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5
votes
2answers
3k views

How to make animated buttons in a menu with Cocos2d?

How do I make animated menus with cocos2d, I just want to animate the buttons and not the entire scene. Effects I look for is flipping buttons (like the back of the button is the next menu), buttons ...
44
votes
6answers
29k views

What are the best resources on multi-threaded game or game engine design and development?

What are the best resources on multi-threaded game or game engine design and development? As this is obviously where computers are headed, I intend to study this topic and I'd like to know what ...
4
votes
1answer
2k views

How do I calculate an inverse bind-pose matrix for COLLADA?

I want to port a rigged mesh from a custom format to COLLADA. The bones I have define a position for the bone (local) and a matrix that transforms the child-bones' positions into the next-higher ...
17
votes
8answers
2k views

How to demo Advanced Game AI as a portfolio piece?

Basically every Game company wants to see a portfolio that exhibits your skill set. If you're specializing in AI though, what and how should you show off your skills. Some thoughts Is nice graphics ...
14
votes
7answers
8k views

What do you use to bundle / encrypt data?

More and more games are going the data driven route which means that there needs to be a layer of security around easy manipulation. I've seen it where games completely bundle up their assets (audio, ...
-1
votes
3answers
393 views

Gaming glossary [closed]

On one question I saw users using the word "mobs" - I have never heard this term, and got me thinking - is there glossary of game and gamedev terms that anyone has come across? ps. what are mobs?
11
votes
4answers
1k views

How to prepare for a game development competition?

Ludum Dare 18 is coming up and I'll be participating in it. I've done a couple other short-term game competitions in the past but this is my first big one (and my first solo one). I am REALLY excited ...
8
votes
2answers
1k views

Should independent game developers outsource? [closed]

Simple question: What are the pros and cons, as well as overall opinions, of outsourcing work as an independent game developer? (For example: paying an artist to draw characters, or a composer to ...
12
votes
2answers
456 views

Clear reference implementations of MLAA?

Does anyone know of a clearly written reference implementation of morphological antialiasing (MLAA)? Intel provide a paper and reference implementation at the following address, but I find the code ...
41
votes
6answers
11k views

How would you handle different aspect ratios in a 2d platformer?

A long time ago, 4:3 was pretty much the only apect ratio you would find on a PC. Today the most common one is 16:10, but most new monitors (especially laptops) are 16:9 I'm writing a 2D platformer, ...
1
vote
2answers
497 views

Connect 4 Iphone game

I'm new to game development and development in general, I want to make a Connect 4 game. I have made a few simple game tutorials and I decided I wanted to make my own game now. I figured a connect 4 ...
5
votes
3answers
298 views

Other than the ESA are there other sources for demographic data?

I'm pretty interested in seeing demographic data as I find them good targeting tools. But other than the ESA reports (free) and NPD numbers (paid) does anyone know any other sources for such data?
9
votes
5answers
7k views

Non-destructive way to edit alpha channel in Photoshop/Gimp image

Looking to make textures for Unity3d, and I'm stuck at what seems to be a simple stage. My goal is to create an RGBA image, with color information for every pixel, and a separate alpha channel. These ...
15
votes
11answers
2k views

Most Needed Open Source Project [closed]

A few questions on the site have mentioned the need for more open source projects. I agree and wonder what frameworks should be developed. I'll start the list. A geometry kernel, including ...
12
votes
8answers
22k views

Getting Started with 2d Game Dev (C++): DirectX or OpenGL? [closed]

So, i'm a student looking to get my foot in the door of game development and im looking to do something 2D, maybe a tetris/space invaders/something-with-a-little-mouse-interaction clone. I pointed ...
2
votes
7answers
561 views

Game development and research [closed]

Game development is currently a largely non-academic enterprise. There are a lot of commercial developers of games, as well as a large hobbyist community. The academic community focusing on games ...
163
votes
16answers
130k views

What math should all game programmers know? [closed]

Simple enough question: What math should all game programmers have a firm grasp of in order to be successful? I'm not specifically talking about rendering math or anything in the niche areas of game ...
6
votes
2answers
2k views

How do I render my own DirectX Stuff to a full screen WPF's DirectX surface?

Basically Danny Varod seems to know as he posted it as an answer to this question: Display a Message Box over a Full Screen DirectX application I think, theoretically this might work, but I have no ...
2
votes
4answers
500 views

Compile time error handling for single programmer games? [closed]

Hey. My input system has a GetKey() method that returns a key in a map. Simple enough. However, I want to know if the key is not available - be it a typo, or misuse of wording, or something else. I am ...
19
votes
12answers
2k views

3D theory before graphics APIs? [closed]

I'm a software engineer and I'm hoping to move my career towards game development. I'm reading a book right now on 2D using C++/DirectX. When I get into 3D I know I want to do it correctly. For ...
8
votes
6answers
2k views

Game Engine framework or library [closed]

I'm on the planning stages for an internal game engine I am about to start creating, which will be used for all my games going forward. But I'm struggling a bit with how it should be built. The ...
19
votes
7answers
1k views

How do you get useful data from playtesters? [closed]

There are a few types of feedback you can get from playtesters, and I wonder how to best gather data for each of them... Crash Reports. When my C++ game crashes while someone is playing it, how do I ...
12
votes
9answers
12k views

How to go about GUI elements?

Note: I plan on making my own GUI system. It will be good for learning, lightweight, only have bits I need, ties in with the game, etc. I was thinking about how to do it. The elements I mean are: ...
23
votes
19answers
2k views

What would most games benefit from having? [closed]

I think I've seen "questions" like this on stackoverflow but sorry if I'm overstepping any bounds. Inspired by my recent question and all the nice answers (Checklist for finished game?) I think ...
3
votes
5answers
2k views

Is there any level design copyright?

