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2 votes
4 answers
888 views

How can I add a Silverlight menu/hud/interface to an XNA game?

There are some programs that allow you to design some menus/hud/interfaces in flash and then insert them into your game. But is there something similar for making all of this stuff in Silverlight and ...
alFador's user avatar
  • 319
12 votes
4 answers
942 views

How much extra power is required for a stereoscopic 3D game?

If we use Cryengine 3 for game development and make the game 3D compatible. Because 3D sends out two pictures, will this mean that you need a computer with twice the "power"? So if you get 30 fps when ...
Tourrent's user avatar
  • 525
72 votes
12 answers
126k views

What is the fastest way to work out 2D bounding box intersection?

Assume that each Box object has the properties x, y, width, height and have their origin at their center, and that neither the objects nor the bounding boxes rotate.
Iain's user avatar
  • 6,518
30 votes
4 answers
18k views

What is the cost of distributing through steam?

We are in Pre-alpha stage of a game development project and haven´t yet got reply from Valve about how it works to distribute through Steam. We need this information to do a business model with all ...
Tourrent's user avatar
  • 525
5 votes
1 answer
3k views

Which 3D Engine for iPad development? [closed]

I have built a couple of games on the iPad using core animation, but for my next project I would like to built a 3D game. I am not really comfortable with programming OpenGL directly and would also ...
RedBlueThing's user avatar
54 votes
7 answers
11k views

Automated testing of games [closed]

Are there methods of automated testing of games? Specific experiences are appreciated, with relevant information about the project such as platform and type of game if that helps with clarification....
slicedlime's user avatar
13 votes
7 answers
2k views

Domain-specific languages for scripting [closed]

As most of you know, embedded interpreters for languages like Lua and Python are widely used for scripting game logic, but I haven't seen much information on people going with domain-specific ...
Serafina Brocious's user avatar
36 votes
6 answers
10k views

Implementing a wrapping wire (like the Worms Ninja Rope) in a 2D physics engine

I've been trying out some rope-physics recently, and I've found that the "standard" solution - making a rope from a series of objects strung together with springs or joints - is unsatisfying. ...
Andrew Russell's user avatar
10 votes
6 answers
22k views

Make pygame's frame rate faster

By profiling my game, I see that the vast majority of the execution time of my hobby game is between the blit and the flip calls. Currently, it's only running at around 13fps. My video card is fairly ...
Smashery's user avatar
  • 375
11 votes
3 answers
16k views

Synchronizing clients with a server and with each other

What is the best way for keeping all clients synchronized with a server and with each other? Currently, we have two approaches in mind: When a client sends something to the server, the server ...
Smashery's user avatar
  • 375
19 votes
7 answers
6k views

Blender For Game Development, Pros And Cons [closed]

Blender is one of those applications that you either love or hate. I know it is great for 3D modeling and and animations and there is a lot said about the UI and its steep learning curve. I am more ...
Steve Obbayi's user avatar
9 votes
2 answers
7k views

How to structure a simple game server for a multiplayer game?

I would like to create a simple multiplayer game server for a simple game: The game is supposed to be similar to Command & Conquer, you have a few tanks and a few soldiers. You can select one ...
Jonas's user avatar
  • 195
76 votes
26 answers
64k views

Recommended 2D Game Engine for prototyping [closed]

What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish) The kind of things I mean by "high-level" includes (but is definitely not limited ...
5 votes
4 answers
2k views

How to become a Game Artist?

If I understand correctly, there are two major kinds of artists involved in game development - 2D and 3D. I think I somewhat understand, that if I want to go 3D, I should learn some 3D modeling ...
xmmm's user avatar
  • 657
9 votes
2 answers
1k views

Do any 3d engines natively import Google Sketchup models [closed]

Google Sketchup is about the only 3d cad program I can use, because I suck. Do any 3d engines natively import Sketchup models? Are there any major caveats when doing so?
hokiecsgrad's user avatar
  • 2,476
3 votes
5 answers
587 views

Where is the time spent?

Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are ...
Sam Harwell's user avatar
22 votes
6 answers
8k views

What are some methods to represent train tracks?

