All Questions

-1
votes
0answers
35 views

LibGDX: How to make an object falls with random speed

I'm trying to make an object (ball) fall into position Y and when the ball collides with the base. The sprite changes and along with the change I want the speed of the fall to change according to the ...
0
votes
1answer
23 views

How to get plane geometry associated with primitive 3d plane in unity3d

I assume there should be a plane (struct) associated with a primitive 3d plane in unity3d, how to get that? Or if not associated, can we build plane struct object somehow using corner vertices of 3d ...
0
votes
0answers
28 views

Clutch slipping effect

I have modeled a 3D bus so now I'm working on the motor and gearbox script for a bus game simulator. All seems to be ok but I want to create a clutch slipping effect and I'm really disapointed. Here ...
0
votes
0answers
19 views

A good way to record texture animation?

I want to animate rain on a windshield-mesh. The animation should be looped... And then I want to swipe the rain with windshield wipers. (also looped) So the texture on the windshield is supposed to ...
0
votes
2answers
37 views

LIBGDX JAVA, Error reading .JSON File

I get an error every time I try to parse this .json file. Here is the error: Exception in thread "LWJGL Application" com.badlogic.gdx.utils.SerializationException: Error reading file: skin/glassy-ui....
0
votes
1answer
51 views

Unity & CSharp - Placing Instantiated Object in the Direction of Player

So, I am making a Minecraft ripoff. I have a raycast that hits a block. It then places a block inside of that block. I am trying to make it place next to the block in the direction the user is facing. ...
1
vote
0answers
40 views

Whats the least expensive way to play video in unity?

Alright, Ive asked this various ways but my situation is I have several (over 100) objects that have screens that need to play animated videos on them. There does not need to be sound, but this is for ...
0
votes
1answer
29 views

Unity, Object's vectors are not rotating with the object. what did i do wrong?

I found a youtube video (Sebastian Lague: Character Creation (E07: Unity character controller)) that has a really good movement script, I understood it and used it for my character. When I started ...
0
votes
0answers
10 views

Set specific animator-state as more important

I have a animator with 3 states: KnifeWalk KnifeIdle KnifeAttack The KnifeAttack state should be run, whenever the bool "Attack" is set to true. This always ...
7
votes
4answers
233 views

How can I reward dungeon masters that take risks?

DISCLAIMER: fairly long post ahead and I despise "TL;DR" sections. I hope you like to read. I am working on a MORPG project featuring essentially two major roles: adventurers and dungeon masters. My ...
0
votes
1answer
17 views

Referencing to objects in other scripts [Unity]

Hello guys just a quick question, I'm learning from this book and I got this error where var backgroundBounds = GameObject.Find("background") .renderer.bounds; ...
0
votes
1answer
35 views

How to port a Skyrim Legendary Edition mod to Skyrim Special Edition, and vice-versa?

There are a lot of mods I want to port, but I don't know how to go about it and do it properly to avoid crashes, etc. Could you put all of the steps and relevant information here so I can use it as a ...
0
votes
0answers
11 views

Incorrect shading after building light

Whenever I build light in Unreal, the light doesn't seem to reflect off of objects correctly. This seems to happen with basically anything I import into the engine (I use Blender for all my meshes) [...
0
votes
0answers
36 views

Advice for Selling Mod on Open-Source Game? [on hold]

I have an idea for a game: It would be just like a traditional Real-Time Strategy game, but with a twist: the user is given the ability to write AI for their units. There would be a a development ...
-4
votes
0answers
31 views

Game development future technology [on hold]

What's the future of game development. VR or any new technology?
0
votes
0answers
25 views

what are capabilities and limitations of unreal engine blueprint [on hold]

im a unity developer and recently i had an argue with unreal engine developer that says everything mechanic and game play can be achieved with unreal blueprint. basically blueprint is a scripting ...
0
votes
0answers
44 views

How can I send a Base64 Image?

I'm looking to make a post request with a base64 image. When I make the request, I get an error called "ERROR_IMAGE_SIZE_0" ...
0
votes
0answers
28 views

Friction makes entity move slightly backwards

I'm having some trouble getting my friction to act properly in my game. My current goal is to add a dash move - which is working fine except that a bug with the friction is messing with me. The Dash ...
0
votes
0answers
40 views

Is there any best book or site(instead of docs) for unreal engine core system in c++ source code level? [on hold]

Is there any best book or site (instead of docs ,wiki..) for unreal engine core system in c++ source code level? I want something like overall unreal engine code architecture (not for gameplay, just ...
1
vote
2answers
52 views

Trying to set up a planting and harvesting system, but it only works in one trigger area?

What I want to happen is when the player presses alt, some time passes and an object is instantiated there. I also want it so that the player can't instantiate another object there until they've ...
0
votes
0answers
22 views

Phaser 3: How to assign sprite to proper position

I have been building a game in Phaser 3. When I create a sprite using the Matter physics engine at a specific position, the sprite does not appear at the specified position. Depending on the ...
0
votes
1answer
14 views

Swift get the true date

I have a game and want to reward the user for going on every day. I want to be able to get the true date somehow. I do not want the device date, because the user could just change it and get free ...
0
votes
0answers
16 views

Godot 3: How to add images without creating scenes?

To add images, as far as I know you create a sprite in godot, but I don't want to do that, I'd like to do it pro grammatically using arrays, the reason is I'm creating a card game and I don't want to ...
0
votes
0answers
20 views

NullReferenceException until tile is spawned [duplicate]

I have a tile and tile has enemies spawn positions, and spawner script in it. Everything works fine when tile is spawned, my ray hits the collider in tile and enemies get spawned, but my spawn script ...
1
vote
1answer
12 views

Why is my texture displaying incorrect colours using dx11?

