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5 views

FPS-like mouse-look camera WinAPI problem

I have a problem with implementing mouse-look camera movement, like in FPS games. For me common solution is: Process WM_MOUSEMOVE event in ...
0
votes
0answers
6 views

texturing a race track - applying variations

I have created a simple race track in Blender using bezier curve, array and curve modifiers. A track is created from simple planes and the basic seamless asphalt texture looks quite good. As you can ...
-1
votes
0answers
6 views

HeroFPP_Skeleton.fbx Download Link?

For a tutorial I am following (https://docs.unrealengine.com/en-US/Programming/Tutorials/FirstPersonShooter/4/1/index.html), I need to use a skeleton by the name HeroFPP_Skeleton.fbx. I cannot find ...
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0answers
10 views

Not able to see xbox live user status for friends?

Developing an xbox application using UWP not really a Game. I would like to see the status of my signed in user on one xbox to the friends of the user. For Example, in device(Xbox) one signed in user ...
0
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3answers
39 views

Using enums for detecting object collisions

As far as I know, I can detect what objects the player is colliding with is by the following code: ...
0
votes
0answers
11 views

What are some game design YoutTube channels? [on hold]

I already follow quite a few game design channels like Writing On Games or Game Maker's Toolkit, and would love to find/follow some more.
0
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0answers
10 views

Add touch screen support to tile navigation

I saw this awesome tutorial that is related to Grid-based Movement in Godot What I want is to add touch screen support for this kind of movement i.e. with virtual on screen joystick or gestures. How ...
1
vote
1answer
26 views

Maths and basics for a 2d top down game (object moving and rotating around center)

I want to eventually create a pseudo 3d game engine like the original Wolfenstein or doom. I am starting from 0 so my first step is to create a 2d top down view where my character would be in the ...
0
votes
0answers
2 views

How do i implement a banner ad from mopub in my android unity app

I am new with unity and everything and i have made a simple game. I wanted to put a mopub banner ad on the game and i read this on their site. But i was wondering where should i put that code from the ...
0
votes
1answer
15 views

Unity 3D move kinematic rigidbody

I'm trying to move a kinematic rigidbody (a spaceship) with this code: ...
0
votes
1answer
20 views

How to make a follower script without diagonal movement

I’m working on a 2d game in unity. Right now I’m trying to make a follow ai. Where a character will follow the position of the player. I currently have it set it and working using the MoveTowards ...
3
votes
2answers
565 views

Help resolve territory acquisition design difference of opinion in MMO RTS

TL;DR: My business partner and I disagree about how to implement "territory acquisition" in an MMO RTS we are close to launching: My view: Small squares (5m edge) that get larger as you "level up", ...
0
votes
1answer
66 views

How does my GPU know what game is running?

I am trying to understand how game ready drivers work. How does my gpu know what application i am running and which application to use a specific driver optimization. For example the new nvidia driver ...
1
vote
1answer
40 views

Adding a feedback survey to a game

So I am currently making a game that aims to help people with anxiety management. I , however, would like to ask them how they feel before playing the game and then again after playing the game. Would ...
0
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0answers
23 views

Unity3D - Camera Shakes When Displacing and Rotating Smoothly

I tried to make a simple Third Person Camera that displaces and rotates towards a given target, with the following key parameters: Following types for both displacement and rotation. Right now the ...
0
votes
0answers
21 views

Retrieving shader byte code using D3D11

I have a shader as an 'ID3D11VertexShader' (or generally any 'ID3D11*Shader') instance. For my application I would like to read the shader byte code that is associated with this instance. The goal is ...
0
votes
1answer
14 views

Are minecraft LANS and servers Filtering Enabled? [on hold]

Non-filtering enabled means any given client can make changes and the server will replicate them. This is faster but opens doors for hackers and exploiters. Filtering enabled means the client provides ...
0
votes
0answers
27 views

What would be a good way to render individual meshes for a Tetris-like game in Unity?

I've been thinking of making a Tetris-like game in Unity3D, and I've looked at a few options to render several amounts of blocks in a matrix. I want to use the classic iterate-through-all-items-in-the-...
0
votes
1answer
24 views

frustum culling and exporting a big scene model

Let's assume that I created in Blender a race track with landscape. I can export it to single wavefront obj file and then load in my graphics engine using assimp but it doesn't allow to use frustum ...
0
votes
1answer
36 views

Reading text from file changes the text?

I'm currently trying to load a simple text file and filter it by a certain string. In the text file I'm using a new line for each value and sometimes use a "--" to make things easier to read for me ...
-1
votes
1answer
44 views

Analytical derivatives for noise

Lately i'm doing lot of research regarding procedural terrain generation. I do a lot of learning from www.iquilezles.org. I'm now familiar with such things as perlin/simplex noise, fbm, domain warping,...
0
votes
0answers
14 views

Object not clamping after applying force/impulse?

I am having issue with clamping the vertical position of my character after applying force. This causes a jittery effect in my character. There are other several ways I think of, but I dont know if ...
0
votes
1answer
47 views

Making a 2d shooting game. need a working shoot function

I tried to follow some guides but couldn't get their functions to work in my program. What i tried is commented out in my code(the for loop). I want a working function on space press create a bullet ...
0
votes
1answer
36 views

How to handle forward/backward movement in an oblique top-down view

I'm making a pseudo-2D top-down game, where my assets are actually 3d but I use an orthographic projection to introduce more depth. I saw a picture of how the game "Enter the Gungeon" was actually ...
1
vote
0answers
12 views

Setting up Lightprobes

Moving around lightprobes requires using the movetool and all you really can do is move them along global axes and copy paste. There are no functions to scale, rotate, Snap to a surface, not even ...
0
votes
1answer
20 views

Way to Reset Varible After Collision Resolution - Gamemaker

I have some code that, if a player is in contact with the wall, prevents the player from moving. Is there any way with this code to reset the collide variable, and if not, what would be the simplest ...
0
votes
1answer
20 views

How to attach main camera to script component of a prefab?

