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5
votes
2answers
271 views

How to “repeat” a sprite in the gameworld in a random fashion?

I have a platform flash game which includes a level with just two backgrounds which are flipped side by side so that a looping background effect is created. In this I have to include Obstacles. ...
2
votes
2answers
166 views

Are there any good tools or suites out there that help with building AI/Robots for browser based games?

I've found some HTML/Canvas/Javascript browser based games that I don't particularly enjoy playing, but which I think would be fun to write robots for. Are there any tools out there which help remove ...
10
votes
1answer
2k views

Realistic slow-falling snow algorithm?

Is there a good algorithm that simulates falling snow? I'm particularly interested in snow that falls slowly, so it doesn't quite fall in a straight line but deviates a bit. Maybe even including ...
4
votes
1answer
475 views

Taking Physics into account for AI Planning

What I've seen in most Game Engines and game engine design is that the Physics Engine is the be all end all system. Basically, AI for example may want to travel to some position, but it simply ...
5
votes
3answers
2k views

Thread runs faster on a faster processor… how to control Thread speed

I have a thread that uses TimeUnit.MILLISECONDS.sleep(5); Problem is when I load my app on a faster phone say with a snapdragon, it runs at lightning speed. Is there a way to control this speed so ...
3
votes
1answer
165 views

When should design give way to marketing and vice versa?

When should a Designer draw the line in design decisions when marketing does step in? Where should the bounds be set? (For most part I know this is might mostly be situational. Gut feel like thing. ...
6
votes
2answers
636 views

Playing Sounds and removing instances once they have played — Android

I am playing sounds in my application I have the following code sounds = new HashMap<String, MediaPlayer>(); Then when guys are created on screen they are ...
12
votes
3answers
42k views

Number of Impressions on Admob for revenue [closed]

Just curious of a rough estimate: About how many impressions would it take to make 300 dollars a day in ad revenue? Thanks for any help!
5
votes
1answer
1k views

3DS Max equivalent to vertex weight painting

I'm working in 3ds max on models for an Iphone game project and finding that using the Physique modifier is to general for rigging. When working with so few vertices I want to be able to directly tell ...
2
votes
2answers
2k views

2D Real-Time shadows on level on a level made from a Dynamic Bitmap

The Bitmap has transparency, and only non-transparent pixels are solid and used for hit detection for the physics engine and gameplay. I have seen some versions done with convex hulls, but for ...
1
vote
1answer
6k views

Turning layout items invisible in Android layout

I am trying to turn some items visibility off when submitting a high score. I have the following code but it does not appear to work. Any suggestions? mSignText = (EditText) findViewById(R.id.sign);...
5
votes
1answer
626 views

Tile coordinates

Simple question I have here. Say my tile map is based on 32x32 tiles for an 800x600 image so let's say 25 tiles across and 19 down. So now I have that cell 0 of any row contains the first 0-31 ...
11
votes
3answers
1k views

Keeping Android Screen bright during Game

I have a game that uses the accelerometer to move a guy back and forth on the screen. After a few seconds the screen goes dim. Is there any way to keep it alive and bright during the game activity?
27
votes
11answers
33k views

Comparing angles and working out the difference

I want to compare angles and get an idea of the distance between them. For this application, I'm working in degrees, but it would also work for radians and grads. The problem with angles is that they ...
12
votes
4answers
2k views

Game log format for MMO servers

A log of game events (as opposed to error / debug logs) for an entire cluster/shard is very useful for a commercial MMO that is in a live production environment, providing vital support for customer ...
2
votes
2answers
2k views

blender: 3D model from guide images

In a effort to learn the blender interface, which is confusing to say the least, I've chosen to model a model from referrence pictures easily found on the web. Problem is that I can't ( and won't ) ...
7
votes
8answers
13k views

Alternative to pyGame? [closed]

i'm learning something about game programming from a book about "pyGame". pyGame is simple, but... python is a little complex and different from my previous knoweledge about programming. I know "...
4
votes
2answers
3k views

How to rotate “stacked sprites” in XNA?

I'm working on a simple Sinistar-style shooter in XNA, and I'm constantly running into trouble with transformations. I feel like I'll get it eventually, but this problem is really bending my mind. ...
6
votes
4answers
837 views

How to choose a success and failure sound

I create a math game where the user has to solve an equation. If the user is right, the application plays sound A. If he's wrong, it plays sound B. What criteria should I use to choose sounds for A ...
9
votes
6answers
2k views

What type of document for game design? [closed]

What type of support/format do you use to store and diffuse your game design documentation? Wiki? Doc files? Files in Repository? Shared folder? Google Doc? Please provide pros and cons for each one.
2
votes
2answers
314 views

TitleSafeRegion isn't available on XNA 4?

I'm following the book Microsoft XNA Game Studio Creators Guide v2. and there is a snippet in the book that is used to return a Rectangle that represents the safe area you can draw without the fear of ...
2
votes
5answers
891 views

Should I go to a University or Trade school to be a Game artist?

Im a senior this year and I'm seriously looking at colleges that can help me get into the game in the Game industry. I've been told countless times it's better if I go to a University(Usc, Becker ...
2
votes
2answers
4k views

Camera field of view: 3D projections & trigonometry

Okay, here goes. I have a camera at (Xc, Yc, Zc.) The Xc and Yc coordinates are latitude/longitude, and the Zc coordinate is an altitude in metres. I have a point at (Xp, Yp, Zp) and a field of view ...
1
vote
3answers
455 views

Game platform for .NET [closed]

I near completion of implementing mymultiplayer game (in WPF/.NET). I want to exploit the game commercially. To do so, I compiled a list of requirements: .NET/WPF Game server (multiplayer) Data ...
7
votes
3answers
385 views

What do you do when you are at an impasse in the design phase?

