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5
votes
1answer
3k views

Converting a Google Sketchup file to 3DS?

I have a couple models that I've made or found in Google Sketchup, and I want to be able to use them in some programs I have that only support 3DS. What is the best way to convert, without paying for ...
3
votes
4answers
937 views

How to implement a starwar energy shield in game

I am using Ogre3D. How can I implement an energy shield like this image? In the picture, the shield is a semi-sphere, where I want to make it a sphere surround my object. The shield should be ...
23
votes
2answers
1k views

Who kept a blog for a year with a new game idea every day, and where is it? [closed]

There's this indie game developer who tried to come up with a new original idea for a game every day for a year - and he put all his thoughts on his website. +200 ideas so far, if I remember correctly....
4
votes
3answers
292 views

Runtime Storage vs Static Storage

Runtime Storage (hardcoded) vs Static Storage (file storage) (original question) I extended my engines GUI from procedural style to object orientated style, but I still have to create ...
11
votes
4answers
4k views

Game engine with good Lua entity creation/management [closed]

I'm looking for an engine that constructs it's entities using Lua or other scripting language. This is in order to find inspiration and do it in my own engine as well. I know that CryEngine does use ...
16
votes
3answers
4k views

Is XNA good for professional development for the Xbox 360?

I want to start off developing for my Xbox 360, and I've heard of the XNA framework that can target both the PC and Xbox. This sounds like an attractive option since my clients can use the game/app on ...
2
votes
2answers
1k views

Fundamental physics component(s) in component-based game engine [closed]

What are the "smallest" physics components in your component-based game engine? Would it make sense to create something like Positionable, Rotatable, Movable, Collidable and combine them the way you ...
5
votes
2answers
7k views

How should I structure my menu / game loop?

I'm trying to decide on how to structure my main game loop - every example I've seen of the game loop looks a bit like this: ...
4
votes
2answers
546 views

Flash <=> server, protocol protection

I am making a flash game that will interact heavily with the server. For quite some time already I am using 'request hashing' technique to make sure that request data hasn't been tampered with. This ...
4
votes
1answer
371 views

How do I make an extensible engine in XNA?

I making a new engine for my game, based on the component system. Every game object is a set of some components, like render, physics, AI, etc. I want to make my game extensible; I now how to make a ...
6
votes
2answers
2k views

For a 2D XNA game, should I use the built in Vector2 or Vector3 or port my own class from ActionScript?

I use a lot of 2D vectors in my Flash games - basically all velocities, positions etc I store in this way. My Vector2D class has lots of built in functions for rotation, dotproduct, projectOnto etc. ...
7
votes
1answer
1k views

In XNA, should I use the built-in game component classes?

I'm just getting started on an XNA game for Window Phone 7. For my Flash games I have my own framework that I was just going to port from AS3, but I have just found the built-in game component stuff ...
25
votes
4answers
27k views

Are there existing FOSS component-based frameworks? [closed]

The component based game programming paradigm is becoming much more popular. I was wondering, are there any projects out there that offer a reusable component framework? In any language, I guess I don'...
5
votes
3answers
2k views

Why do games dynamically link to the CRT?

Almost all big titles that I have played require you to install the MSVC runtime. There have been numerous questions about "statically vs. dynamically linked CRT" on StackOverflow, the reasons for ...
17
votes
5answers
11k views

When should vector/list be used?

I can understand when to use lists, but I don't understand when it is better to use vectors than using lists in video games: when it is better to have fast random access ? (And I understand why it's ...
3
votes
1answer
847 views

How to use Irrlicht with Objective-C?

Irrlicht uses namespaces, a C++ feature not available in Objective-C: ...
3
votes
2answers
1k views

3D models in 2D world

I want to create a simple Flash game. Let's say, it's about soccer hooligans. I would need the characters to walk around the isometric landscape, drink, fight or whatever it is they do. Now, how do I ...
2
votes
0answers
922 views

How can I keep a SmartFox server connection alive while waiting for a client to connect? [closed]

I am making a game using SmartFox Server. During testing, if I take a few minutes before loading the game, SmartFox stops running and I can't connect. So I then have to restart SmartFox, which is very ...
22
votes
7answers
34k views

What languages are used to develop MMORPGs like EVE Online and WOW? [closed]

As I understand it, MMORPGs are games that run on your computer like any other normal 3d video game but, with each action that happens with in the game, changes are made to the universe via HTTP calls ...
13
votes
3answers
3k views

Legality of using names in a game?

If I am creating a board-game type game, does anyone know if it is legal to use others' names in the game? ie. A playing card with "George Bush" or "Michael Jackson" on it. Also, is it the same for ...
3
votes
3answers
502 views

Custom Rule-Based System for Action Recognition in a Game

I want to make objects in a side project interatible with each other. For this, I want to be able to create rules so "Collisions" (Interactions) can be recognised by testing the rules. The rules ...
16
votes
3answers
814 views

Building a Plattformer - How to determine if a player is allowed to jump?

I'm building a simple Plattformer Jump n' Run Style game. I do not use tiles - instead i've geometrical shapes for my level entities (and the player is one too). I finished my collision detection code ...
1
vote
1answer
2k views

What external 2d animation formats can I use in android?

For an artist who won't be dealing directly with the code, what formats for 2d animation could they use that would be portable into an android game? In my particular case there are no collision ...
8
votes
4answers
2k views

Securing HTTP data from a JavaScript game to server

Suppose I am doing a JavaScript game, and I wish the game to update the server if the user has successfully completes the game and his outcome. How should I ensure that the request came from the ...
25
votes
3answers
3k views

What can cause ALT-TAB to be 'annoying'/slow/glitchy?

