All Questions

0
votes
2answers
18 views

Operating Expenses of Mathmetic Operations

I understand that math operations require more resources/take longer than others when being computed. (e.g. square roots take longer than divisions which takes longer than multiplications which takes ...
0
votes
0answers
17 views

Melee Attack System [on hold]

So im creating a melee attack system for my game, I've seen a lot of variations to make an attack system, but I dont know what would be the best for my case. I'm making a game where the main character ...
0
votes
1answer
19 views

Is GL_DEPTH_COMPONENT32 deprecated in OpenGL 4.5?

I'm in the process of migrating our object oriented OpenGL wrapper from 3.3 core to 4.5 core. Some OpenGL implementations are notoriously permissive on what inputs they'll accept which can make ...
0
votes
0answers
10 views

Unity: Get excel type data from an html website

So is there a way that I can use an html page as a database? My end goal is to put everything into an excel sheet that the people I am making the application for want. I need to upload data from the ...
0
votes
0answers
13 views

Can I make alternate fragments drop(or make them black) based on a checkbox texture?

Can I make alternate fragments drop(or make them black) based on a checkerboard texture in Unity fragment shader? I am using forward path rendering in my shader passes for lighting and shadows for ...
0
votes
0answers
24 views

Is it possible to make game like this in libgdx? [on hold]

I know its a very basic question but i am new to game development and don't know very much about it. I want to start with some simple games in libgdx, i wanted to know, is it possible to make game ...
2
votes
0answers
14 views

Revert a GameObject to a previous version

Is there a way to use an old version of a scene.unity file to revert changes for specific GameObjects only? Occasionally Unity GameObjects can lose all their references in the Inspector (If a prefab ...
0
votes
0answers
18 views

Make an endless levels spawn randomly? [on hold]

So I want to create a game similar to those mobile endless runners where you run/fly forward/up/down and the level sections premade by the game developer are looping infinetly in the game. What is ...
1
vote
1answer
47 views

Calculate a random position inside a 2D area excluding a subset

Given this area - - - - - X X - - X X - - - - - I have a GameObject size 4x4 and inside another GameObject size 2x2. I know how to calculate a random position ...
1
vote
0answers
15 views

Importing Mobile Ads Unity plugin results in standard input InvalidOperationException

When I import Mobile Ads Unity plugin this error shows up. How can I fix it, and why am I getting this error? While the “Resolving Android Dependencies” dialog and loading bar is open, the following ...
0
votes
1answer
43 views

MMO - Server monster handling

Dabbling with basic MMO code because it intrigues me. How does the server handle monsters / mobs? I understand that generally on each game tick, the server loops through each player to send them ...
1
vote
0answers
20 views

No-duplicate collection without iterator allocation [on hold]

Problem I need a collection with non-duplicate values minimising memory allocation during access operations. I am prepared to compromise with a slight decrease of performance to make up for the ...
0
votes
0answers
14 views

How to make mobile movement using CharacterController

How can i change my movement for mobile i think left and right gonna work but i don't know what should i do for jump ...
0
votes
0answers
17 views

Controlling a thrustered 2D space ship with angular rotation and max speed

In my game I have a computer controlled ship that is accelerated by a thruster: with a constant force and in the direction of the ship's current orientation/rotation angle. Thrusting My ship has a ...
0
votes
0answers
19 views

Blur shader showing Pink color?

I got this shader from GitHub page. In my scene, which is "LWRP" the image that should appears blur effect, it showing Pink color and there is no effect. Here is the shader script. ...
1
vote
2answers
44 views

Using fixed time for Lerp

I would like to change a camera's rotation and position from its current position and rotation to a destination position and rotation. This should happen within a specific time (seconds). I call ...
0
votes
0answers
35 views

Graphics messed up when I try to reskin the game in Android Studio

I need a little help. I'm new in Android Studio, I have a game where I want to reskin the design. First of all when I install it on my phone with the original files the game run perfectly without ...
0
votes
0answers
11 views

Python/java framework for developing artificial intelligence for board games like Diplomacy/Risk

I am trying to pick a python/java framework for developing artificial intelligence for board games like Diplomacy/Risk for research purpose. I am specifically looking for multiplayer, multiple-round ...
0
votes
0answers
17 views

Why is my Tile Map is not uploading to the pallete?

