All Questions

1
vote
0answers
47 views

Is there any API that returns information about “all games”? [closed]

I'm building a project about games and I need to make a "portfolio" of games. Something like a catalog of Netflix, but about games, and I need some basic information about the game, like Publisher, ...
1
vote
0answers
15 views

Keeping over-shoulder camera view consistent at different screen resolutions [duplicate]

I have a player GameObject. There is a character attached to it and a camera (both are children of the player GameObject). The over-shoulder camera is positioned nicely. The player should appear on ...
1
vote
0answers
47 views

How can I Implement spin in billiard game?

I'm not sure that you played billiard or snooker before.if you played you should know about spin. but anyway if you don't know about it you can see it in this video I want to Implement spin like this ...
2
votes
1answer
21 views

Can I run a script and generate warning when Unity project is saved?

Context: I'm working with Unity using Git and we have .gitignore setup so that we could create "_local" folder anywhere in Assets and it won't be commited. It makes for kind of a Debug/Backup folder, ...
2
votes
0answers
29 views

Support function of Minkowski Difference

I am watching this and if you stop at 7:25, you will find an implementation of the support function. The goal of the function is to give you the farthest point in a given direction. My question is how ...
5
votes
1answer
88 views

How can I let players “scrape away” one texture to reveal another?

In this game I'm making, I want my players to be able to remove rust from an object based on collisions from another object such as a wire brush. Since it's a VR game, performance is key. I've ...
-1
votes
0answers
35 views

How Know my license unity?

How I change unity pro to Standard ? I don not know my unity version so How know I have standard or plus or pro?
1
vote
1answer
16 views

Spine + MonoGame > viewMatrix / camera offset

we switched from frame by frame animations to Spine (this animation software). The issue I am facing now, that it am unable to fit it in our coordinate system. (simple 2D game) I guess there is an ...
1
vote
1answer
19 views

Lerp UI Color outside update method?

I'm able to Lerp the color of a UI panel within the Update method. However I'd like to trigger behavior a single time when needed. If I put it in a method and call it it only changes for a brief time ...
2
votes
1answer
28 views

Do Gradle 'implementation' replace Unity Jar Resolver dependencies?

I have a project with several *Dependencies.xml files which the Unity Jar Resolver resolves fetching the .aar files and storing them on Plugins/Android. When ...
2
votes
1answer
19 views
1
vote
1answer
57 views

What happens to my already-published game when I upgrade to Unity Pro?

I made a game with Unity's Standard liscense, and published it (version 1.0) on Google Play. If I buy a Unity Pro license can I publish an update to my game (version 2.0) with it on Google Play, or ...
3
votes
2answers
66 views

When to stop taking items from ever-growing queue and start processing them?

I am developing a fast-paced multiplayer shooting game and following instructions from this source http://www.gabrielgambetta.com/entity-interpolation.html. In the article it says that: several ...
3
votes
0answers
33 views

How to move a portion of bezier/spline curve along its complete bezier/spline curve?

Based on the image below, I have a curve (orange) which is a bezier sub-curve of an original curve (longer black curve). The original curve consists of a number of cubic bezier curves joined together. ...
1
vote
0answers
24 views

how to release unity webgl memory from asset bundle

I have stuck in a weird problem, in my Webgl project i am loading asset bundle frequently which is working fine but after unloading the asset bundle the memory is still not releasing. I am using ...
2
votes
1answer
71 views

RTS game: How to handle disconnects in a fully connected peer to peer architecture?

I'm currently working on a game in which I am considering implementing a networking architecture as described in this article: http://www.gamasutra.com/view/feature/131503/...
2
votes
0answers
14 views

Unity - kinematic rigidbody character calling OnCollisionEnter and OnCollsionExit on every frame for specific collisions

I'm encountering an issue with my character collider behavior. I have several elements that are relevant to this issue: a "character" gameobject (capsule mesh), that is assigned with a kinematic ...
2
votes
0answers
26 views

How can I integrate someone well into my project? [closed]

I am working alone, since over one year on a decent sized project... to speed up things i wanted to incorporate some friends into development, unfortunately i never did something like this before and ...
1
vote
0answers
18 views

glBindVertexArray very occasionally causes crash

I'm writing a game in an engine of my own design. Very occasionally, and without much cause, when I come to render the post processing result to a quad, the glBindVertexArrays crashes. It actually ...
1
vote
0answers
13 views

Problem with Animating on local position Unity

Currently, I am having a Cube that needs to be animated to roll on its edge. Using unity built-in animation feature, I created 4 animations (RotateUp, RotateDown, RotateLeft, RotateRight). At the end ...
0
votes
0answers
29 views

What is best way to create interface movement animations

I wonder what is the best way to create interface animations, like moving up , jumping, swinging ... etc or glowing button on libGDX library?
2
votes
2answers
113 views

C++ create array of multiple types

I tried to create an array Entity[] with elements Human and Zomby. ...
0
votes
0answers
27 views

2D AABB Swept Collision Algorithm Premature Collision

I've been following this pseudo code for my implementation of 2D AABB Swept Collision: ...
1
vote
0answers
27 views

How to add only 1 value in a list in the Update function when a GameObject is active for many frames

In my C# script, I get the active gameobjects during play mode. Those gameObjects that are active are: 1- First, I get the ones that the application has selected randomly 2- and then after the first ...
1
vote
2answers
60 views

How to have an object follow the mouse, even if not clicked in Unity?