This is more of an open ended question, but I hope to get some good insight on how to avoid the issue. When playing Games on Windows, I might want to ALT-TAB out of it. Some games have no problems, ...
5
votes
1answer
457 views

Best methodology to prepare 3d models for avatar customization?

I know preparing mount points and the like. But what's the best way to prevent Z fighting with customizations close to moving parts like elbows and knees?
3
votes
3answers
610 views

Skybox Development Help

I'm a freelance game designer, and I can't afford to hire someone to do skyboxes for me. However, I am unable to do them my self. Let's say I have a texture that can be tiled on four sides... If I ...
1
vote
1answer
4k views

Is it possible to skin Qt 4.5 such that it has a 'game-like' interface?

Is it possible to skin Qt 4.5 such that it looks less like an application framework but more of a game? I guess this probably means replacing the canvas, the title-bar and the artwork of the various ...
10
votes
1answer
4k views

Tools for developing C64 Games

Just wondering what people nowadays use for developing Commodore 64 Games? I've got the Programmer's Reference Guide which goes into all the details, but in the modern Age I assume I won't have to do ...
6
votes
5answers
752 views

How should I isolate game entities with their concrete Drawable components (in C#)?

I've designed my game entities using a common pattern of separating the entity from its components. In my case, I've used the Strategy pattern to give each of my entities an IDrawable component. I ...
3
votes
2answers
907 views

Mouse-driven Movement

I'm trying to write a game where player picks where they are going by just mouse-clicking on that position and it goes there (just like RuneScape's point-and-click mouse interface). I'm trying to get ...
23
votes
6answers
15k views

How can you visualize a quaternion?

When I visualise a three dimensional rotation matrix, or scaling matrix I visualize it as three axes. Is there a similar way that I can visualize a rotation quaternion?
2
votes
1answer
3k views

Java code to get android phone hardware specs [closed]

Is there code available to view the specs of a phone that is running your application?
8
votes
3answers
430 views

Discussion about Serious Games : Their lacks and forces

I would like to start a little discussion about serious video games. Do you think serious games DO have their place in today's world ? What kind of serious games do you think the most interesting in ...
12
votes
5answers
5k views

High Performance Vector Graphics Solutions [closed]

I'm looking for a high performance vector graphics library I can use in my games. I'm thinking along the lines of vector graphics such as those that can be made with SVG. I'll consider any language ...
4
votes
1answer
1k views

Client-side login and password save

I'm wondering what would be the best way to store password and login in the client. Many people complain that they need to re-enter this every time they log in and they want me to make a way to save ...
7
votes
2answers
2k views

Where can I find code examples of different variations of Perlin noise?

I have seen the PCG wiki, and it is a great resource. But a lot of the articles are very brief and it is hard to find good links on specific things. I have been searching for ways to transform my ...
8
votes
2answers
336 views

Game timings and formats

There are more or less standardized TV-show/movie formats and recommended timings: 1. By the early 1960s, television companies commonly presented half-hour long "comedy" series, or one hour long "...
6
votes
2answers
657 views

How important is music to mobile phone (smart PDA) games? [closed]

Specifically iPhone/iTouch, Droids, and the new Windows Phone 7? I don't know how to quantify this, or if any research has been done. I am wondering how important the music is to the gaming and what % ...
24
votes
3answers
10k views

Is there a faster sine function?

I am working on generation 3d perlin noise. The C# Math library seems like overkill for what I need since most of its functions use double percision. I use Math.Sin() in several places to generate the ...
2
votes
3answers
956 views

Rendering a 3D scene without a window

This is kind of an odd question, but what would be the best solution for rendering a 3D scene without a render window active? The end goal would be to simply render a 3D scene to an image file. I ...
8
votes
3answers
5k views

Tips for communication between JS browser game and node.js server? [closed]

I am tinkering around with some simple Canvas based cave flyer game and I would like to make it multiplayer eventually. The plan is to use Node.js on the server side. The data sent over would ...
5
votes
2answers
749 views

3D Particle-Geometry collision

I am programming a particle engine for a 3D game written in XNA. I was wondering if somebody could point me in the right direction or perhaps give me some pointers in making the particles collide with ...
1
vote
1answer
778 views

2D collision and getting closer to objects

Just curious what to do from here. So I am done with my tile editor program and currently have it set up so that my background (which is one large image) is mapped in XML to 32x32 tiles (again, a ...
9
votes
3answers
2k views

Very slow direct3D texture sampling

So I'm writing a small game using Direct3D 9 and I'm using multitexturing for the terrain. All I'm doing is sampling 3 textures and a blend map and getting the overall color from the three textures ...
6
votes
2answers
2k views

Looking for an example of glass with XNA or DirectX 9

Any good pointers on how to get the refractive look of glass? I'm looking to create a think piece of glass type of look, sort of the type that you'd have on bathroom shower doors.
8
votes
4answers
2k views

Determing an object's position along a curve over time

I have some objects in my game which are "thrown". At the moment I am trying to implement this by having these objects follow a parabolic curve. I know the start point, the end point, the vertex and ...
12
votes
2answers
2k views

Will an XNA “XBox 360 Project” also work on Windows?

I understand that an XNA project for XBox 360 will use a specialized version of the .NET Compact Framework. But let's say I want to release for both XBox 360 and Windows. Will the XBox version (...
14
votes
16answers
7k views

Cross platform mobile game design - any options? [closed]

Are there any frameworks or projects that support cross-platform mobile game development? At the moment Titanium does cross platform development, but doesn't support high end graphics APIs, so many ...
17
votes
14answers
2k views

Advice for a first year CS major [closed]

I'm coming to the end of my first year of CS which has been primarily a Java based course. I'd like to get my feet wet with some game development but I'm not sure where to start. Some people have ...

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