The tile atlas I made sliced and separated into different sprites. I opened the tile pallete window and created a new pallete. I dragged in the sliced tile atlas into the place where it said (drag ...
-1
votes
0answers
72 views

OpenGL: Depth Stencil buffer won't write underlying texture attached

I'm currently developing an emulator and I got some games using GL_DEPTH24_STENCIL8 (D24S8) as depth buffer. The depth buffer works fine and all but the underlying texture does not seem to be written. ...
0
votes
0answers
13 views

How do you animate/collide against a tessellated mesh?

Now that I have a implemented tessellation for my mesh, I am trying to understand how I can leverage the generated primitives. Example: I have the following track mesh generated procedurally, it ...
-2
votes
0answers
21 views

Unity job is fail error [duplicate]

didn't have a problem in advance but after updating the unity and adding the unity ads I started getting this error. please help.
0
votes
1answer
33 views

Convert coroutine into void

I want to get rid of a co-routine and do this with a void. How could I convert his IEnumerator into a void? ...
0
votes
0answers
18 views

Best way to update a file to a server from Unity?

I am new to Unity but was wanting to amp up my knowledge. I am creating some scouting software for my robotics team and they want to have the program to connect to a server and with the click of a ...
1
vote
0answers
7 views

Using Unity Post Processing v2, how can I apply processing effects to just the UI?

I am using Unity 2018.3 with HDRP 4.9, and Post Processing 2.1.3. I would like to apply post processing effects (i.e bloom) to the UI only. I tried the 2 camera approach, but still can't get it ...
1
vote
1answer
24 views

FormatMessage not working for HRESULTs returned by Direct3D 11

I am using Windows 7 x64 and Visual Studio 17 (v15.9.7). Say I try to create a swap chain using IDXGIFactory2::CreateSwapChainForHwnd and pass in ...
0
votes
1answer
64 views

MMO sending player position to other players

When it comes to sending data to a player in MMOs, is this what the server is basically doing? (pseudo code) ...
0
votes
1answer
19 views

What are constraints and how are they pluggable?

I have been reading this book called "Game Physics Engine Development" and Came across this image in the context of Collision Resolution. See the contact Generator part. Can someone tell me what are ...
0
votes
1answer
48 views

How would I create a multiplayer game owning a server?

I'm using gamemaker studio 2 to create an RPG, at the moment it's only single player but I would ideally like to make it multiplayer if possible. I've done a bit of research but all the information ...
0
votes
3answers
97 views

Why don't mobile games use tiny transactions like the orginal Candy Crush?

My understanding is that Candy Crush found its early success by letting users pay really small amounts of cash on a continual basis. If that was successful then, why don't mobile app developers use ...
0
votes
0answers
15 views

How to make physics of motion on an inclined surface

There is the following platform: And a coin above it: And the following code using arcade physics: ...
1
vote
1answer
20 views

Unity tilemap collider not colliding with rigidbody

In the wireframe you can see the tilemap collider for this hill. The red circle falls right through however. The circle has a 2D rigidbody attached. Everything is on the Default sorting layer and on ...
0
votes
1answer
33 views

mouseButton.y and mouseButton.x is -858993460 for every event except MouseButtonPressed

Using SFML, every event type will produce a large negative value for x and y of -858993460. ...
0
votes
0answers
15 views

Vertices - joint weights assignment/indexing in COLLADA

this might be a duplication of another post, but I couldn't find an answer that helps me understanding the solution to my questions yet. In my model I have 1420 triangles, 740 positions and 1408 ...
0
votes
1answer
22 views

I add a straight big plane over terrain(3d). Vibrations are happening when i move camera

I have this problem in my OpenGL project but i will show you the same thing over blender3d with video. So I believe that I will better explain the problem. it is just 30 seconds. Take a look. Youtube ...
-1
votes
1answer
34 views

Unity Ads Error

I'm new at Unity and was trying to build it. but after adding the unity ads to the game I started getting the error. please help UnityEditor.BuildPlayerWindow+BuildMethodException: 2 errors at ...
0
votes
1answer
28 views

How do I interact ads with Unity Button?

