or jared collection of builds and javadocs.
4
votes
2answers
670 views

Can custom maps in Starcraft 2 automatically enable certain unit upgrades?

If I create a custom map with the Starcraft 2 map editor, how can I specify that some unit upgrades are already researched? For example, if I want all the units to already have the weapons upgrade 1 ...
3
votes
1answer
2k views

Handling game states for Android

Currently developing a game for Android. I went through a tutorial to get sprites, loop, etc. up and running, and it all works fine. The way it is currently set up is that Main creates a canvas, the ...
8
votes
3answers
2k views

Internationalization (i18n) in Flash games? Is there an easy way?

I want to internationalize some texts in a flash (not flex) game I'm working on and I can not find an easy way to achieve that... I have found some libraries and other solutions, but I expected ...
6
votes
2answers
2k views

How do I build games with scripted actors?

The idea I have an idea for a game. A few games, actually, that can built on top of the same general design. There is a game world that the player and the other actors exist in. The player can get ...
43
votes
10answers
14k views

How can I prevent false score reports to global highscore tables?

Browser and mobile games commonly have global highscore tables. It's also common for those tables to contain scores of 2,147,483,647 — where people have figured out the webservice call that ...
59
votes
4answers
29k views

How is 2D lighting implemented?

I am wondering what the best way to approach a "lighting" effect in 2D games is. For instance, if my main character is glowing, what techniques can I use to complete the visual effect of the character ...
16
votes
1answer
8k views

How do I render a mirror or other reflective surfaces?

I just wondered how to create a mirror within a 3D game? My suggestion is/was to trace rays, hitting the "mirror" object then drawing a picture of a second cam onto the "mirror" object which is ...
2
votes
2answers
755 views

How to draw a charts by flash cs5

Hey all , I want to make something more interesting in my game some thing like a charts Analysis for a flash game. When THE PLAYER FINISH THE GAME . The score appears in charts . I want to integrate ...
9
votes
1answer
836 views

Rendering arbitrary text in XNA using Windows API?

In Andrew's comment on my other question, he noted that it was possible to render text to a Texture2D using the Windows API, instead of drawing the text directly with a SpriteBatch. How is this done? ...
127
votes
9answers
85k views

What are some programming design patterns that are useful in game development? [closed]

I have a few books on Design Patterns, and have read some articles, but cannot intuitively figure out which programming design patterns would be useful in game development. For example, I have a book ...

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