I am planing to develop a game, in fact a puzzle game, I have changed the graphics but the level design is all the same. For example, the original puzzle game have five aliens as the obstacle in the ...
3
votes
1answer
213 views

Managing depth in actionscript3

I have a 3D field with many MovieClips in it, and seems like the one last added is the one that overlaps others and not the one ...
7
votes
7answers
6k views

Very simple open source games in various languages? [closed]

Are there any very simple open source games available just to demonstrate the basics of the programming techniques? Preferably something which fits in to a couple hundred lines of actual code. ...
4
votes
1answer
5k views

How to create endless scrolling landscape using coco2d's CCParallaxNode

I created a horizontally scrolling landscape using CCParallaxNode. However it does not seem to support endless scrolling in one direction. As soon as the first image "ends" the background shines ...
14
votes
14answers
675 views

Are game manuals worthwhile anymore?

Is there any point in including manuals with games today? It seems like most manuals are more for background story or art than any actual help. Additionally, it seems like most games are including "...
7
votes
2answers
3k views

2D Game C# click-to-move samples?

Currently I am learning how to use XNA by making a 2D Game. So far I am doing okay, but I want to implement a click-to-move instead of using the keys to walk around but I haven't found any samples ...
6
votes
2answers
541 views

Experiences of test-driven devleopment in large projects

I've used TDD in personal projects, but I wondered if anyone had any experience of using this approach across a large team? Was there resistence to the test-first approach? Did you keep code coverage ...
7
votes
5answers
2k views

Is there a way to blur objects in a 2d game with OpenGL without using shaders?

Is there a nice way in OpenGL to blur objects without using shaders? Currently, I'm accomplishing blur by rendering the object slightly up, down, left, right, and the four diagonals from its original ...
13
votes
1answer
2k views

Unit Testing a C#/XNA Game Project

I have been dabling in game development since I started programming, but never very seriously. I work as a business app developer, but I'm working on some games in my spare time. In the business ...
19
votes
7answers
4k views

Checklist for finished game?

I and a couple of friends are doing a game on our spare time and we've finished about 80% of the game.. so all the obvious stuff and core mechanincs. We've done a couple of games before and we always ...
5
votes
2answers
11k views

tile based 2d level editor [duplicate]

Possible Duplicate: Tools for creating 2d tile based maps I am Indie Game developer and I am looking for a tile based 2d level editor. I also would like to know the free ones as well as paid ...
24
votes
5answers
6k views

Target Tracking: When to accelerate and decelerate a rotating turret?

Say I have a moving circular target defined as: Vector2 position; Vector2 velocity; float radius; And a rotating ...
8
votes
6answers
4k views

Which server platform to choose [closed]

I'm going to write a server for an online multiplayer with these requirements: Pretty simple turn based game (think a card game) that is played entirely on the server (security reasons) Must be able ...
9
votes
2answers
1k views

How do I generate surface normals?

I have quite a few debug drawing methods in my engine that can generate geometry useful for debugging, like spheres and cubes. At the moment I do not generate any normals for these shapes. Is there ...
1
vote
1answer
302 views

On 3d ripper DX and other 3d asset tools that can help boost 3d artists learning

Aside from 3d ripper DX does anyone know any other 3d asset tools to help 3d artist in learning modelling and/or animations.
8
votes
3answers
3k views

PacMan character AI suggestions for optimal next direction

Firstly, this is AI for PacMan and not the ghosts. I am writing an Android live wallpaper which plays PacMan around your icons. While it supports user suggestions via screen touches, the majority of ...
11
votes
5answers
14k views

Handling keyboard and mouse input (Win API)

There is a number of ways to catch mouse or keyboard under Windows. So I tried some of them, but every of them has some advantages and drawbacks. I want to ask you: Which method do use? I've tried ...
22
votes
3answers
1k views

Do I need to learn C++ to use Open GL?

Do I need to learn C++ to use Open GL?
1
vote
3answers
598 views

Doom 3 codebase release details

Does anyone know when the source code for Doom 3 is to be released? I've heard a lot of things but nothing conclusive. Thanks Adam Edit any info is appreciated
36
votes
5answers
18k views

Realistic Camera/Screen Shake from Explosion

I'd like to shake the camera around a bit during an explosion, and I've tried a few different functions for rocking it around, and nothing seems to really give that 'wow, what a bang!' type feeling ...
18
votes
7answers
36k views

What name should I give each difficulty level? [closed]

I have a game with 4 difficulty levels (or levels of AI) and I'm wondering what to name them instead of the boring Easy, Normal, Hard, Impossible.
5
votes
6answers
3k views

Algorithm for drawing asteroids from, er… Asteroids game?

What would the algorithm be for generating/drawing the asteroid shapes from the original Asteroids game? Is it even an algorithm? Or would they be hard coded shapes? Here is a screenshot to jog your ...
10
votes
8answers
1k views

Best solution for “level string”?

I have a game that generates a random level map at the start of the level. I want to implement some way to save and load the level. I was thinking maybe XML would be a good option for saving all the ...
13
votes
4answers
9k views

Vehicle physics with skid

How would I go about creating vehicle physics for a car that can loose traction? I want it to seem like the driver has a flat foot, so when you press the gas, they cars driving (rear) wheels loose ...
12
votes
1answer
2k views

ESRB rating my game?

What does it take to get an ESRB rating for my game?
7
votes
4answers
2k views

What's the best way to train PID controllers?

This is borderline non-gamedev but PIDs are commonly used in games so I thought I'd give it a shot. I've got a few PID controllers in my game, used for things like steering and throttle control. I'm ...

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