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17
votes
5answers
2k views

How can I produce heatmaps based off of player reported data?

For a really good example of what I'm talking about, see how the developer of Replica Island does it based off of Player deaths: http://www.youtube.com/watch?v=7-62tRHLcHk&feature=player_embedded#...
32
votes
3answers
33k views

What is the difference between OpenGL ES and OpenGL?

Android uses OpenGL ES, what is the difference between it and OpenGL?
11
votes
6answers
1k views

Design Document Contents [closed]

What is the minimum content that a game design document should have?
10
votes
5answers
7k views

What are the most popular software development methodologies used by game studios? [closed]

What is the best (as in most used by professional game developers and/or companies) software development methodology used in game development? I've heard that SCRUM is popular, but i'm not sure.
4
votes
2answers
2k views

Converting Cube Maps

I have cube maps in lat/long format, and i need to convert them to Horizontal/Vertical Cross, and individual cross images, is there an utility to do that?
18
votes
7answers
4k views

Is there any Lua API that works with C# for PC & XBox 360 Development? [closed]

I am reading a book on Game Development in which they show you how to make scripts for your game in Lua. They program Lua and use it from C++, but I was wondering if there is a library or API to use ...
4
votes
5answers
431 views

Developing Flash games on the Wii

Has anyone used WiiFlash for developing Flash games? Any pointers on how to begin developing games for the Opera channel for the Wii?
13
votes
3answers
2k views

How can I create my own sky maps? [closed]

What are the methods/tools for generating realistic skies with clouds and atmospheric shading? FOSS alternatives and spherical projections get extra points.
28
votes
2answers
11k views

How many threads should an Android game use?

At minimum, an OpenGL Android game has a UI thread and a Renderer thread created by GLSurfaceView. Renderer.onDrawFrame() ...
114
votes
21answers
75k views

Why is it so expensive to develop an MMO? [closed]

I want to develop an MMO, like World of Warcraft, but some basic research says that it is going to take a lot of time and money. I'd like to know why. Why is it so expensive to develop an MMO?
429
votes
1answer
40k views

How can I effectively manage a hobby game project?

How can I successfully finish a hobby game project in my free time? How do I motivate myself to keep it up and drive right through to the finish without losing interest or motivation along the way?
16
votes
6answers
1k views

Using spherical harmonics to build complex sound scapes

I was having a discussion at work today on how to improve room acoustic modelling. It was suggested that very little work appears to have been done on the subject yet tonnes has been done in graphics....
10
votes
6answers
3k views

Storing game state at exit on the iPhone with Objective-C

How would you store your game state at exit for an iPhone game written in Objective-C?
58
votes
3answers
27k views

What is deferred rendering?

I've heard about deferred rendering and how using it can allow for "lots" of lights in a scene without a huge performance hit, but what is it and (from a high level) how is it implemented?
15
votes
5answers
7k views

Where do I start if I want to independently learn game graphic design? [closed]

I want to learn how to create custom graphics, not use freely available resources. But I have been looking around for articles or tutorials on how to start with 2D game design in general, and I can't ...
8
votes
5answers
840 views

What options are there for developing on the Nintendo platforms? [closed]

I know of Wario Ware DIY but is this the only option?
13
votes
2answers
1k views

What do I need to develop for the Playstation 3? [closed]

I made a game, and I want to port it to the Playstation 3. What do I need in terms of hardware, money, licenses and such?
19
votes
5answers
16k views

How can I develop my Android game for different phone resolutions?

For instance, the Motorola Droid is as wide as the G1, but has more height. Should I try to spread the UI out across the extra height found on the Motorola Droid? How do others handle this problem? ...
16
votes
1answer
5k views

What is a texture atlas?

I've heard about this concept, but what is it?
4
votes
2answers
611 views

Linux Game Development Resources [closed]

Do you have any Linux-specific game development resources?
30
votes
7answers
13k views

Teamwork in Unity

I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project. What strategies should be use that play nice with Unity ...
32
votes
3answers
11k views

How do you approach resolution independence in raster based graphics content?

Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios. In a 3D game you might have a HUD or menu ...
52
votes
11answers
23k views

How can I implement dialog trees into my game?

What is the best way to implement a dialog tree system in my game? I want an NPC to give the player different sets of responses, some which may only appear when the Player has an item or a previous ...
8
votes
4answers
2k views

Which for basic RTS prototype: Unity or Torque? [closed]

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
63
votes
6answers
143k views

What is ambient occlusion?

I've heard about ambient occlusion and it looks nice, but what exactly is it?
75
votes
9answers
133k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
15
votes
4answers
2k views

How can I implement a global high score ladder? [closed]

Are there any existing frameworks I can build on? Should I build my own? How can I prevent fake scores from being posted to it?
57
votes
15answers
35k views

Cross Platform 2D Graphics Engines [closed]

I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?
67
votes
7answers
18k views

How does A* pathfinding work?

I would like to understand on a fundamental level the way in which A* pathfinding works. Any code or psuedo-code implementations as well as visualizations would be helpful.
24
votes
4answers
1k views

When creating quick prototypes, is it better to use the language you are going to use in the end?

I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have. Is it better to use the language you are going to use in the end (C++ usually) or use ...
12
votes
4answers
774 views

Gesture Recognition Strategies

Working with the Wii I often find it necessary to recognize simple gestures, so far I've been able to mainly look at magnitude of acceleration in order to recognize the gestures called out for in our ...
56
votes
1answer
51k views

What scripting language should I choose for my game? [closed]

In what cases are what scripting languages better than others? All answers are appreciated, please provide a description, and describe in what cases the language excels in.
49
votes
5answers
9k views

What's the newest trend / method for terrain rendering? [closed]

The last time I checked in on terrain rendering, ROAM was the new hotness. Yes, that was a long time ago. I liked ROAM a lot, though, because it was extremely simple to program, and gave pretty ...
68
votes
7answers
7k views

What are typical pitfalls when writing games with a managed Language like C#? [closed]

What pitfalls did you encounter when writing games for the PC with a managed Language like C# and how did you solve them?
50
votes
11answers
55k views

What path finding algorithms are there? [closed]

I'd like to read up on path finding algorithms. Is there a primer available or any material or tutorials on the Internet that would be a good start for me?
12
votes
6answers
22k views

Unreal Engine 3 vs id Tech 3 vs Unity [closed]

I'm trying to decide which engine I should start using to try to start building a game in. I had chosen Unity, but upon hearing that Unreal Engine 3 had just become kinda free to use, I found myself ...

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