All Questions

Filter by
Sorted by
Tagged with
47
votes
8answers
11k views

Moving ships between two planets along a bezier, missing some equations for acceleration

OK, I already posted this over at math.stackechange.com but didn't get any answers :( First of here's a picture of my problem, the description follows afterwards: So I got all the points and ...
19
votes
3answers
3k views

MVC-like compartmentalization in games? [closed]

I was contemplating the design of a game (translating a boardgame to the computer, specifically, which I suppose is relevant in this case) and it occurred to me that it might make sense to build the '...
15
votes
6answers
25k views

What does a Game Designer do? what skills do they need? [closed]

I know someone who is thinking about getting into game design, and I wondered, what does the job game designer entail? what tools do you have to learn how to use? what unique skills do you need? what ...
4
votes
2answers
567 views

jquery ondrag map load only what has not been viewed

When a person mouse down, moves the mouse, and mouses up the system gets the different in the mouse down coord and the mouse up coords and loads in the new map items. However, the problem is it loads ...
8
votes
3answers
5k views

Networking and movement in MMORPG's UNITY

I'm programming a dedicated server in C# using BeamServer2 DLL's. At first I wanted to be able to see other players move on our already made Omuni map. This I did by just sending your position to the ...
10
votes
3answers
6k views

Where to hire graphic designers for mobile games?

I need to find someone talented to create a series of 2D graphics a la cart for my mobile games. My graphics are just not impressive enough, but the game play is solid and fun. This is sort of a ...
19
votes
4answers
6k views

Do any open source JavaScript 3D physics engines exist? [closed]

I'm working on a web-based 3D FPS game using WebGL, HTML5 and JavaScript. It is supposed to target PCs and net-books with WebGL-enabled browsers installed. I'm wondering if there's an existing open ...
4
votes
2answers
876 views

Server-client communication: Quick and verbose or involved and compact?

TL;DR: Does the short development time required for HTTP/XML offset its size issues compared to developing a custom protocol? As some of you might have divined; I'm currently working on a turn-based ...
8
votes
2answers
3k views

How to use XNA in WPF?

How can I render some graphics using XNA to a widget/control in a WPF app? Specifically, I don't need any WPF controls inside the XNA graphics window, I just want to put some controls around it for a ...
20
votes
5answers
9k views

noSQL - Is it a valid option for web based game? [closed]

Out of an opportunity and boredom, a friend and I decided to make a web based game. This is the first 'game' I will be making, since usually I program web apps in django. I've opted to use the same ...
6
votes
1answer
1k views

What is the best way to debug and profile a web application on an iPod in Mobile Safari? [closed]

I've built a web app that makes heavy use of JavaScript and HTML5 canvas. It's easy to debug in Chrome, but on a mobile device the developer tools are much less robust. Is there a tool or technique ...
17
votes
6answers
4k views

How does one optimize an HTML5 Canvas and JavaScript web application for Mobile Safari?

I've created an HTML5 Canvas and JS game that runs great on a desktop or laptop in Chrome (30fps), but on mobile Safari I only get around 8 fps. Are there any simple tips or tricks to increase the ...
4
votes
6answers
493 views

Drawing to create game drafts

Man, I'm really bad at drawing... I feel myself really ashamed because I cannot draw even a little nice sword... :( The problem is, on game development (I will be on the programming part, relax!) I ...
6
votes
2answers
2k views

What is the purpose of a Direct3D vertex layout?

This tutorial (msdn) gives a description of a vertex layout. This is an example of a input layout: ...
4
votes
2answers
2k views

Blending 2d images to subtract alpha

I'm looking into doing a 2d lighting system with a result similar to this: http://forums.tigsource.com/index.php?topic=15619.0 This thread I believe disregards color, as well as doesn't really list a ...
3
votes
2answers
1k views

Representing 3D World Space with 2D Tiles

How can I represent 3D world space with 2D tiles? I do not mean isometric, which is visually represent 3D objects in 2D space. Let's say there's some height map, and each 2D tile (X, Y) represents a ...
5
votes
3answers
5k views

Tracking Multiple Touches using Hash codes in Cocos2d for iPhone

How do you implement a touch hash code and reference it later? I have read about a "hash" code, but I don't understand how to use it. I want to know when two of my Sprites are touched at the same time,...
5
votes
3answers
2k views

Small 3D Scene Graph

I'm looking for a 3D graphics library (not a complete game engine). Preferred a scene graph. Something small (unlike jME, XNA or Unity), that I can easily expand and change. Preferred features: ...
3
votes
4answers
3k views

What's wrong with this OpenGL model picking code?

