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3 views

How can I add a delay to my enemy spawning in Greenfoot?

How can I add a delay between spawning my enemies in Greenfoot? I'm doing it from a class that is neither a world nor an actor, its made totally by me. I need to it spawn 3 enemies, 3 times, with a 1-...
2
votes
1answer
27 views

Fastest way to look up an entity with a set of components?

I'm currently trying to implement an ECS system, but I've sort of ran into a problem trying to fetch all of my entities that have a specific set of components. I currently have a Dictionary that maps ...
0
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0answers
12 views

Card flip animation in a prefab. How to flip with local position?

I'm making a simple card game, with some cards laying on the table. I want to flip the card when it's clicked, so I thought I'd use an animation to do it (lift card up in the air, rotate it and lower ...
-1
votes
1answer
27 views

Problem making wave animation

I want to simple wave-like animation using mesh. I thought that it would look like a wave if there would be a point at the middle of the mesh and change z axis of that point, and after this I change ...
2
votes
1answer
33 views

How to store noise in a GL texture

I find that my procedural simplex noise in my fragment shader hurts performance, so I thought I would just use a stored noise texture instead. I would like my noise values to have better than 8 bits ...
0
votes
1answer
17 views

Rendering multiple textures on same image for terrain with index buffers (LWJGL 3)

I have started with LWJGL3 and trying to built game engine. I'm stuck on generating terrains and this is my second big problem and I'm exhausted so I need some advice on how to solve my problem. What ...
0
votes
2answers
35 views

How can I make a computer opponent for my board game?

I am trying to create a game, not exactly checkers, but the level of its interactivity is on par with checkers as opposed to something more complex (I think) like chess. Anyway, according to my ...
0
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0answers
36 views

Do I need to learn calculus and linear algebra for game development? [on hold]

Do I need these two along with graphic design for game development ?
0
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0answers
18 views

Limit the length of drawRay doesn't work

I want to draw ray to check how my raycast works in Unity editor. However all above code doesn't seems to work, drawn ray is always super long. ...
0
votes
1answer
24 views

How can I take screenshots with two cameras simultaneously in Unity?

I am trying to capture different parts of a scene created in Unity. I have two cameras capturing different parts of the scene. Now, I need to take screenshots using these two cameras simultaneously. ...
1
vote
2answers
31 views

How to measure time interval (different languages)

What is the recommended way to measure time intervals for a game loop? Consider the situation in which a developer is writing their own game loop. Using a third party game engine such that you do not ...
0
votes
1answer
7 views

How to use styles in Monogame.Extended.GUI?

So i was looking at the Monogame.Extended.GUI Project and used this instructions to set it up in a .net Core Project. So far everythings works fine. I followed the example of the demo and created a ...
0
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1answer
18 views

Vectorial clothes / hair cuts that adapt on any character size, how is it done?

Rimworld characters are simple but very nice to watch. They have different sizes, hair cuts, clothes... And everything seems to adapt to everyone. How does that work technically ? For example, any ...
0
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0answers
19 views

Game input display is slow

I'm trying to build a very small example to run input logic but i'm facing a small issue. The code below is runnable with MonoGame v3.7.0.1708. My problem is that whenever you press a key (here the ...
0
votes
1answer
29 views

How Can I Load Ads Particular Level?

How Can I Apply Ads Different Level?? I Create A 40 Level, Ex: Level1 complete then load ads Interstitial Level2 complete then load ads Interstitial Level3 complete then load ads Rewarded Level4 ...
0
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0answers
10 views

Isn't `PhotonNetwork.Time` supposed to be different in every `FixedUpdate` call?

I noticed that PhotonNetwork.Time can stay unchanged for several FixedUpdate() calls (sometimes up to 10-15 in a row). It seems ...
0
votes
0answers
33 views

How can I spawn objects in a volume without intersection?

