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8
votes
5answers
1k views

Developing interesting game mechanics when not an avid gamer

I've realized that though I like playing videogames, I find it much more entertaining to actually make them. This makes me wonder, if I'm planning to develop an [X]* game, do I need to be an avid [X] ...
9
votes
1answer
3k views

Creating A Board Game AI

I want to code a board game that name is Okey and mostly popular in Turkey. http://en.wikipedia.org/wiki/Okey But i have got some problems about AI. Firslty let me explain the game.. The game is ...
8
votes
3answers
4k views

2D Top down view maps

I was wondering how this works. Do you load the complete map when the game starts up, or do you load parts of the map at runtime? And how would you save the maps? Would it be in XML or some binary ...
3
votes
4answers
6k views

Bitmap to Texture2D problem with colors

I have a small problem with converting a bitmap to a Texture2D. The resulted image of the conversion has the red channel switched with the blue channel :/ I don't know why, because the pixel formats ...
6
votes
4answers
1k views

Optimal touch controls for a twin-stick shoot 'em up?

So we recently launched a shoot 'em up arcade-type game (think Smash TV or I Made a Game with Zombies in It!). You can move in one direction and fire in another, so the ideal control scheme is ...
3
votes
1answer
181 views

Trying to find a game development competition

About a month or two ago one of my friends participaded in a game development competition. The theme was "infinity". I think he had either a week or a month to finish the game. The problem is I cannot ...
5
votes
4answers
2k views

Working with 3D Noise

I am using a simplex 2D noise to generate my worlds so far. This however was never the plan and has the downside that I basically can only generate a heightmap. Instead I want to aim for floating ...
2
votes
2answers
805 views

Was C++ designed for speed, and is it better to not use high level features when teaming with inexperienced programmers? [closed]

I have read some optimisation guide for C++, and it seems it requires more knowledge to have a fast C++ code, than using C++ without the high level features of C++ (classes, templates, inheritance, ...
47
votes
12answers
3k views

Coming up with manageable game ideas as a hobbyist game developer

I'm trying to come up with ideas for games to develop - as per the advice on this question I've started jotting down and brainstorming my ideas as I get them, and it has worked relatively well - I now ...
4
votes
4answers
414 views

Microsoft and media - using the new stuff

Over the past 5 or so years, Microsoft has released APIs / that is intended to replace older APIs: (2006) Direct3D10 (2009) Direct3D11 (2008) XAudio2 / deprecates DirectSound (2006) Windows Media ...
4
votes
3answers
505 views

How to prevent a character from going up a steep hill with a height map?

I've been trying to make my character unable to go up steep hills, but I just can't manage to make it work. I'm using a simple height map which stores the height for every (x, z) point within the map. ...
0
votes
2answers
148 views

Are there existing forums/QA sites specific to PS3 or Xbox360 development?

I'm wondering if there are existing forums, or sites similar to this one, that are targeted specifically to PS3 developers, or possibly, targeted specifically towards Xbox 360 developers? Is all of ...
3
votes
1answer
643 views

How to integrate PS3 & Xbox 360 games to Facebook?

After some research online, I am unable to find any concrete references for how to go about implementing Facebook functionality from either Xbox 360 or PS3 games. There is apparently some degree of ...
1
vote
1answer
497 views

Farseer: what are its performance on xbox360?

Are there any performance issue related with lots of "new" calls and things like that? Did anyone test it? Something to take care of? Thanks
2
votes
2answers
218 views

Can't figure get the conversion from cartesian to spherical(“polar”) correctly for my orbiting camera

The two angles from the polar coordinate system are defined as hRotation and vRotation This is how they are converted from polar to cartesian: ...
7
votes
4answers
816 views

Creating non-rectangular hotspots and detecting clicks

Say for a game with irregular hotspots (say Risk, or a strategy game like Paradox's Hearts of Iron or Crusader Kings), how do you Define a non-rectangular hotspot of irregular shape (much like a ...
28
votes
5answers
17k views

