All Questions
56,265
questions
0
votes
0
answers
39
views
Brick Breaker - Adjust ball's collision angle without affecting speed
I'm working on a Java Brick Breaker game, and it's functional so far. However, I'm facing an issue with collisions. Currently, when the ball collides it simply reverses its direction.
I want to ...
0
votes
0
answers
31
views
Unity Texture Lost When Relading Scene
I have a unity game with a menu scene and multiple levels that I want a user to re-visit. Both the menu and scenes make use of a gallery with an image in it.
When I load from the menu to the scene and ...
0
votes
0
answers
40
views
Unity clamping local rotation on LookAt issues
I'm new to game development, and I've been trying to code a "smooth camera" rotation that's limited within the camera's local rotation, using a smoothed cube and ...
0
votes
0
answers
32
views
How can i move actor's bounding box center in relative location in Unreal Engine 5?
This is my situation. I need align the center of the object (it's box) and the center of the scene component. I have only center of the box TVector type or FVector. How can i do it?
...
0
votes
0
answers
45
views
Set depth value in fragment shader
I'm making a simple 2D renderer and I want to avoid redrawing as much as possible.
My Vertex layout has the 2d position and a float depth value.
I want to assign a depth value to each of them after ...
0
votes
0
answers
35
views
Concept Shader to achieve such Toon/Graphical Novel look style
Hi to all,
I have no clue how to achieve this kind of style (DallE Ai picture) by having a shader and custom textures applied to a 3D object.
I see an outline (maybe sobel on normals and depth), and a ...
0
votes
0
answers
31
views
Sorting layer of wall in top down game 2d
I made tilemap using tiled app.
I try to sort layer so the when the player is in front of wall he visible and when he is behind the wall then not viable, it's commonsense.
But problem only one line ...
-1
votes
1
answer
64
views
How can I fix a 7 Days To Die A21 vehicle modding error?
I am trying to make a mod in 7 Days To Die A21 that adds in vehicles, and I have hit a bit of a snag. Whenever the vehicle gets spawned in, it throws a ton of red text.
The error reads "...
0
votes
1
answer
27
views
Why does my Roblox game delete all parts when testing?
I'm working on a Roblox game, but whenever I test it, none of the parts I added in the game display in the Explorer or in the game itself. It works perfectly fine when I view it in the studio, though. ...
0
votes
0
answers
52
views
Get coordinates of clicked point on screen in model space
There is a 2D object located in the coordinate range -1 to 1. In world space, it is also located in these coordinates, but with a shift along the z axis.
The actual initialization of the model, view ...
0
votes
1
answer
73
views
Parameter "current->parent" is null, don't see why
I'm using Godot for my current project, and it's been going great; but there's a bug I don't understand. I have a certain very simple script on my title screen:
...
0
votes
0
answers
57
views
Why is my RenderTexture y-flipped?
When drawing a very simple RenderTexture using Raylib, with the following POC code, the texture actually drawn is vertically inverted. Is that normal? If not, what ...
0
votes
0
answers
17
views
Cinemachine FreeLookCam stays in "bottom rig" and won't switch to other rigs
I have an issue with Cinemachine. I set it up to follow and look at the "player," and I added the script recommended by another user:
...
2
votes
1
answer
158
views
Converting a real-time game with regeneration into a turn-based one?
I'm wanting to make a text-based game, it'll be about managing families like the sims games.
I'm running into innumerable problems with such. One is how to make it turn-based. I know its technically ...
0
votes
0
answers
29
views
ObservableCollection not showing up in editor
I'm trying to use an ObservableCollection in a ScriptableObject, but it doesn't generate any serialized field in the asset editor.
Here is my code:
...
0
votes
0
answers
51
views
How to import 3d texture in Unity?
How can I import a 3d texture the easisest way and visualize it somehow ( for example as a voxelized thing but other way can be also good)?
I tried to download a 3d texture form different sites like ...
1
vote
0
answers
35
views
Blending Object Colors in Unity
I'm completely new to Game Development but I'm required to use Unity for a class project. For the project I want multiple spheres of different colors to overlap each other and create new colors in the ...