I am making simple model viewer using OpenGL. When I want to pick an object OpenGL returns nothing or an object that is in another place. This is my code: ...
2
votes
2answers
2k views

3D game special effects, fire, lightning, water, and ice [closed]

I'm working on a 3d game using OpenGL and would like to take it in a fantasy direction. Specifically I'm thinking of having magic with effects for fire, water, ice, and lightning. My problem is I ...
1
vote
2answers
1k views

What's the best phone for game development? [closed]

Yeah yeah I know, best is probably a bad way to phrase this. But I need some pros and cons. I need a new phone and if I'm going to get a smartphone and pay all that money, I better get one that I can ...
1
vote
5answers
2k views

How can I make my score-based game addictive?

I need some ideas to make players interested in the game result. Otherwise, the player plays again to get high score. My game is a calculation game that measures the speed of calculations that the ...
15
votes
5answers
6k views

What is the best designed open source game engine to take example? [closed]

Possible Duplicate: Where can I find good (well organized) examples of game code? I have coded several C++ games and now I'm building my own game engine and editor. I have some doubts about the ...
-6
votes
6answers
10k views

UDK or Blender? [closed]

I am new to UDK and Blender but I've some prior game development experience on XNA. Now I want to know should I start using Blender gaming engine which is open source and gives lot of freedom to ...
10
votes
11answers
2k views

How to model multiple “uses” (e.g. weapon) for usable-inventory/object/items (e.g. katana) within a relational database

So I'm working on expanding the uses of items over at www.ninjawars.net, and I'm not exactly sure how to represent them flexibly in the relational database that we use. I may be barking up the wrong ...
4
votes
2answers
388 views

What term is used to refer to iPhone and Android games?

What do you call games developed for Android or iPhone to differentiate them from games developed for other platforms?
18
votes
5answers
582 views

What are the implications of not owning the IP of a character graphic in my game?

I'm currently talking with a design studio for the artworks of my game. They are saying they want to still own the IP of their chracter graphic in my game as they want to sell merchandise with my ...
7
votes
6answers
377 views

Usage of standardized syntaxes in gaming: yea or nay?

TL;DR: Using CSS as an element in defining rulesets in Civ-style turn-based strategy games: Madness or just plain old insanity? Real question: Designing ruleset parse rules is a pain. Every single ...
-5
votes
2answers
1k views

How to Make A Fast Graphics Engine? [closed]

Assuming I were to develop a graphics engine for a modern PC game that used only DirectX or OpenGL, which techniques could I use to make sure it ran quickly? Edit: I'm looking for any approaches ...
3
votes
3answers
205 views

How to make the button rollover by a keyboardEvent

I'm designing a game calculator . My problem is how to link between the keyboard event and the button. **When I click no.2 button on my Keyboard the button doesn't roolover . I want the exact button ...
4
votes
2answers
525 views

Can you download the XNA Connect app in US so I can deploy to Xbox 360?

I've got an XNA Creators Club trial membership via DreamSpark, but I cannot download the XNA Game Studio Connect app due to a bug in the site. Users from Finland and US experienced this before and MS ...
16
votes
8answers
7k views

How do I create tileable solid noise for map generation?

