All Questions

0
votes
0answers
10 views

Unity rigidbody glitch throu corners [duplicate]

No matter how thick the wall is, the player will glitch through. I've tried changing the settings on the rigidbody but nothing have worked. The walls fits together almost perfectly. Why is this ...
0
votes
0answers
40 views

3d characters on 2d background game suggestions [on hold]

First off, I am wanting to get back into making games, I have made a few for personal use in gamemaker but never finished them as school always got in the way or they would get deleted when my ...
0
votes
0answers
16 views

How to use opengl3.3 with CUDA using OpenGL Interoperability

I want to render a mesh whose vertices and surfaces are populated and constantly updated inside the GPU. For simple rendering using opengl3.3 alone, I have brought out the data from the GPU to CPU ...
0
votes
1answer
13 views

Unity using raw mocap data without actually moving the character

I play around with animations and unitys raw motion capture data asset pack. My problem is as followed: I have an idle, walkforward and a runforward animation and play them based on the keyboard ...
0
votes
0answers
12 views

Bash script crashes when sourcing

I have been following a tutorial about setting up vulcan on macOS and have been having trouble. I think it might have something with the versions. I am using 1.1.101.0 and the tutorial uses 1.1.73.0 ...
2
votes
0answers
61 views

How can I implement slow motion for one player in multiplayer?

Special attacks in Mortal Kombat Mobile require slow motion i.e. delay in game play. On multiplayer mode, when the opponent uses special attacks, I don't observe any lag/delay. When I use special ...
0
votes
1answer
18 views

Unity - rotating character for 2.5D platformer

I'm currently making a prototype for a college project in Unity. The game is a 2.5D platformer, though I've incorporated a script for the camera from a 2D platformer so the camera moves ahead of the ...
0
votes
0answers
18 views

Generate spritesheets on the server or in the client browser?

I want to make a browser game (using HTML5-canvas) where the user can create their own character with different clothing and stuff. I want to use something like the Universal LPC Sprite Sheet set. ...
-1
votes
1answer
42 views

How to make a desktop application for a unity game? [on hold]

I searched through Google but couldn't find am answer for this question. I made a shooting game in unity,and now I want to make an application for it on my desktop.
0
votes
3answers
52 views
0
votes
1answer
21 views

Directx9 - Generate mesh from vertex and index buffer

I've got a single vertex buffer and an index buffer for a cube in Directx9. I now want to generate a LPD3DXMESH object from them, so that I can manage mouse picking and other stuff with the cube ...
0
votes
0answers
4 views

“Sheen” on character model in Play mode [duplicate]

I’ve noticed there’s a ‘sheen’-like look to my character model when viewed in the Game tab, Play mode, and in the final build. In the Scene Editor, it’s fine. I’ve tried playing with the light and ...
1
vote
1answer
62 views

Need instructions for my AI racing car game

I'm having a school project to create an 2D AI racing car game, but nobody know where is the destination, and the map is randomly generated. But to avoid the dead end, we must teach the car not to ...
0
votes
1answer
26 views

Understanding the “gradient” in Perlin Noise

If I didn't get it wrong from the wikipedia, the word "gradient" should represents either the derivative for continuous functions, or the differential for discrete functions. To rebuild the original ...
0
votes
1answer
25 views

How to properly handle sending arrow-key movement data to a authoritative server?

I've made a little C# server which receives UDP packets and shows me the incoming information. I want to make an authoritative server in C# which simulates character movement and interaction in a 2D ...
0
votes
1answer
22 views

Javascript Jumping Physics

I have asked questions for this project before, but the jumping physics are a bit messed up. I cannot jump unless I hold down the W key, and then it just teleports me upwards. Does anybody know how to ...
1
vote
0answers
19 views

Unity5 mixing animations with different properties

Maybe there are tons of questions about this but i dont know what to look for. I have 2 animations, one is aiming a weapon and the other one is shooting. When i aim the weapon i animate only its ...
0
votes
0answers
8 views

Player controller (Concurrent FSMs + Animation Graph) question

I'm building a little Player Controller for my new 2D game. I have all the basic things setup and now I would like to get into player state management and anim sincronization. My player will be able ...
0
votes
0answers
20 views

How to Correct this Animation Import Problem (from Spriter to Clickteam Fusion)?

I made a sprite. I put this sprite to Spriter for skeletal animation. It was a simple object which mostly merely rotated and which went up occasionally. I tested it, refined it here and there: it all ...
0
votes
0answers
10 views

Joystick Orientation Wrong After Camera Rotation

I am using a virtual joystick to move & rotate the player and a touch swipe system for the camera rotation, The problem is that when I rotate the camera (Let's say I rotated the camera to 45 ...
0
votes
0answers
8 views

Stop audio in all scenes using a slider in the main menu

I am using different sounds in different scenes, but problem is that I can't stop all sounds using slider in the menu. It stops only the menu sounds, or sounds for the current scene. When my game ...
0
votes
0answers
6 views

Editing the obatacle spawner dimensions in Unity 2D

I was following the endless runner tutorial for Unity 2D in youtube at https://m.youtube.com/watch?v=5M7vX_z6B9I I followed everything, but I was unable to edit the obstacle template. There are ...
0
votes
1answer
35 views

Texture Glitches When Drawn to Quad

Recently been trying to implement volumetric lighting. The alphaness texture comes out perfectly on Renderdoc, however a strange glitch occurs whenever I either try to directly render the texture ...
2
votes
1answer
61 views

Game Art: Martial Art Move Symbols

I am not really sure if this question works here or would be moved somewhere else but here goes. I am still in the conceptualisation and early prototyping phase of a game that revolves around RPG/...
0
votes
1answer
25 views

Unity C# : How to make 3D objects move in the grid?

