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3 views

Twine Harlow: Can I create passage links with the gui? Or any alternative way?

I'm confused how I am expected to organize and write a story within Twine using just the tools outlined in the manual. The main concern revolves around initiating links between my squares/charts/...
-4
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0answers
8 views

Kunjungi Situs Terpopuler Agen Poker Ini Dan Raih Kemenangan Yang Fair |Latest Update|

Promo deposit poker 88 dan withdraw tambahan dari layanan yang satu ini juga akan bisa menyediakan keuntungan yang tak terbatas bagi semua membernya. Jadikan diri anda yang No.1 dengan bergabung ...
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0answers
10 views

How do I tag an empty space for an 'InAir' Boolean?

I've been working with my game's settings to get the perfect jump height, gravity and movement that suits the player, however my problem is my player essentially floats back down to the ground, when I ...
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0answers
13 views

how can I transform a skewed line to a vertical line?

So, I have a line: And I skewed it with x += y * cos(angle) and got something like: My question is, if I have another line segment with that same skew, how can I ...
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0answers
21 views

Coroutine only partially executing

I have a Coroutine that I use to pull and spawn an enemy in my game. This coroutine works perfectly fine, with the exception of the very first call. I am fairly certain this is because I am probably ...
1
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2answers
48 views

Good taunt attack design

I'm making a turn based rpg and I have an attack allows for a party member to draw an enemy's focus towards it for a set number of turns. I feel an attack that draws all aggression from enemies is ...
1
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1answer
19 views

Does GPU mipmapping assume the texture es gamma corrected?

I have been reading the Real Time Rendering book and stumbled upon this paragraph: For textures encoded in a nonlinear space (such as most color textures), ignoring gamma correction when ...
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0answers
10 views

bullet raycast vehicle - compound shape and center of the gravity/mass

I use btBoxShape as a collision shape for a chassis rigid body (raycast vehicle). An initial vehicle position is defined by btDefaultMotionState during chassis rigid body creation (a vehicle is ...
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0answers
9 views

Move Unity NavMeshAgent at a constant speed

My NavMeshAgent randomly changes speed while moving along it's path. It seems to be slower when a segment of a path is shorter (between two waypoints/corners) or when there are many close continuous ...
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1answer
9 views

Unity open UI from ScriptableObject

I have a Canvas that has multiple UI Panels in it for an inventory, crafting, etc. To open these panels I currently have a ...
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1answer
33 views

Rotating a parent rectangle to align child with target

My beautiful drawings will explain better than many words (or at least I hope): The structure: The black rectangle is a GameObject (my weapon sprite). A and ...
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0answers
12 views

Stream Clients Cameras from Server Side

There's a way to see specific client Camera from server (using RawImage ..) and sync view. I tried RenderTextue, but i didn't find a solution for that.
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1answer
62 views

Is it a good idea to use high-level API's in order to develop game engines?

I have been looking around the internet finding articles that talk about what you should learn to develop a game engine. Something that I keep hearing in many articles is that you should learn low-...
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0answers
37 views

What's the most efficient way to create underground layers of procedural terrain?

Background information I am in the process of making a game engine so I have complete, explicit control over everything, anything is an option. I desire to make procedurally generated 3D terrain. It'...
0
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1answer
28 views

Hidden copies of the environment in an entity component system

For reasons outside the scope of this question, my game has several full copies of the game environment running asynchronously. At any one time, only one of these is rendered. This is trivial to ...
1
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2answers
34 views

How to script sequential events in GameMaker?

I am wondering if there is an elegant way to script sequential events in GameMaker 2. In Godot 3.1, it is very easy to chain events together using yield() and ...
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0answers
14 views

How to extract data from a resource compiler script in c#

I need to know how to extract all data from a resource compiler script to a folder or the desktop. the .res files are compiled and added to an exe file. .res is the file extension. and if that is ...
-2
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0answers
54 views

How to download and include OpenGL?