I am generating a 3D scene that involves spawning lots of 3D objects in a finite volume. I need to avoid intersection of objects.
0
votes
1answer
22 views

Unity Editor - Adding Object Fields on button click

So I am trying to make a button that will spawn an object field and a float field when clicked. Each object field being unique, so I can add gameobjects to it. I can’t think of a way to do this. This ...
1
vote
0answers
18 views

Nonsense error when increasing LightSource angle?

My project has a Light Source and a Sky Sphere Blueprint. The rotation on the y axis (Light Source) defines the position of the sun (Sky Sphere Blueprint). Character Blueprint (increases by 10 ...
0
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0answers
16 views

Asset with blinking lights/buttons for Unity?

I'm working on a number of assets that will have blinking lights on them. I'm trying to determine how best to set these up for use in Unity. For example, if I have a control panel with light-up ...
-1
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0answers
21 views

How do I make my character walk on a platform without falling?

I'm developing a game where the player has automatic movement, it's a platform game. I need my player to when it walks on a platform it doesn't fall when the platform ends (I want the player to turn ...
0
votes
1answer
13 views

Need to separate textures for Unity prefabs

I'm a beginner at Unity and so I apologise if I'm asking a really stupid/simple question. I have a number of 3d objects that were exported from a Blender project an then imported into Unity. I ...
0
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0answers
14 views

LibGDX/Tiled rendering order

I'm using LibGDX and Tiled. I need to render a Texture for my repeated background, then myTiled map and finally the sprites. My problem is that if I put ...
-1
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0answers
19 views

Canvas image should not influence lighting [on hold]

I would like to insert an image on a Canvas into my HDRP scene. This image should serve as the background of a 3D scene. It should not affect the lighting. It should be ignored the FX and the lights. ...
0
votes
1answer
24 views

How to support more than 4 XInput controllers?

I'm making a multiplayer game in GameMaker Studio 2. The game supports upto 12 controllers, where the first four are XInput controllers. The rest would be DirectInput. If I try playing with 8 Xbox ...
-2
votes
0answers
39 views

I need help with OpenGL Quads Building a 3D room

I’ve been studying OpenGL for some time now and got very good at it to a point in my studying but the next adventure I’m trying to create a 3D room with a floor, ceiling, and walls and maybe a bonus ...
1
vote
0answers
24 views

Where and how should I check for collision in multiplayer game?

I'm making a multiplayer game. For now, I added a script to towers and I have booleans to change using OnTriggerEnter. When triggered, client sends a message to server and towers health starts to get ...
2
votes
1answer
49 views

Unity character vibrates during idle animation

My player character vibrates in his idle pose for some reason. He has 3 animations (IdleState, WalkState, RunState) and the latter 2 run smoothly, but when I don't provide directional inputs and he ...
0
votes
0answers
24 views

Unity3d:Detect a collision between an image and a sphere

So, I just realized, an image with BoxCollider2D wont detect any collision with Sphere with <...
0
votes
1answer
38 views

How to prevent enemies from oscillating left and right during chase?

I have a grounded enemy with a simple chase state. When in this state, the enemy moves with constant vel.x toward the player. If my player jumps directly above the enemy however, the enemy will ...
0
votes
1answer
17 views

Determining value to add / subtract scaling

I have a menu panel. It appears if the user presses the Enter key, and it disappears if he presses the Enter key again. When the menu is still hidden, its X scale is set to 0. In its normal / ...
0
votes
1answer
20 views

How to make character not enter the platform when colliding on the side with the platform?

I had a problem with detecting my character's collision with the enemy being detected in 2 ways: side by side when it (character) jumps into the enemy's head. I imagine it to be basic, so I figured ...
-1
votes
1answer
44 views

What are the ascii numbers for shift and control?