I own a small web dev shop, and in our down time, I plan on having my guys work on a game (I will be paying them anyway, right?). A few buddies and I started talking about this game, and have been ...
5
votes
1answer
2k views

Where can I see example sell-sheets for a game?

So my long term one-man indie project is turning into a two-man indie project, and I feel I need to take a step back and at least have a "sell-sheet" as a basis for the game design. Does anyone have ...
10
votes
1answer
256 views

What ad provider/network do you use when placing ads in your games?

What ad providers/networks do you use to put ads in your games? What has been your experience?
10
votes
2answers
233 views

Should the color of a texture be adjusted for display on a television?

If a 24bit RGB image with a range of 0-255 per channel is displayed on a television that displays a range of approx. 16-235 per channel, color detail will be lost, correct? If so, should images be ...
6
votes
2answers
853 views

Graphical Interface Design

I have the following problem: Although I know some of color theory, and the interface design ideals (about how it must be usable, and etc...), my interfaces are REALLY ugly. fugly, eye bleed material, ...
4
votes
6answers
3k views

How to get quality sprite sheet generation with rotations

I'm working on a game that uses sprite sheets with rotation for animations. While the effect is pretty good, the quality of the rotations is somewhat lacking. I exported a flash animation to png ...
7
votes
3answers
584 views

How to detect collisions between sprite and a user generated shape of some sort?

How to detect a collision between a sprite and a user generated shape of some sort. For example. There are some objects on the screen. The user takes their finger and draws an circle shape around a ...
1
vote
1answer
698 views

Game Programming [closed]

Are there any major/fundamental concepts that one should know about game programming versus control driven programming? Game Programming is event based? with a timer? An outer-infinite loop? I come ...
5
votes
2answers
6k views

Clipping a SpriteBatch Draw() in XNA

Is there any way to enable a temporary clipping mask in XNA while using a SpriteBatch? I'm drawing a bunch of Texture2D objects and Sprites in a given rectangle, and I want to make sure that said ...
43
votes
4answers
39k views

How were cartridge-based games programmed? [closed]

I'm thinking of like the SNES, N64, Atari... even the DS today, I suppose. SNES games did not usually take up more than 4 MB of space, and N64 games were usually 32 to 64 MB worth of data. These ...
5
votes
1answer
615 views

Where can I find a opengl pixel shader example for smooth SpotLight?

I am using Ardor3D, and find the spotlight is quite bumpy. Anybody has a good pixel shader can smooth the edges of the spot light? thanks,
4
votes
2answers
1k views

Writing a custom model file format

I am using Ogre for my rendering engine, and I planned on just using the .mesh format that is setup by default with Ogre. However, I recently purchased a large number of 3d assets from a company, only ...
23
votes
9answers
17k views

Tips and Tools for creating Spritesheet animations

I am looking for a tool that I can use to create sprite sheet easily. Right now I am using Illustrator, but I can never get the center of the character in the exact position, so it looks like it is ...
16
votes
2answers
7k views

How do I query available video memory using DirectX?

How do you query the amount of VRAM available when using DirectX?
8
votes
4answers
534 views

What's the best practice to have NPC enemies taking cover in an FPS game?

My question is about the data structure (and logical way to use this structure) behind this type of comportment of NPC enemy : How does he computes the place where he can take cover when the player is ...
10
votes
4answers
1k views

How do I make NPC pathfinding look believable?

Is there an "academic" way to have NPC walking randomly on a map, but having a believable comportment ? The obvious scenario is a armed guard who is walking around a basement to secure it. It's quite ...
3
votes
2answers
2k views

Dump texture from memory to the original format?

How can you dump GPU memory (images and such that are loaded on it) to the standard format ?
4
votes
1answer
819 views

Motion blur is blurring static stuff

I made a motion blur using OpenGL immediate mode, basically it involves saving screen to texture, then rendering blended texture back (let's skip the details) with something like this: ...
4
votes
1answer
4k views

How can I get OnMouseEnter to trigger on a 3D Text in Unity3D?

I've just started to learn Unity3D. I want to create a simple 3D menu with just two 3D Text instances. I've created and named them, then dropped this script: ...
7
votes
4answers
921 views

Get rid of the usual MUD cycles

I am working on a MUD engine and I want to do it a little differently then all the MUD games I played. I find a "cycle" system very boring. One of the idea I had is to make every clients socket ...
8
votes
3answers
681 views

Should I share the same tile structure for display and pathfinding?

I know how to display a 2D map with tiles. I know how to make a pathfinding algorithm using A*. Those two things demand a structure or a class. My question is : do you use the same structure for ...
1
vote
3answers
1k views

What's the best open source physics engine to use with JOGL? [closed]

I have a past with jbullet but the existing jogl compatible sources and demos seems uncompleted. I have managed to implement it to an extent but still looking for a better documented engine with more ...
10
votes
2answers
5k views

Making a character move along a curved slope in a World with gravity

I have seen this game Fancy Pants 2 . And the thing I noticed apart from the physics and beautiful animations is that the character is moving along slopes , even curved slopes. I have little ...
3
votes
1answer
498 views

How to prepare a sprite for a game?

For example, I created my character drawing on Paint.NET using the Pencil tool and now it's a sprite like asset. If I want him to move do I need to create many different poses for him and render them ...
21
votes
6answers
9k views

What is a good linear algebra book for game programmers? [closed]

I was told that I should start learning Linear Algebra in order to create good games with good physics. I'm reading Linear Algebra book and it's completely foreign to me. The author starts out with ...
1
vote
2answers
1k views

install unity package in to iphone?

HI All, what is the steps of to install the unity package in to iphone and create a build (app file )that my client can also able to install in his iphone . Thanks, balraj.

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