I am trying to load my data from a binary file (ppm) and create a texture using this data. It is important that I learn to do it this way as I am eventually going to be packing all of my textures into ...
0
votes
0answers
4 views

Maya Materials Issue

Downloaded some stuff from mixamo, put it into maya to animate. It wont skin. So I went to the hypershade, and it still wont skin. WHY How can something so simple be so complicated?! Screen shot ...
0
votes
1answer
35 views

why is GetComponent<ICameraControl> returning null?

As you can see in the attached image below and the code, I have added a class that implements the interface ICameraControl attached to a ...
0
votes
0answers
12 views

What are AO / NM / D / SG texture name equivalents in Unity

I'm not a modeler and i don't know how to match each texture with the requested ones by the material. In one side i got unity: And in the other, this model textures: The only references that i ...
0
votes
1answer
18 views

Unity Monodevelop problem

I am developing games in unity but I have encountered a problem. After doing unity update I can't find Monodevelop. please help
1
vote
1answer
59 views

What's the generally accepted way to coordinate game events between objects?

I'm a newbie when it comes to game development and I'm struggling to decide on a good and consistent architecture for having child game objects trigger actions at a higher parent level. For instance, ...
0
votes
0answers
32 views

initialising constructor

I am using the SFML library to create a 2D grid. i use grid cords so I can place my players on the grid: I use struct to hold information of the nodes ...
0
votes
1answer
28 views

How to protect save game data when saving game over the network?

Newbie question please - I am working on my own RPG, using Unreal Engine 4 and C++. Regarding data formats - I figured I would just make HTTP Post requests to store the data as JSON in AWS's ...
0
votes
0answers
13 views

Should I implement saving game on server or stick to saving locally? [closed]

Newbie questions please - I am working on my own RPG, using Unreal Engine 4 and C++, it's just me, so not a whole team - does it make sense for an indie developer to make a save-on-server system for ...
0
votes
0answers
19 views

Godot: 'is_on_floor' problem

I have a character in a basic platformer game and am having trouble. Whenever my character stands over two tiles on a tilemap and appears to be directly colliding with them the character's ...
-1
votes
0answers
16 views

Nintendo 3ds console [closed]

so I want to buy a 3ds console for cheap and in ebay the cheapest are japan version, and I was wondring if I buy one, will they be able to play non japanese games? Eur region.
0
votes
1answer
30 views

How to make walls opaque in PuzzleScript

On the PuzzleScript home page, there is an example of an enemy (Eyeball) which, when you (Player) are directly in its line of ...
0
votes
0answers
18 views

Is a final yield return 0 required in corutines?

I have the following code run in a coroutine. I would like to know if the last yield return 0 is necessary and why. Thank you! ...
0
votes
0answers
30 views

Is something like Grand Theft Auto possible in ThreeJS without performance overhead? [closed]

I'm thinking to do this crazy thing using ThreeJS, that is: Building a simple Grand Theft Auto Tech Demo using ThreeJS and assets I myself will make.No assets will be used from any existing Grand ...
-1
votes
0answers
36 views

How to make a gun aim and shoot in JavaScript? [on hold]

I'm using an engine called PlayCanvas and I'm looking to make the gun aim when I press a button on the keyboard. Here is the link: https://playcanvas.com/editor/scene/708184 ...
0
votes
1answer
55 views

Where's the line between homage and copyright infringement?

My current WIP game contains a music note collectible mechanic which allows players to play short tunes if collected in the right order (usually very obvious by the layout of the collectibles). So far,...
0
votes
0answers
16 views

Use Mouse to rotate cam and change value?

I'm trying to move player camera around him using mouse directions when mouse right button is hold down. When moving mouse up and down, the value of cam_y increase and decrease. When moving mouse in ...
0
votes
0answers
12 views

Unity 2019 Extremely Reflective Foliage

I've been working on a project involving a lot of foliage and I needed translucency so I upgraded to the latest unity beta to get access to the new features and the HDRP (which is still available on ...
2
votes
0answers
8 views

tvOS game launch image shows on simulator but not on device

I’ve set up a launch image in XCode and it does show up in the simulator, but on the Apple TV it just displays a blurry gray background. The image is the correct size and doesn’t have any transparency....
-2
votes
0answers
31 views

What is the best Game Engine to use? [closed]

So I want to create a game! I ready to get started but there is one little problem I don't know what game engine to use? I was thinking about using UE4 (Unreal Engine 4) or Unity but now I don't know ...
0
votes
0answers
37 views

How do I disable user input after the player made their choice?

I'm trying to make a PvP minigame where both players have to chose 1 out of 3 options, but to avoid spamming I want to make it so that when a player presses a button, he is locked in that choice until ...
0
votes
0answers
19 views

Managing character movement in 3D in AR

I'm working on an ARKit project where I need to manage the movement of an object (white box) on a plane (blue square). The characteristics of the environment are : The box can move only in 2D along ...
0
votes
0answers
15 views

Compiling a simple shader in PyOpenGL

I am starting with OpenGL and I am translating the code from learnopengl to python and for some reason I am not being able to compile the Vertex Shader. This is all that I have: ...
3
votes
2answers
72 views

endless Thorn (deal damage when taking damage) effect

I'm developing a card-based combat system for my game. (imagine a game like Magic The Gathering, or Hearthstone, or any CCG) I was writing the logic of the effect that I call "thorn". If a player has ...
-1
votes
0answers
30 views

The texture will follow the mouse movement

How do I make this.I have texture and I want this texture moving with mouse movement program ss ...

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