I am using Linux. What I need to know is what can replace the question marks. In the terminal sudo apt-get install ? In my C program ...
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0answers
22 views

Facing issues trying to Parse JSON in Lua

Problem statement: Need help trying to load a JSON file into a table array in Lua for Corona SDK development. My Objective: Call specific data from JSON file to my application by using key value ...
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0answers
25 views

Color bands over tile when scaling texture in shader

I want to have tiles with different sprites on the back. Initally I thought I will mix two textures together and then apply mixed texture to game object. I thought that should be easy, but google ...
0
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1answer
45 views

How do I create a single tile in Unity 2019+

I going through the "Ruby's Adventure: 2D Beginner" tutorial, chapter 4, section 3 with Unity 2019.11. In the tutorial you create a folder for tiles and you are then supposed to right-click in the ...
0
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0answers
30 views

Converting heighmap coords to world coordinates, or Masking areas of terrain for object spawn systems

My terrain already exists, and has been painted. I'm trying to mask out areas of my terrain so I can "zone" object spawns. For example, I want to spawn branches and logs randomly on a beach over time ...
0
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1answer
60 views

How to load large arrays to gpu and render with OpenGL?

I am trying to make a volumetric rendering of a cloud. I have been defining the cloud density functions on the glsl shaders and performing ray-marching methods successfully. But now I would like to ...
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0answers
13 views

How can I make simple launcher for FiveM server?

I would like to know how to create simple launcher for FiveM server. I don't need help about UI, design, etc. only script when someone clicks 'Play' it connects him to server. Thank you very much!
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0answers
4 views

Twine Harlowe: How to call a variable in a passage link?

However, you can't put commands or changers in the passage name. [[Really, now.->(print:$explain)]] will cause an error. https://twine2.neocities.org/#macro_transition I'm unsure if this is ...
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0answers
40 views

3D terrain generation with overhangs/caves

3D terrain with 2D noise function as heightmap is kind of 'easy'. Make a plane and adjust height based on the noise. How would one start working on 3D terrain with overhangs/caves? There are some ...
1
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0answers
54 views

How can I cut a doorway through my wall at runtime?

I am working on a Unity project where I have 3 models: a stacked, rounded wall (think logs), a flat wall (think bricks), and a door. The door has an animation to open / close itself, and when it's ...
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0answers
37 views

I need a develper [on hold]

Hallo i need a developer for a tap game if some wone interest dan go to my discorde server Link: https://discord.gg/HXa754e
0
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0answers
18 views

Animations suddenly not working at all

I have three animations, "ShowHit", "WarningFadeInAndOut", "ShowGameOver". They were worked when I was made, but suddenly only "ShowHit" is working. I double checked the logic was correct so that it ...
0
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0answers
43 views

Rolling a circle around a square

I am stuck on a simple Box2D task. I have a box and a ball (in top-down view so no gravity), and I would like the ball to roll around the box. Here is my code. Basically now I am trying to detect ...
0
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1answer
30 views

Unity Error importing any video clip

When I try to import a video file to play in a VideoPlayer component, I get the following errors in the Console: ...
0
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1answer
42 views

The doors lock system is working fine but how can I avoid changing the colors all the time in the Update?

I want it to change the doors lock state but also the colors of the doors Red = locked Green = unlocked either in editor mode or in runtime. But if the method that change the doors colors is not ...
0
votes
1answer
14 views

Stop current animation and re-play immediately?