1
vote
1
answer
107
views
Can somebody please explain why my illumination is inconsistent?
100% not a graphics guy here.
Problem Demonstration.
Randomly discovered this when showing the project to a friend after not touching it for over a month (been working on other stuffs). First I ...
0
votes
0
answers
12
views
Showing UIDocument controls below appodeal banner in Unity
I use Unity engine for my app.
In one of my scenes I have a single UIDocument, with a root VisualElement containing a few buttons and that buttons aligned to the bottom of it's parent VisualElement ...
0
votes
0
answers
23
views
Some of the assignment operations in the directx11 compute shader are getting skipped, even though the assigned values are used later
I'm implementing an algorithm called Fast3x3 SVD on my compute shader. However, while I was debugging my compute shader in RenderDoc, I noticed some assignment operators were completely getting ...
0
votes
0
answers
25
views
Which material property to use when loading models with Assimp
When using Assimp to load models, some mesh materials have only color(COLOR_DIFFUSE, ...) or texture(aiTextureType_DIFFUSE, ...), but some models have both color and texture, which am I supposed to ...
0
votes
2
answers
88
views
How does unity refer a to a normal when there are so many?
When an object collides with another object, does unity calculate the normal, or return it from the list of normals?
0
votes
0
answers
18
views
Player controller duplicated or changes position when transitioning from another scene
I am experiencing some weird behavior. I am making a VR game in Unity using OVRPlayerController. I have a menu scene that is a full small level with an ...
1
vote
0
answers
59
views
2D grid game server - interaction system/dynamic blocks
I'm building a Server-side engine for 2D sandbox game similar to Terraria or Starbound.
The language I use is Dart (similar to JavaScript or C#).
Currently I'm trying to figure out how to make a good ...
1
vote
0
answers
56
views
In Unity 2022+, Unity.Physics 1.0.16, what is the proper way of detecting collisions with a job?
I have properly defined the CollisionEventJob, scheduled it, and attached necessary components to my entities, but for the love of God, ECS is not detecting collisions between those entities. Here is ...
0
votes
0
answers
19
views
Blinking JLabel for Wordle-like game?
I would like to implement a blinking effect on a JLabel in a wordle knockoff I'm making. I think this will involve using javax.swing.Timer but I'm not sure how I ...
0
votes
0
answers
23
views
Second player gets stuck while joining
I get this error message on the console whenever I try to make the second player join.
Failed to find a PhotonView with ID=2 ...
3
votes
1
answer
68
views
How to make a CharacterBody2D slide out of StaticBody2D instead of teleporting?
I am trying to replicate Mario Maker's On/Off switches in Godot 4.1.
In my current version, if the player got stuck inside the block after it was toggled on, the player just teleports out it. I know ...
1
vote
1
answer
52
views
Ensure a path always exists between moving objects
I am working on a small non-discrete game where monster are coming towards player in random direction, sort of the very simple asteroid shooter game.
Monster behaviour is as follows:
they spawn out ...
0
votes
1
answer
62
views
Unity VR Max File Size
I have recently run into errors when building my Unity VR app for the Meta Quest 2 - and I wanted to check my understanding of something - from everything I've found it sounds like there is a max file ...
15
votes
3
answers
5k
views
How to make the player feel like giving up?
I am planning a game that has a level that is a confusing and illogical maze, and I want to make the player feel like giving up, but not so intense that they want to quit the game. Also, I'm probably ...
1
vote
1
answer
188
views
How to make an actual idle game fun?
I'm making an Idle RPG with a roguelite element.
I want this game to be a true idle game and not like most other idle games where you have to click an upgrade every 10 seconds to keep progressing. It'...
1
vote
1
answer
103
views
Audio won't pause in coroutine
I am making a system where I have one long audio clip made up of voice lines which I want to be able to play one after the other with a variable pause in between.
I press the space key to start the ...
2
votes
1
answer
56
views
Can I delete UnitySetup .exe files from AppData Temp folder?
Can I safely delete the following Unity-related files in order to clear up space?