I looked into this a while back for a small project, but didn't get too far. I'd like to create a small program that lets a user draw a train track and then allows a "train" to follow said track on a ...
hokiecsgrad's user avatar
  • 2,476
91 votes
16 answers
108k views

Good game design books? [closed]

I have some experience in creating, however I like to have some well written reference material to help me produce better products. Are there any game design books that are not aimed at a particular ...
62 votes
8 answers
39k views

How can I get involved with open source game projects? [closed]

I have a limited experience in game development and would like to get involved with open source game project. Where should I look and how should I begin?
8 votes
3 answers
1k views

For a 2D game on the iphone would I better using OpenGL or CoreGraphics?

I am planning on developing my first iPhone game, and I was wanting to know whether I should use OpenGL or CoreGraphics for a 2D game. An outline of the benefits would also be helpful. Edit: Set ...
45 votes
2 answers
5k views

Effective marketing strategies for independent game projects [closed]

I would really like to hear how other independents generally approach marketing their game with limited resources. I know how critical marketing is since I've seen it first hand on several fronts. I'...
David McGraw's user avatar
  • 4,071
102 votes
12 answers
72k views

What are some good podcasts for game developers to listen to? [closed]

This could include specific game dev, general dev or general game podcasts. Please provide a brief description along with links.
114 votes
6 answers
44k views

Version control for game development - issues and solutions? [closed]

There are a lot of version control systems available, including open-source ones such as Subversion, Git, and Mercurial, plus commercial ones such as Perforce. How well do they support the process ...
5 votes
2 answers
3k views

OpenGL equivalent of .fx files in GLSL or Cg?

There's a lot of learning material in the DirectX world that uses .fx files to manage shaders, and .fx seems to be well integrated with 3D packages such as Maya and 3D Studio Max What do larger ...
Bob Hazard's user avatar
8 votes
5 answers
2k views

Networking in Flash games. Socket or Stratus?

Working on a prototype for a Flash game that will use networking communication. It would be better to use Peer 2 Peer connection, since it will be a multiplayer game. Has anyone used Stratus or tried ...
Ólafur Waage's user avatar
2 votes
2 answers
2k views

anyone knows any open skeletal/bones 2d animations framework for java? [closed]

Some examples could be the animations framework used in Aquaria, or in Crimson Legend.
arielsan's user avatar
  • 345
6 votes
3 answers
320 views

What middle tier and backend libraries exist for handling player matching and out of game information? [closed]

Are there any libraries or frameworks readily available that handle player metrics, rankings, matching, tournaments, etc? Anything for managing the player community? (Please don't say DotNetNuke)
Larry Smithmier's user avatar
107 votes
11 answers
39k views

Good resources for learning about game architecture? [closed]

Are there any good resources for learning about game architectures? I am looking for high level overviews of different architectures. I tend to find information about the various pieces of a game such ...
20 votes
6 answers
11k views

What are some ways to prevent or reduce cheating in online multiplayer games? [closed]

Punkbuster exists just to prevent cheating, and yet cheating is common in punkbuster enabled games. Modern Warefare 2 is seriously locked down from the end user running their own server or making any ...
kevin42's user avatar
  • 4,486
27 votes
14 answers
10k views

Why is there a lack of games for Linux? [closed]

What is wrong with the Linux/*nix family for games? What makes the development of games for this platform too slow compared to Windows or even OS X?
uray's user avatar
  • 517
45 votes
7 answers
48k views

How were 8-bit and 16-bit games developed? [closed]

We have a lot of information on the internet out there on plenty of engines, SDKs, fancy IDEs, etc. But how did people manage to develop games in the past? Are there 'famous' tools? What was the most ...
78 votes
11 answers
37k views

How do I determine my games minimum hardware/software requirements?

With me going it alone in development I only have limited resources at my disposal i.e one pc with which I develop and test the game. so I only know for certain my game works with that setup. What ...
Crippeoblade's user avatar
12 votes
3 answers
2k views

What is a good way to measure game virality?

I have added some social features to an iPhone game (Lexitect if you're curious), such as email, Twitter, and Facebook integration for sharing high scores. Along with these features, I am measuring ...
Chris Garrett's user avatar
58 votes
9 answers
36k views

Is the TCP protocol good enough for real-time multiplayer games?

