All Questions

89
votes
15answers
190k views

2D Gaming Libraries/ Frameworks/ Engines for Android [closed]

Are any such things available to help me build my Android game?
421
votes
17answers
34k views

How can I effectively manage a hobby game project? [closed]

What are your tips and tricks to successfully finish a hobby game project in your freetime? How do you motivate yourself to keep it up and drive right through to the finish without losing interest or ...
33
votes
32answers
27k views

Tools for creating assets? [closed]

There are similar questions about finding existing resources that are free for use (free sprites/images, music, sound), but I'm interested in creating the resources myself. What tools do you use for ...
16
votes
6answers
1k views

Using spherical harmonics to build complex sound scapes

I was having a discussion at work today on how to improve room acoustic modelling. It was suggested that very little work appears to have been done on the subject yet tonnes has been done in graphics....
10
votes
6answers
3k views

Storing game state at exit on the iPhone with Objective-C

How would you store your game state at exit for an iPhone game written in Objective-C?
54
votes
3answers
20k views

What is deferred rendering?

I've heard about deferred rendering and how using it can allow for "lots" of lights in a scene without a huge performance hit, but what is it and (from a high level) how is it implemented?
15
votes
5answers
6k views

Where do I start if I want to independently learn game graphic design? [closed]

I want to learn how to create custom graphics, not use freely available resources. But I have been looking around for articles or tutorials on how to start with 2D game design in general, and I can't ...
8
votes
4answers
593 views

What options are there for developing on the Nintendo platforms?

I know of Wario Ware DIY but is this the only option?
13
votes
2answers
958 views

What do I need to develop for the Playstation 3? [closed]

I made a game, and I want to port it to the Playstation 3. What do I need in terms of hardware, money, licenses and such?
18
votes
5answers
16k views

How can I develop my Android game for different phone resolutions?

For instance, the Motorola Droid is as wide as the G1, but has more height. Should I try to spread the UI out across the extra height found on the Motorola Droid? How do others handle this problem? ...
14
votes
1answer
2k views

What is a texture atlas?

I've heard about this concept, but what is it?
4
votes
2answers
594 views

Linux Game Development Resources [closed]

Do you have any Linux-specific game development resources?
11
votes
5answers
862 views

Is the XNA framework appropriate for server side programming?

I'm looking to create a text based MUD, so a lot of the elements of the XNA framework seem appropriate to what I need. Especially things like the general game loop, networking, etc. It looks like ...
14
votes
2answers
2k views

What libraries do you use for developing games in Actionscript?

There are a couple of libraries I have used myself when developing games in Actionscript: Flixel: Created by Adam Atomic, well known as the library created for Cannabalt. Very special for pixel art-...
30
votes
7answers
12k views

Teamwork in Unity

I have a Unity project without any version control, and I need to share it with another developer so that both of us can work on the project. What strategies should be use that play nice with Unity ...
32
votes
3answers
10k views

How do you approach resolution independence in raster based graphics content?

Those games that are not fortunate enough to run on a locked platform spec, like handhelds, need to run across various resolution formats and aspect ratios. In a 3D game you might have a HUD or menu ...
50
votes
11answers
18k views

How can I implement dialog trees into my game?

What is the best way to implement a dialog tree system in my game? I want an NPC to give the player different sets of responses, some which may only appear when the Player has an item or a previous ...
8
votes
4answers
2k views

Which for basic RTS prototype: Unity or Torque? [closed]

I'm wanting to test my hand at writing an RTS (something I've never gotten very far with), and so I'm looking for an indie engine that would give me the most success with a quick setup that I can then ...
8
votes
1answer
1k views

What are the advantages and disadvantages of the Web as a platform?

When comparing the web to other platforms (such as consoles or the iPhone) what are the trade-offs? What does the web excel at most? What are the weaknesses of using the web as a platform?
53
votes
6answers
117k views

What is ambient occlusion?

I've heard about ambient occlusion and it looks nice, but what exactly is it?
71
votes
9answers
120k views

Easy to use cross-platform 3D engines for C++ game development? [closed]

I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like ...
321
votes
20answers
339k views

Where can I find free sprites and images? [closed]

I need sprites and images, such as characters, landscapes and others. Where can I find them?
15
votes
4answers
2k views

How can I implement a global high score ladder? [closed]

Are there any existing frameworks I can build on? Should I build my own? How can I prevent fake scores from being posted to it?
57
votes
15answers
34k views

Cross Platform 2D Graphics Engines [closed]

I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?
67
votes
7answers
14k views

How does A* pathfinding work?

I would like to understand on a fundamental level the way in which A* pathfinding works. Any code or psuedo-code implementations as well as visualizations would be helpful.
127
votes
13answers
219k views

Where can I find free music for my game? [closed]

I'm in need of some tunes for my game. Where can I procure some, preferably for free?
23
votes
4answers
1k views

When creating quick prototypes, is it better to use the language you are going to use in the end?

I have been working with SFML(C++) and Flash(AS3) and usually creating prototypes for some ideas I have. Is it better to use the language you are going to use in the end (C++ usually) or use ...
12
votes
4answers
740 views

Gesture Recognition Strategies

Working with the Wii I often find it necessary to recognize simple gestures, so far I've been able to mainly look at magnitude of acceleration in order to recognize the gestures called out for in our ...
53
votes
14answers
42k views

What scripting language should I choose for my game? [closed]

In what cases are what scripting languages better than others? All answers are appreciated, please provide a description, and describe in what cases the language excels in. (Remember, one language ...
49
votes
5answers
8k views

What's the newest trend / method for terrain rendering? [closed]

The last time I checked in on terrain rendering, ROAM was the new hotness. Yes, that was a long time ago. I liked ROAM a lot, though, because it was extremely simple to program, and gave pretty ...
124
votes
10answers
173k views

Where can I find free sounds for my game? [closed]

I need some sound effects for my game. Where can I find some? Or any programs that can easily generate them?
66
votes
7answers
6k views

What are typical pitfalls when writing games with a managed Language like C#? [closed]

What pitfalls did you encounter when writing games for the PC with a managed Language like C# and how did you solve them?
9
votes
5answers
2k views

What are the best iPhone game development resources? [closed]

What are your favorite game development resources for the iPhone? I'll start with cocos2d for the iPhone.
48
votes
11answers
41k views

What path finding algorithms are there? [closed]

I'd like to read up on path finding algorithms. Is there a primer available or any material or tutorials on the Internet that would be a good start for me?
12
votes
6answers
21k views

Unreal Engine 3 vs id Tech 3 vs Unity [closed]

I'm trying to decide which engine I should start using to try to start building a game in. I had chosen Unity, but upon hearing that Unreal Engine 3 had just become kinda free to use, I found myself ...

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