%APPDATA%\Local\Temp\unityhub......\UnitySetup64-2022.3.7f1.exe
%APPDATA%\Local\Temp\unityhub.......\UnitySetup64-...
1
vote
0
answers
39
views
How to Generate a Texture to Make an Obstructing Plane Appear Invisible in a 3D Scene?
I have a 3D scene with a camera. Between the camera and the scene, I have a plane with arbitrary orientation. This plane obscures a portion of the scene from the camera’s perspective (anything behind ...
2
votes
2
answers
176
views
How to generate resource clusters on a 2d map like Factorio?
I am trying to add some ores on my map using Perlin noise. The problem is sometimes Perlin noise does not produce enough values above the threshold, causing the amount of one ore is much lesser than ...
0
votes
2
answers
98
views
Protect authentication token in memory
Scenario
The game has leaderboards for the score at the end of a level.
Assume strong self-signed SSL encryption is used when communicating between the game client and server, and a secure handshake ...
0
votes
0
answers
45
views
First person jump only works at certain angles
I'm making a basic 3D First Person project using the movement code below, but I can only jump at a certain angle.
How can I fix this so that my character can jump anywhere?
...
2
votes
1
answer
92
views
Why does find_child not work during _ready, but looping over child nodes finds the child?
I have been trying to split a game object in half, starting with splitting the collision shape in half. I create two new clones of the split object, then give them a property to be assigned to the ...
2
votes
0
answers
77
views
How to paint terrain details (e.g. grass billboards) programmatically?
In Unity, is it possible to paint terrain details such as billboarded grass textures programmatically? (The kind that appear vertical and wave according to wind settings.)
What I know so far (or think ...
0
votes
1
answer
60
views
Weapon flips upside down when aiming to the left
When the player turns to the left, the texture of the weapon turns upside down. How can I solve this?
Shooting Script
...
0
votes
1
answer
57
views
Sprite Animation in Pygame Zero
How do I use a sprite sheet in pygame zero?
The height of the images are 32, width is 25
2
votes
1
answer
58
views
How do I add a function to the sequence of functions which runs pre camera culling in Godot?
In unity you can do:
Camera.onPreCull += OnPreCullCamera;
void OnPreCullCamera(Camera3D cam){
//...
}
But in Godot I don't know what the equivalent is. How do you ...
0
votes
0
answers
42
views
Wrong initial level loaded for packaged build
I am having an issue with Unreal Engine 5.2 initially loading "Temp/Untitled_0" as the level before loading the actual default level that I have set in project settings. I have the editor ...
2
votes
1
answer
75
views
How do I create a localtoworldmatrix and worldtolocalmatrix in Godot?
From what I can tell Godot uses Projection for 4x4 matrixes, but I see no way to generate a localtoworldmatrix from a given transform in Godot, how do I do this?
0
votes
0
answers
46
views
What are the Godot equivalent to these Unity types and Functions for graphics processing?
Here are some unity types in this script: https://github.com/aras-p/UnityGaussianSplatting/blob/main/package/Runtime/GaussianSplatRenderer.cs
which I am trying to convert to Godot:
...
0
votes
1
answer
117
views
How do I come up with the stats of a weapon? [closed]
I am working on a game, where mosquito is one of the enemies. I'm trying to evaluate the stats of the Electric Racket (used to kill mosquito in real life)?
How can I come up with the stats for such a ...
0
votes
0
answers
42
views
Unity AR works on one device and not the other, despite the fact that they are the same model and API level
I hope someone can help me with this weird issue.
We have an app with AR functionality, we have been building and running on device to test and have had no issues. We then did a full build and ...
0
votes
2
answers
187
views
How do I use these Unity math functions in Godot C#?
Here's a list of math functions I'm having trouble finding a direct function match for in Godot C#:
...
0
votes
1
answer
52
views
change_scene_to_file successfully transitions scene, then transports back to the previous scene
I'm having a problem with change_scene_to_file in Godot 4. For some reason
after the scene transition succeeded, I was automatically transported back the previous ...