I have this object. I want to click on it and drag it around. Also if I click anywhere on the screen, I want the object to move but keep the distance. In the script below I made the object follow the ...
0
votes
0answers
27 views

SteamVR Unity Hands Acting Weird and Seated Play

My goal is to make it so that it does not matter if the player is sitting down or not and where it does not matter where the position of the person in real life. For VR. I'm using Unity's built in IK ...
0
votes
0answers
8 views

Unity only projectiles shot by host visible to all players

I am currently making a fps multiplayer game, i have successfully made it so that multiple players can join and that they can see each other moving around. However there is a problem with the shooting....
2
votes
1answer
69 views

Which Pathfinding Algorithm is Best For My Case?

I'm creating a top-down space shooter game where there is no real "map" per say since there is no real terrain, but there are obstacles in the form of asteroids, other ships and a few circular ...
0
votes
1answer
32 views

Can a .exe file ported from a program like NW.js or Electron be put console stores?

I'm early in development working on a game in HTML5/JavaScript canvas, and I wondering if porting the game with some HTML/JS to .EXE converter would allowed it to be posted on consoles? I think it ...
0
votes
0answers
24 views

Font formats in video games [closed]

I'm making a research about using fonts in video games. Could you, please, help me and share your experience. What are possible font formats that are used in games? What are their technical ...
1
vote
0answers
11 views

Gbuffer layout for specular component

I'm looking for optimization of the G-Buffer. The major issue is that I keep full RGB specular color + shininess parameter in Alpha channel. I saw that modern games and engines keep only specular ...
0
votes
1answer
12 views

Unity SceneView Positionning object with mouse position in Editor script

I would like to create an editor tool who can change the position of an object in the scene view into other object in the world, based on mouse position, like in the picture bellow (the red pyramid is ...
0
votes
1answer
18 views

Vertices in index buffer not rendered

I'm beginning with the 3D rendering in Monogame and i'm facing not a real issue because i already find a way to bypass it but more of a question. I'm rendering a simple cube with 8 vertices like that:...
-1
votes
0answers
24 views

Why does not restart level when Enter from main menu to this level [closed]

When I am inn level 1 and get 1000 score so go to main_level and again comeback to level1 so level1 is not restart and it continue so I see 1000 Score while it must be 0 score what is happen? This ...
0
votes
1answer
43 views

Why doesn't this weaponpickup script work properly?

I'm making an FPS game. My guns are disabled at the start. When I use this script to pick up and hold one weapon at a time, requiring that you click J to drop it, it simply doesnt work! There are ...
0
votes
1answer
29 views

How to change the mesh of the character in UE4?

I made a Bellsprout mesh in Blender, exported it as an FBX file, and imported it into UE4. I can insert it in the stage without problem, but I would like to use this Bellsprout mesh to replace the ...
0
votes
0answers
7 views

Full-screen window hangs when debug break or crash (Windows/GLFW/Cocos2D)

I run into an issue if my game application becomes unresponsive when running in fullscreen on Windows. This mostly applies when I want to use breakpoints in Visual Studio, however if the application ...
0
votes
1answer
33 views

Make health bar follow the player not the camera

I wrote a script to create small bars of life & mana on top of the character. So far it's following him and everything ok, but the problem is that it has a delay, for example the player arrives ...
1
vote
1answer
15 views

Unity is Creating Black Boxes when I look around

Please help me with this issue. I believe it came about after I finished tweaking post processing behavior in a minor way. If anyone has any idea please share it. I tried to rebake lighting on both ...
0
votes
1answer
20 views

Model turning 2d when it's parented

I'm importing arms from blender for my first person controller but when I make the player the Arms' parent it turns 2d. I have no idea why this is happening so if anyone could help it would be very ...
0
votes
0answers
21 views

Orientation is off when nearing 90 degrees rotation

Context: I am using Vive Trackers to track the head of a user. It is not a Vive headset and I am restricted to the TrackingUniverseRawAndUncalibrated, which only guarantees that the Y axis will be UP. ...
0
votes
0answers
26 views

How would I create a shadowy “Fog of War” effect in Game Maker Studio 2?

You know if you ever played "StarCraft," as you explore the map it's dark until you go to that area. I am trying to replicate this effect in Gamemaker studio 2. I want to create a shadowed area ...
-1
votes
1answer
32 views

Looping through children in a foreach loop

I have a gameobject with a bunch of empty gameobjects as children that I want to use as spawn positions. I want to loop through each of these positions and have a certain amount of probability that ...
0
votes
1answer
24 views

Finding translation component of a 4x4 matrix inverse

I have 4x4 matrix (A) (maya softw): ...
1
vote
1answer
18 views

Activate object that have button component?

I'm trying to activate the array object that have button component. ...
0
votes
0answers
25 views

How could the DOS Quake 1's pixelated look be achived with openGL, for example: Limiting the Colors to 256? [duplicate]

I want to achive the DOS Quake 1's pixelated look and limit the displayed colors to 256 in my engine, but I don't know how to do that. And also, I'm using java. Here is the code of my Fragment shader:...
0
votes
2answers
45 views

Calculating the intersection of a fast moving circle and a line

Inside of my game, I am in need of a way to test the collision between a line segment and a fast-moving circle. I would say I need a line v capsule collision however the problem is I need the ...
-1
votes
0answers
19 views

Video ads in Unity

I'm creating a flappy bird type game by following this unity tutorial. I now want to integrate videos ads. Once the player dies, the user should have the option of watching a video ad and then ...
1
vote
0answers
70 views

c# bug invaders game: How do I replace the enemy with a different graphic when it gets hit?

well I have made progress on my game. I am able to draw my space ship and a an enemy (called "bug_one" in the code below) and move my bullet. When the bullet hits the enemy, it draws a collision bmp. ...
0
votes
0answers
13 views

Import multiple models in runtime into Unity3d scene and make an animation sequence out of it

So, I have multiple models of ply file formats on my phone. When my scene is running, I want to let users import multiple models into Resource folder and create an ...

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