I'm new to Unity and I'm a beginner. Unity ads have completed, but instead of the letter "E" and "T" I want the ad to come out by clicking the button. how can I write a code for it? using System....
0
votes
0answers
14 views

How to move points of a multi-segmented bezier curve to one side

I am trying to move points from a multi-segmented bezier curve to one end of the curve using the following code which modified for my use from here. Only the last segment seems to give the desired ...
0
votes
0answers
18 views

Any Portable Programs for Generating Normal Maps, Specular Maps, etc [on hold]

I need a simple tool to batch generate normal maps, bump maps, specular maps from one image. Something like here: http://cpetry.github.io/NormalMap-Online/But a Windows executable instead (prefer ...
0
votes
0answers
45 views

Array-Backed Entity Component System with Component Polymorphism

I'm tinkering with an array-backed ECS in C++ along the lines of EnTT. Components are stored in a struct-of-array fashion where each component type lives in its own homogeneous contiguous memory block....
-1
votes
0answers
34 views

LibGDX: How to make an object falls with random speed

I'm trying to make an object (ball) fall into position Y and when the ball collides with the base. The sprite changes and along with the change I want the speed of the fall to change according to the ...
0
votes
1answer
23 views

How to get plane geometry associated with primitive 3d plane in unity3d

I assume there should be a plane (struct) associated with a primitive 3d plane in unity3d, how to get that? Or if not associated, can we build plane struct object somehow using corner vertices of 3d ...
0
votes
0answers
28 views

Clutch slipping effect

I have modeled a 3D bus so now I'm working on the motor and gearbox script for a bus game simulator. All seems to be ok but I want to create a clutch slipping effect and I'm really disapointed. Here ...
0
votes
0answers
19 views

A good way to record texture animation?

I want to animate rain on a windshield-mesh. The animation should be looped... And then I want to swipe the rain with windshield wipers. (also looped) So the texture on the windshield is supposed to ...
0
votes
2answers
34 views

LIBGDX JAVA, Error reading .JSON File

I get an error every time I try to parse this .json file. Here is the error: Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Error reading file: skin/glassy-ui....
0
votes
1answer
51 views

Unity & CSharp - Placing Instantiated Object in the Direction of Player

So, I am making a Minecraft ripoff. I have a raycast that hits a block. It then places a block inside of that block. I am trying to make it place next to the block in the direction the user is facing. ...
1
vote
0answers
35 views

Whats the least expensive way to play video in unity?

Alright, Ive asked this various ways but my situation is I have several (over 100) objects that have screens that need to play animated videos on them. There does not need to be sound, but this is for ...
0
votes
1answer
22 views

Unity, Object's vectors are not rotating with the object. what did i do wrong?

I found a youtube video (Sebastian Lague: Character Creation (E07: Unity character controller)) that has a really good movement script, I understood it and used it for my character. When I started ...
0
votes
0answers
10 views

Set specific animator-state as more important

I have a animator with 3 states: KnifeWalk KnifeIdle KnifeAttack The KnifeAttack state should be run, whenever the bool "Attack" is set to true. This always ...
7
votes
4answers
213 views

How can I reward dungeon masters that take risks?

DISCLAIMER: fairly long post ahead and I despise "TL;DR" sections. I hope you like to read. I am working on a MORPG project featuring essentially two major roles: adventurers and dungeon masters. My ...

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