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16 votes
6 answers
1k views

Using spherical harmonics to build complex sound scapes

I was having a discussion at work today on how to improve room acoustic modelling. It was suggested that very little work appears to have been done on the subject yet tonnes has been done in graphics....
Goz's user avatar
  • 416
10 votes
6 answers
3k views

Storing game state at exit on the iPhone with Objective-C

How would you store your game state at exit for an iPhone game written in Objective-C?
Dennis Munsie's user avatar
60 votes
3 answers
29k views

What is deferred rendering?

I've heard about deferred rendering and how using it can allow for "lots" of lights in a scene without a huge performance hit, but what is it and (from a high level) how is it implemented?
Tetrad's user avatar
  • 30.1k
15 votes
5 answers
7k views

Where do I start if I want to independently learn game graphic design? [closed]

I want to learn how to create custom graphics, not use freely available resources. But I have been looking around for articles or tutorials on how to start with 2D game design in general, and I can't ...
Kenji Kina's user avatar
8 votes
5 answers
954 views

What options are there for developing on the Nintendo platforms? [closed]

I know of Wario Ware DIY but is this the only option?
carson's user avatar
  • 273
13 votes
2 answers
1k views

What do I need to develop for the Playstation 3? [closed]

I made a game, and I want to port it to the Playstation 3. What do I need in terms of hardware, money, licenses and such?
Dr. Snoopy's user avatar
  • 5,105
19 votes
5 answers
17k views

How can I develop my Android game for different phone resolutions?

For instance, the Motorola Droid is as wide as the G1, but has more height. Should I try to spread the UI out across the extra height found on the Motorola Droid? How do others handle this problem? ...
Bryan Denny's user avatar
  • 5,103
16 votes
1 answer
6k views

What is a texture atlas?

I've heard about this concept, but what is it?
Dr. Snoopy's user avatar
  • 5,105
4 votes
2 answers
624 views

Linux Game Development Resources [closed]

Do you have any Linux-specific game development resources?
Dr. Snoopy's user avatar
  • 5,105
31 votes
7 answers
13k views

Teamwork in Unity

I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project. What strategies should be use that play nice with Unity ...
Dr. Snoopy's user avatar
  • 5,105
33 votes
4 answers
11k views

How do you approach resolution independence in raster based graphics content?

Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios. In a 3D game you might have a HUD or menu ...
Keyframe's user avatar
  • 2,321
54 votes
11 answers
25k views

How can I implement dialog trees into my game?

What is the best way to implement a dialog tree system in my game? I want an NPC to give the player different sets of responses, some which may only appear when the Player has an item or a previous ...
Bryan Denny's user avatar
  • 5,103
8 votes
4 answers
2k views

Which for basic RTS prototype: Unity or Torque? [closed]

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
Lance May's user avatar
  • 183
65 votes
6 answers
145k views

What is ambient occlusion?

I've heard about ambient occlusion and it looks nice, but what exactly is it?
Dr. Snoopy's user avatar
  • 5,105
77 votes
9 answers
136k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
15 votes
4 answers
2k views

How can I implement a global high score ladder? [closed]

Are there any existing frameworks I can build on? Should I build my own? How can I prevent fake scores from being posted to it?
Bryan Denny's user avatar
  • 5,103
57 votes
15 answers
35k views

Cross Platform 2D Graphics Engines [closed]

I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?
68 votes
7 answers
20k views

How does A* pathfinding work?

I would like to understand on a fundamental level the way in which A* pathfinding works. Any code or psuedo-code implementations as well as visualizations would be helpful.
Daniel X Moore's user avatar
24 votes
4 answers
1k views

When creating quick prototypes, is it better to use the language you are going to use in the end?

I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have. Is it better to use the language you are going to use in the end (C++ usually) or use ...
Ólafur Waage's user avatar
12 votes
4 answers
790 views

Gesture Recognition Strategies

Working with the Wii I often find it necessary to recognize simple gestures, so far I've been able to mainly look at magnitude of acceleration in order to recognize the gestures called out for in our ...
jessecurry's user avatar
59 votes
1 answer
55k views

What scripting language should I choose for my game? [closed]

In what cases are what scripting languages better than others? All answers are appreciated, please provide a description, and describe in what cases the language excels in.
50 votes
5 answers
10k views

What's the newest trend / method for terrain rendering? [closed]

The last time I checked in on terrain rendering, ROAM was the new hotness. Yes, that was a long time ago. I liked ROAM a lot, though, because it was extremely simple to program, and gave pretty ...
hokiecsgrad's user avatar
  • 2,496
69 votes
7 answers
7k views

What are typical pitfalls when writing games with a managed Language like C#? [closed]

What pitfalls did you encounter when writing games for the PC with a managed Language like C# and how did you solve them?
Michael Klement's user avatar
51 votes
11 answers
58k views

What path finding algorithms are there? [closed]

I'd like to read up on path finding algorithms. Is there a primer available or any material or tutorials on the Internet that would be a good start for me?

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