I want to move and deploy 3D objects in the grid, like bakery 2(Storm8 Studios). How do you make a grid like that? For example, make a 5x5 grid and move it to a touchdrag. I'd like you to give me some ...
0
votes
1answer
23 views

Why are my records duplicated when writing them to a file?

I am writing data to a file every two seconds. I used InvokeRepeating and everything is Ok except that every record is saved 3 times in the file: ...
0
votes
0answers
12 views

Instantiating tiles

I'm writing a game that instantiates a large gameBoard. For some reason the below code won't instantiate tiles across the Y-axis. All 10000 tiles are instantiated in a straight line across the X, and ...
0
votes
1answer
32 views

Unreal Engine Size on Disk

I want to install Unreal Engine 4 from the epic game launcher but I have the following problem: If I want to install the engine after about 50% it says I don't have enough space on my disk, and if I ...
0
votes
0answers
9 views

Modding Super Mario Bros. U Animations

I want to insert custom animations into Super Mario Bros. U. Is it possible to do this? If it is will the game be playable on the Wii U, or will it only be playable on a Wii U emulator?
0
votes
0answers
10 views

Move & Jump Character in Unity (Book “Unity in action” 1st edition)

I, according to the book Unity in Action, studied Chapter 7, I don’t know whether I’m doing something wrong or a bug in the book. In general, the Character Controller clings to objects and it turns ...
0
votes
0answers
21 views

Which “using” directive am I missing? [closed]

Habitually, I write at the beginning of my C# scripts: using System.Collections; using System.Collections.Generic; using UnityEngine; When I write: ...
1
vote
1answer
40 views

(SFML) Moving in one direction a time

so i've been making a pathfinder on a grid. I've succesfuly implemented the A* algorithm so the next step is making the AI follow a path. I got it to move to the desired destination but the thing is ...
0
votes
1answer
27 views

Modular weapon in UE4 editor

I want to create a modular weapon system. I already got most of it working, but I wonder how to make an improvement. Weapons in my game have different firing modes (semi and auto) and "bullet" modes (...
0
votes
1answer
18 views

How to rotate two textures at once in Libgdx, while keeping their relative positions the same?

I am trying to develop a game with cards, where the user can swipe left or right to tilt the cards like this. The red & white cross should stay in the same position on the yellow card as they tilt ...
0
votes
0answers
14 views

Implementation client side prediction and linear interpolation

I've been working on an online multiplayer game using a client/server architecture and I have been following both Gabriel Gambetta's as Gaffer On Games's series about Client-Server Game Architecture, ...
0
votes
0answers
21 views

What are pixel-based path finding algorithms? (path doesn't need to be shortest)

I have a canvas of size of approximately 1000x1000 pixels. I also have a matrix that represents that canvas and returns -1 if that 'pixel' is walk-able. I need to find a path between one of my objects ...
1
vote
0answers
22 views

Issues With Buggy Collision Detection

I am working on a small game in Processing 3. Essentialy I have a small open-world game and I wrote up a enemy AI to make the enemies wander aimlessly back and forth around the gameworld, and chase ...
0
votes
1answer
19 views

How to check if a specific instance of a prefab is pressed?

This one is hard to explain, so I'll show the code first - ...
1
vote
1answer
37 views

How to stop my cube collider when it hits another collider using Transform.Translate?

As we know, Transform.Translate() ignores collisions. What functionality do I need to add to my code so that when my collider hits something, the physics system ...
0
votes
0answers
24 views

Game Development using Unity [closed]

I know how to code in C#, now I want to start game development using unity, but I never used Unity before. What must be the first step for getting started in Unity? And what are the other things that ...
0
votes
2answers
18 views

Dividing properties between RigidBody and Collider

I am currently making a physics engine in Rust. The 2 main data structures concerning collision detection are: RigidBody: Physics-related aspects of the body. Contains a reference to a Collider ...
0
votes
0answers
28 views

Instancing with Directx11

I'm a total beginner with Directx/3D programming. I need help with implementing hardware instancing on Directx 11. I'm trying to render multiple cubes on the screen, to create some sort of Minecraft-...
0
votes
0answers
12 views

How to move cube touch position and when hit my collider then stop my cube using raycast? [duplicate]

cube will be move but when hit my collider not stop my cube,used in program raycasting Code: public class MoveCube : MonoBehaviour { float speed = 0.5f; public Animator anim; ...
0
votes
1answer
34 views

Switch from left click to right click to make character walk in the Top Down Example, in UE4?

When creating a new project in the Unreal Engine 4, you can choose to create a project already with some added features and things (Top Down Example): This project has a character (which I changed ...
0
votes
1answer
24 views

Moving a dynamically spawned object

I would like to create an object dynamically when the player presses Q and use this object in Instantiate and in ...
0
votes
0answers
6 views

Unity5 NetworkServer spawn method works only inside the editor

I have a script that calls the server to spawn an object when the user press a certain key. The script inerhits from NetworkBehaviour and is attached to the players prefab. ...
0
votes
1answer
35 views

Character rotation according to camera causes rapid flipping when game starts

When I load my scene, my character rotates +90 and -90 on the X axis very fast about 4 or 5 times, and then he stops at -90 on X axis (lays back down). When I move the character, the rotations are ...
0
votes
0answers
13 views

Are these statics of verts and tris for VR game are good? [closed]

I have a project for university where I have to make a game. So I have made the graphics for the game and I want to ask what are the best statics? This is what I have so far: Is it okay to have this ...
1
vote
1answer
40 views

Implementing game synchronization between clients and server

I'm creating a small online multiplayer game where I have multiple thin clients and an authoritative server. Both the client and the server have a fixed game loop. Now I have a game entity with the ...

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