When the player hit something, I'm playing hit animation from animation_player. However when player hit something while hit animation is playing, it just ignored and play previous hit animation. I ...
1
vote
0answers
43 views

how to make a seemingly endless backdrop in Unity

Potential solution at the bottom. I have a rocket which flies straight up, as it gets higher you can see the edge of the terrain. I want the rocket to eventually leave the atmosphere and then the ...
0
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1answer
37 views

c++ sdl2 : how to pass renderer through classes

iam making a game with SDL and c++ iam trying to render simple image to the screen but i can't iam not getting any ERROR but i see only black screen here is my code i think because the renderer in ...
0
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0answers
33 views

'namespace “std” has no member “string”' error in a C++/SFML project(Visual Studio 2019): [on hold]

I'm recently learning to make a 2d game in SFML using a tutorial series on youtube by Suraj Sharma(currently at video 57): https://www.youtube.com/watch?v=kwd_AVCkvXE After 10:14 i realized the 'std:...
0
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0answers
16 views

Multi pass Surface - erro syntax

I'm trying to make a multiple pass using two [blending] for each one, but he accuses in one place, there is nothing, I don't understand why Parse error: syntax error, unexpected TOK_PASS, expecting ...
0
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0answers
36 views

Questions about Jrpg NPC events (Unity C#)

So, I'm trying to wrap my head around something. I've got my basic quest system up and running for my rpg style game. Right now I'm taking a look at NPC events and triggers that as I see it have two ...
0
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0answers
20 views

Best way to program 'classes' that can apply and cancel status effects [duplicate]

Imagine a game like League of Legends. A player can play choose a 'class' to play as. Their in-game character has the class equipped, and the class defines what abilities can be used. These ...
3
votes
1answer
122 views

Representation of trains on a simplified rail grid

I'm working on a hobby game, basically about train dispatcher's job. (stack: Typescript, phaser.js) My map is based on a grid, each tile can hold 1 rail tile (well, except junctions, but we can ...
0
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2answers
108 views

Parsing “pick up” action in a text-based RPG

I’m coding a text-based RPG and I have my controls working: I have a string checking what you write in against an array of if statements. It can get it right with ...
1
vote
1answer
9 views

body_entered signal won't emit when rigidbody collided to rigidbody

I have multiple rigidbody object floating away in the space. When they hit each other, they push away each. I want to destroy object if they hit something, but connect body_entered signal won't ...
0
votes
1answer
36 views

FMB alteration based on derivative and noise value

I'm still working on my procedural terrain generation and kind of sniffing ideas from Sean Murray (No Mans Sky programmer). So I watched this GDC17 presentation, but some things just don't make sense ...
0
votes
0answers
46 views

Can't load textures to the game

I am making a game with SDL and C++. I am trying to render simple image to the screen but I can't. I don't know why, I am not getting any ERROR but I see only black screen. Here is my code: game.h <...
1
vote
1answer
47 views

Optimizing spawning 500 objects every 3 seconds

Using Object Pooling, assuming I'll like to spawn 500 cubes once every three seconds. How do I make it performance friendly? I need ideas, not the code itself.
0
votes
1answer
35 views

Derivatives usage in FBM core

So I learned now about derivatives and fbm, but can not figure out the effect of this code example (credits https://www.iquilezles.org/www/articles/morenoise/morenoise.htm, bottom of page): ...
0
votes
0answers
8 views

Best way of creating screen sized window of level in a platform game? [on hold]

If in a 2d platform game the level data is stored as a 2d matrix. What is the best method of creating a screen sized window for the level, as seen in most platform games. Dont be language/engine ...
0
votes
1answer
26 views

When I press play in my scene, the camera turns in the opposite direction?

In my scene, I have my character facing a certain direction, with a camera attached. Now, when I press play, for some reason, the character immediately faces the other way. I've tried turning the ...
0
votes
0answers
18 views

Unity 3D Google Play Services error when building for Android on API level 29

Unity 2019.2.11f1 has been giving me error when I select the API level 29 (Game does not build and while playing throws an error message mentioned bellow). I tried many Unity versions, updated Google ...
0
votes
0answers
16 views

Unity game layout problem for high-aspect Android screens

I'm trying to port over a card game I wrote some years ago into Unity (2D, Orthographic). The game objects are placed correctly when I build and run in Windows, Linux, and Mac, for all the different ...

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