How to create a hexagon world map in PHP from a database for a browser based strategy game

I'm trying to create a hexagon world map for my PHP browser based strategy game. I've created a table in my database with the following data per row: id, type, x, y and occupied. Where type is the ...
2
votes
2answers
8k views

how disable texture after drawing an object?

i try to make a textured object then draw other without (only colored). i had tried to play with glEnable/Disable(GL10.GL_TEXTURE_2D) , gl.glEnable/DisableClientState(GL10.GL_COLOR_ARRAY/GL10....
4
votes
3answers
6k views

How to give delay in java

I wan tto give delay in java without using thread. I need to load images one by one with approx half second delay. Is there any way to do this other than thread because if I am using thread my whole ...
-1
votes
1answer
175 views

game design improvement

I was having a discussion with my developer mate on following game design. I have a collection of Move in the Game class. my ...
12
votes
3answers
1k views

Can Achievement systems be implemented later in development?

I'm undecided if I want to implement this feature in my game at the time or not. I don't want the project to get to far out of control so I'm focusing on core mechanics first. Is this a feature that ...
11
votes
4answers
2k views

How do I create user-friendly, unique game IDs?

How do I create unique game IDs which are also user friendly -- so that one user can easily give that game ID to someone else for joining the game. I am creating my game in Silverlight with C#.
7
votes
3answers
3k views

Resources to learn programming rigid body simulation

Where I can start learning about simulating rigid bodys 2d and 3d ?
2
votes
1answer
2k views

DirectX Overlay - C# - Learning Curve

Greetings I've recently created some interest in Overlays for games. Examples can be Steam/Xfire which use these overlays ingame so the user can access their programs while being in a game. I love ...
26
votes
2answers
15k views

Quad tree vs Grid based collision detection

I'm making a 4 player co-op r-type game, and I'm about to implement the collision detection code. I've read a lot of articles and stuff about how to handle collision detection, but I'm having a hard ...
4
votes
5answers
511 views

XNA Required information to represent 2D Sprite graphically

I was thinking about dividing my game engine into 2 threads: render thread and update thread (I can't come up on how to divide update thread from physic thread at the moment). That said, I have to ...
4
votes
1answer
2k views

Farseer and 2D Action sidescroller game

I'm thinking about using Farseer inside my game (I'm not good in physics), which isn't a bad idea. However something happened while I was thinking about that, I found this tutorial: http://www....
2
votes
1answer
3k views

Drawing polygons with a repeating texture on iOS

I want to draw a terrain for a 2d game, and this terrain is defined by some rotated rectangles and circles, I want to draw my terrain as if it was a repeating texture clipped by those forms. I already ...
7
votes
3answers
3k views

How to sell Android game if selling through Market is not available in your country

Android Market doesn’t allow developers from my country to sell app. From what I understand the only chance to make some profit is to place ads in my application. Does ads make a decent profit or is ...
3
votes
3answers
4k views

OpenGL and 3ds model loading: Path of least resistance?

Hey guys, im working on a final class project for a graphics class, and me and a teammate are making a simple 3d tower defense game. We're currently planning on using 3ds models and drawing them ...
13
votes
6answers
919 views

Phone for Android game development [closed]

I've been developing casual iPhone/iPod Touch games touch for about two years. I'd like to port some games to the Android platform. Since I'm stuck w/ a two year iPhone contract I don't want to get ...
6
votes
2answers
306 views

Self-righting agents that have fallen over

I need insect-like agents that have fallen/rolled on their back/side to naturally re-orient themselves. The agents are modeled as simple cuboids in the physics engine (Bullet) to approximate an ant-...
3
votes
2answers
607 views

Should Game Gui APIs use themes?