So I have a prefab which is an item drop and a timer attached to the main camera. When the player collides with the item, I need the item to destroy then add time to the timer. The itemdrop handling ...
0
votes
0answers
26 views

Graphics engine + machine learning combo [on hold]

I would like to build a maze-solving program with a graphical representation. Imagine a mouse in a maze... I'd like something like that. A 3D graphics package would be ideal because a) I can build ...
0
votes
1answer
42 views

Complicated How to create objects that fill a specific area?

How to create objects that fill a specific area? How to instantiate cubes within a random 2D form ... Trying not to leave the black lines. @ JaamiParvez Objetive:
2
votes
2answers
58 views

Programming logic to 2D point and click adventure/puzzle?

So I am totally new to game development . I wanted to create a 2D Puzzle/Adventure point and click game similar to like Rooms but scenes are connected. I have already done the inventory system but ...
1
vote
0answers
28 views

Blurry background sprite, other sprites fine

Why is the background blurry, but all the other sprites fine? The background sprite has the same settings as the others. It's on the same Z position (0). It happened after I made some changes to the ...
19
votes
2answers
3k views

Continents with simplex noise

How do I turn simplex noise like: into something like: or The noise has to much white spots and varies to much to represent thing like continents. Where its water water water and then land with ...
0
votes
2answers
45 views

How to access the parent of a cloned prefab?

I have a menu that gets populated at runtime with buttons whose text components are based on objects that the game manager has in its databases. At the start, the menu is empty: See that "A" graphic? ...
1
vote
0answers
16 views

Smoothing long paths with splines

What is the best way to smooth a long path with splines? I first implemented a Bezier curve but then realised that I would have to join a lot of them. I used A* on a weighted grid so I can't use ...
-1
votes
0answers
36 views

2D collision response for any object

I'm using SFML to write a basic 2D physics simulation. I've already written the movement and rotation as well as collision detection algorithms. But I need some help with parts of the collision code. ...
0
votes
2answers
26 views

Unity - Save/load in a sandbox game, how to instantiate saved objects

I have a game where a player can place GameObjects. I can save/load this GameObjects data with using JSON, for example its position, but I cannot think of a good way to tell my save-file (and my ...
0
votes
1answer
15 views

Repeated nested game objects (UnityEngine.GameObject.gameObject)

I created a UnityEngine.GameObject and inspect its properties while in debug mode. GameObject obj = new GameObject(); When I ...
1
vote
2answers
102 views

Unusual leveling up mechanism? [on hold]

About player leveling up, most (or maybe all..?) RPG games are like this: Kill enemies (for experience points) Level up (for more attack power) Repeat It's fun in the low levels, but later, it gets ...
0
votes
0answers
43 views

Editing this code to put in my own sprites and textures?

I have to make a game for class and have to have scrolling camera, fully textured background, and have the sprite be fluid. I need the rectangle to be turned into a sprite. This code I found on https:/...
0
votes
0answers
11 views

How to draw a rectangle with a border pixel over a camera/viewport?

With this code I intended to visually delimit the complete view of the circuit and the two controlled cars: ...
0
votes
1answer
36 views

How should I load/change/activate scenes?

Scenes are confusing the hell out of me and I'm pretty sure they should be simple to understand. When the game loads, only the current scene has a buildIndex != -1. In order give it a 'real' build ...
0
votes
1answer
11 views

Unity - Apply different Near/Far clip plane value for different layer

I am Lerping the Near value of my camera, from 0 to 38, and it give this result: change near clip plane effect As you see, it give a nice effect. But Now I would like the effect to occur only for one ...
0
votes
1answer
25 views

How do I make an object look at an angle in a top-down persepective?

Given a top-down persepective and lets say I know the angle I want to look at, how do I make a gameobject look into that angle? I currently have code like this: ...
0
votes
1answer
35 views

Pathfinding: higher order splines

In this paper, Amit explains that splines can be used to achieve movement on a found path. In the picture below, he explains that "The blue paths use splines, with dark blue being low order splines ...
0
votes
0answers
11 views

vector image is pixelates in game view

I imported a .PNG file at 1920 X 1080 resolution but it is pixelated in game view. I also tried as a .SVG file but it also gives same result. How can I fix it?
0
votes
1answer
12 views

Unexpected scaling of UI elements after build [Unity Web]

I have an unusual scaling of UI Elements after my build in unity for WebGL Game in Unity Engine: Game in Itch.io: Has anyone seen this kind of behaviour? any suggestions on what I should look into? ...
0
votes
0answers
31 views

Confused on graphics rendering

Implementing a viewport is just a rectangular space on the back buffer usually a 2d texture set to the size of the client window that we render to. However in direct3d when we describe the viewport ...
-1
votes
0answers
31 views

Understanding SSBO vs UBO

I'm trying to understand the difference between SSBO and UBO (Shader Storage Buffer Object and Uniform Buffer Object). From what I read, they look pretty similar. Is there one that is better than the ...
-2
votes
2answers
28 views

Want to stop instantiating objects when timescale is set to zero

I have my enemies being instantiated from both left and right sides and I've used Time.timescale=0; for the pause menu script so whenever i pause my game everything stop other than the instantiating ...
0
votes
0answers
28 views

How to erase the small gaps in tilemap in Unity?

I want to erase small gaps in my tilemap. The gaps look like this: The texture I used has no gaps: I tried by disabling anti aliasing.It didn't worked so what can I do in this case?

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