I is trying to makey makey a program that will detect when certain keys are pushed. My only problem is that I dont know the nombers that corrospond to the shift key and control keys. I am writing this ...
0
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0answers
21 views

What is the difference between HDRP materials and normal materials

I want to understand these materials I am always confused of using HDRP materials that which one is used for low texture which one is for high texture, for glass, for particles and many other.
1
vote
1answer
24 views

Problem with rendering multiple textures from same image (LWJGL 3)

I have started with LWJGL3 and trying to built game engine. I'm stuck on generating terrains. I have one image that contains two textures. So now for example I want to generate terrain with only ...
-1
votes
0answers
40 views

What are the prerequisites for developing a game? [on hold]

I want to be able to create games like hole io, aquapark.io, Rolly vortex or helix jump but I do not know the the perquisites for it. I am just starting. What should be my approach? What are ...
0
votes
1answer
34 views

JWJGL Multi-threading to separate update and render

Introduction: I am currently designing a game in Java using the LWJGL 3.0, with Gradle. I have quite an advanced knowledge on multi-threading, and I am aware how GLFW does/doesn't implement multi-...
-1
votes
0answers
36 views

What are the necessities for developing a game? [on hold]

I want to be able to create games like hole io, aquapark.io, Rolly vortex or helix jump but I do not know the the perquisites for it. I am just starting. What should be my approach? What are ...
0
votes
0answers
21 views

NPC Melee fighting movement issue

So i have been struggling with this for ages and I have now decided to reach out for help. The Problem: The game has two NPCs for reference we will call them "Ally" and "Enemy" Ally and Enemy each ...
0
votes
1answer
24 views

How can OnMouseDown in the parent object be triggered from the child placed on top of it?

I am learning Unity from a book. The example is to create a 2D memory game as follows (viewed in perspective view). The green (background) at z=5, the purple ...
0
votes
0answers
13 views

Unity Webpage Display - Version Issue

I'm attempting to use the following with the most recent version of Unity: https://bitbucket.org/vitaly_chashin/simpleunitybrowser/src The plugin works perfectly within the editor, but when building ...
0
votes
2answers
46 views

How to make extendable Mario warp pipe in Unity?

I want to make a warp pipe from the Mario games in Unity. The key feature of this object will be that I can set the length (height) of its "neck" to any length I require, as long as it is greater than ...
0
votes
0answers
14 views

Where should I start when making a 2D Point-and-Click game that has static imagery like the classic Shadowgate game? [on hold]

I'm having trouble finding a good reference for the specific type of 2D point-and-click adventure I'm thinking of. I would like to make a game that is in the vein of the classic Apple/NES game ...
0
votes
0answers
24 views

Problem with collisions detection on canvas platformer

Having a lot of trouble with my collision detection in my platformer. If you go straight to the right the block will float. Also the corners let the block sink right through and the walls are sticky. ...
0
votes
1answer
14 views

Armature's bone can't be rotated in Unity when I'm trying to rotate its chest toward its looking direction?

I want to rotate my character's chest, so its looking direction will be visualised correctly. But I think that the animation controller doesn't let me. I logged its rotation before and after I set ...
0
votes
0answers
15 views

Some of mesh too dark after bake lightmap

Take a look at this picture: As you can see from the picture, some walls have this dark texture after bake lightmap. UVMaps are fine, but have no idea why this happens. This is the UVMap, walls made ...
-1
votes
0answers
19 views

What is high poly render distance'? [on hold]

In Ultimate Coaster, in the app options, it says 'high poly render distance' and underneath you can select high medium or low. I was wondering what this means and what it does.
0
votes
2answers
32 views

How to split 2 teams for a FPS death match game in Unity?

I'm making a playable one level only FPS death match game in Unity. I'm in the part where the AIs now can find and shoot their own target and keep looping to find targets until nothing left. Every AIs ...
-1
votes
0answers
35 views

How can I apply a ScaleIn / ScaleOut effect to an obstacle?

I'm working on a 2D game. How can I apply a Scale in & Scale out effect on an obstacle? Code: ...

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