I'm making a GUI API (in C++) for games which uses Allegro 5 as a backend. I looked at how GuiChan works and noticed that they intend for the user to override the paint event and do all the drawing ...
3
votes
3answers
2k views

problems programmatically creating UIView on iPad App

I have been struggling with this problem for a few days. My iPad app is designed to be a portrait game. To satisfy Apple's expection, I also support landscape mode. When it goes into landscape mode, ...
14
votes
3answers
2k views

Is it clever to use some engine to start game developing? [closed]

I started C# programming, in order to later develop games with XNA. I read a good game development book for C#. Since I already knew other languages, I could quickly learn C# features and syntax code. ...
24
votes
5answers
3k views

Marketing: Angry Birds - How it's done [closed]

Why do some apps, like Angry Birds, dominate the market while other cool/fun/addicting apps are never heard of? I'm trying to figure out the best marketing strategy, or best way to sell an app to ...
15
votes
6answers
11k views

What is the purpose of the canonical view volume?

I'm currently learning OpenGL and haven't been able to find an answer to this question. After the projection matrix is applied to the view space, the view space is "normalized" so that all the points ...
7
votes
5answers
2k views

Fastest bit-blit in C#? [closed]

I know there is Unity, and XNA that both use C#, but I am don't know what else I could use. The reason I say C# is that the syntax and style is similar to AS3, which I am familiar with, and I want to ...
7
votes
3answers
9k views

Maya 3D model to iOS OpenGL ES

I need to display, rotate, and zoom a 3D model in OpenGL ES (iPhone/iPad). The 3D graphic artists are using Maya (on OS/X). What export format should I be looking at to use their 3D models in the ...
4
votes
2answers
3k views

WPF & C# - Game Overlay + Streaming

Greetings I'm in the process of making a Scoreboard for a game (Starcraft II). This scoreboard is being made as a WPF Application with a C# code-behind. I already have a version which works for 90% ...
11
votes
3answers
7k views

Tools for game script / storyboard

I am searching for a tool that will help in writing a game script. By "script" I mean the text core of a storyboard - without the drawing drafts, which may or may not be there (yet). What I'm ...
16
votes
5answers
997 views

How to balance a non-symmetric “extension” based game?

Most strategy games have fixed units and possible behaviours. However, think of a game like Magic The Gathering : each card is a set of rules. Regularly, new sets of card types are created. I ...
20
votes
4answers
3k views

Calculating the output of two armies fighting

I am programming a strategic game using Flash. The game works very similar to the famous game "Travian". My problem is as follows: I am trying to make the calculation of the troops lost as a result ...
5
votes
2answers
2k views

Integration my application with Facebook

So I recently developed this game which I would like to launch into Facebook but am having a hard time figuring out how on earth do I get the basics right. Like extracting user data i.e friends ...
6
votes
1answer
858 views

Any Open Source Games That Can Be Ported to Android?

I'm looking for some other open source games out there that I can port (easily or not) to Android. I know that it's possible to port Wolfenstein and Doom and was wondering if there are any others out ...
3
votes
1answer
3k views

Is it possible to import UV-maps in Unity3D without manually importing the associated texture?

When i import an object from Maya with a defined UV-map i have to manually import the texture (image) and assign it to the material. Is there a way to keep the materials texture reference from Maya ...
2
votes
1answer
814 views

Is there a way to keep the mesh collider when updating objects in Unity?

I have a 3D object as an imported asset in Unity which i want to make updates to in Maya. The asset get's updated automatically in Unity when i save the object in Maya - but not in the project ...
11
votes
2answers
3k views

What should audio programmers know? [closed]

I'm a music composition student also getting a minor-plus-some in computer science. I love writing music and making sound effects and want to write music for games. But, I also realize everyone and ...
20
votes
7answers
9k views

Modern Shader Book? [closed]

I'm interested in learning about Shaders: What are they, when/for what would I use them, and how to use them. (Specifically I'm interested in Water and Bloom effects, but I know close to 0 about ...
3
votes
2answers
2k views

3D camera implementation

I've been bashing my head against the concept of a 'camera' for my 3D world for some time now, and I'm not sure I'm doing this right anymore. Maybe I've been working on this for too long and have ...

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