Back in the day, TCP connections over dialup/ISDN/slow broadband resulted in choppy, laggy games because a single dropped packet resulted in a resync. That meant a lot of game developers had to ...
kevin42's user avatar
  • 4,486
3 votes
1 answer
1k views

Is it possible to develop a game with Lua/Löve and have the source code compiled? [closed]

I've been looking at Lua and Löve for developing simple 2D games. But since Lua is interpreted and I know it can be compiled to some point, but how secure is that to decompiling. Or is there a better ...
Ólafur Waage's user avatar
19 votes
4 answers
4k views

Feasibility of an XNA game on PC

A friend and I are doing a 2D XNA game. Thus far, the API seems really cool and performance is acceptable. My question is more towards the release of it though. As other developers how have done ...
Corv1nus's user avatar
  • 388
28 votes
2 answers
29k views

How do you add a scripting language to a game?

Let's say I have a game written in C++. But I want to add some modding or scripting functionality to it. How would one go about adding a scripting functionality to your game?
Ólafur Waage's user avatar
33 votes
6 answers
12k views

Should I be using Lua for game logic on mobile devices?

As above really, I'm writing an android based game in my spare time (android because it's free and I've no real aspirations to do anything commercial). The game logic comes from a very typical ...
metdos's user avatar
  • 638
9 votes
3 answers
9k views

Patterns for racing AI behaviour

So let's say you've got a spline-based racing AI. Assume it can already handle the basics of braking and steering around the track. How would you structure and implement collision avoidance, ...
5 votes
3 answers
7k views

How do I load Collada models into a WebGL app? [closed]

I have written some simple apps following the tutorials on http://learningwebgl.com. What is the simplest way to load and display Collada model files, particularly the files available from Google 3D ...
Liam's user avatar
  • 151
40 votes
4 answers
18k views

How does Flow Field pathfinding work?

Supreme Commander 2 has something called flow field path finding. How does it work? Is there some article available I can read up on how it works?
Spoike's user avatar
  • 1,461
2 votes
7 answers
496 views

Which frameworks are system agnostic? [closed]

I'd like to have as little portability issues as possible but supports hardware acceleration. The main priority is on PC and having a game run on Windows, Linux and MacOS. Porting to consoles would ...
Tobias Kienzler's user avatar
82 votes
10 answers
27k views

What are the challenges and benefits of writing games with a functional language? [closed]

While I know that functional languages aren't the most commonly used for game writing, there are a lot of benefits associate with them that seem like they would be interesting in any programming ...
55 votes
12 answers
59k views

Is it reasonable to write a game engine in C? [closed]

Even though C++ appears to be king, from what I've been told C is still widely used in games, especially on the consoles. However, would writing an entire game engine in C be unreasonable today? What ...
bruxisma's user avatar
  • 768
4 votes
1 answer
748 views

What 3d mesh formats usable with DirectX10 are there? [closed]

I want to load a mesh into my game (written in C#, if this matters) but am not sure what mesh format to use. What mesh formats are there, how easy/hard it is to load them into DirectX10 and what's the ...
Michael Klement's user avatar
16 votes
5 answers
6k views

Where can I find fonts which I can distribute with an open source game? [closed]

I want to be able to release my game as open source, and I need to be able to distribute font files with my game. Where can I find fonts which I can use in this way, and what font licenses should I be ...
90 votes
7 answers
23k views

Free ebooks about game development [closed]

Are there good free ebooks on game development? I don't care if they are theoretical or technology specific, I want to start reading one free book that worth it.
13 votes
5 answers
8k views

Pro's and Con's of Various 3D Game Engines [closed]

I normally code my admittedly simple games by hand in either Assembly or C but I'm looking to go a little more high level. I also want to build more modern skills so I'm looking at UDK. What are the ...
22 votes
10 answers
7k views

What are the most commonly used programming languages? [closed]

When I took my Java courses a year ago, I was told that Java is used mostly in the overseas gaming companies while C++ is used here in the US. What languages should I focus on learning in-depth?
Serneum's user avatar
  • 355
8 votes
3 answers
2k views

What is a good method for coloring textures based on a palette in XNA?

I've been trying to work on a game with the look of an 8-bit game using XNA, specifically using the NES as a guide. The NES has a very specific palette and each sprite can use up to 4 colors from ...
Bob's user avatar
  • 750

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