Hey guys, I'm trying to figure out how to generate tileable fractals in code (for game maps, but that's irrelevant) I've been trying to modify the Solid Noise plug-in shipped with GIMP (with my ...
28
votes
20answers
6k views

Are there many games involving the manipulation of water? [closed]

I'm in the very, very early brainstorming stages of a game which centers around the manipulation of water and the terrain around it. (i.e., changing the water's state between solid, liquid, gas; ...
10
votes
3answers
5k views

Online board game engines [closed]

I would like to create an online implementation of a board game. What engines could I use to write the game and make it easily accessible to as many people as possible? I would like it to be as ...
10
votes
5answers
2k views

Longest path algorithm for roguelike maze generation

I have a simple grid-based map composed of rooms, like this (A=entrance, B=exit): 0 1 2 3 ######### 0 #B# ##### ######### 1 # ### # ######### 2 # # # # # # 3 # # # #########...
15
votes
3answers
7k views

Pleasing isometric hexagons

What angles and long-side/short-side ratios give the most aesthetically pleasing and graphically regular isometric (squashed and flat side up) hexes, that additionally resolve to whole pixel sizes for ...
2
votes
2answers
3k views

Game-oriented programming language features/objectives/paradigm?

What are the features and language objectives (general problems to solves) or paradigms that a fictive programming language targetted at games (any kind of game) would require? For example, obviously ...
10
votes
6answers
848 views

Designing rules to fight smallpox in Civ-style TBS games

TL;DR: How do you design a ruleset for a Civ-style TBS game that prevents city smallpox from being a profitable or viable strategy? Long version: Civ-style games are pretty great. Bringing a ...
6
votes
4answers
1k views

Applications programmer - Where to start?

So far I've done web design/development and applications programming and of course video games has always been one of those things that I've wanted to take a stab at but never tried outside of a few ...
3
votes
1answer
2k views

Mental Image of the engine behind an RTS like SimCity/Settlers, what is it?

Disclaimer: I'm first a programmer and then an RTS gamer. This means I'm a complete and utter newb in terms of patterns, best practices and glossary of technical terms on the game dev world. Since I ...
16
votes
5answers
43k views

Best Way to Create A Map for a 2D Game?

I apologize for the subjective "best" keyword. My friend and I have started creation of a 2D adventure game. It will be top-down in the style of pokemon or zelda (just the perspective). We have been ...
9
votes
4answers
13k views

How much memory does a texture take up on the GPU?

A large png on disk may only take up a couple megabytes but I imagine that on the gpu the same png is stored in an uncompressed format which takes up much more space. Is this true? If it is true, how ...
3
votes
1answer
1k views

2D game engine for UI - suggestion needed

I am planning on making a simple real-time strategy game from the series Stargate Universe. For those who don't know, in the series' center is a spaceship called Destiny. It has a nice control room, ...
5
votes
3answers
4k views

Are there any PS3 games whose source code is open source? [closed]

Random question, but are there any PlayStation 3 games whose source code is available to the public to view? I have no experience developing computer games (my experience is in developing websites ...
3
votes
3answers
664 views

Tiled game: how to correct load background image?

i'm a newbie. I'm trying to develop a 2d game (top-down view). I would like to load a standard background, a textured ground... My "world" is big, for example 3000px X 3000px. I think it is not a ...
8
votes
2answers
4k views

Is there an open source sports manager project? [closed]

For a long time I've tried to search for an open source manager game, but without any luck. I'm looking for a suitable project for a reference to my own pet project. Features like well designed data ...
8
votes
4answers
1k views

Die Roll Mechanics

I'm developing an RPG (goodness, I'm doing a lot actually.) and I'm trying to come up with a decent die roll mechanic for skills. In d20 systems, it's usually ...
16
votes
2answers
1k views

Elevation model for hexagonal game grids

TL;DR: Where should elevation be anchored on a civ-style hexagonal grid? Center, side or vertex? (Or more complex?) Question proper: Consider for a moment a classic game we all know and love (maybe?...
3
votes
3answers
1k views

Generating background tiles for a side-scroller with variable player speed

I'm currently working on a side-scroller which lets the player alter their speed and I wondered how should I properly generate and control background tiles for such a kind o game. I'm using Flixel but ...
4
votes
2answers
397 views

How do I handle my collision resolution using a delegate scheme?

My physics engine is coming along quite nicely, and I'm ready to start working on some more advanced features. I'm trying to set up my collision engine so that an arbitrary delegate can be notified ...

15 30 50 per page