All Questions

1
vote
1answer
19 views

button thumbnail slider effect unity3D

I am trying to make this effect for buttons. i.e the middle one is bigger and is selected. the buttons can be moved left or right by swapping with finger. Does anyone have any idea how to do it?
0
votes
1answer
50 views

can't make my unity character move

so I'm starting with Unity , I followed the john lemon tutorial , and I wanted to apply what I learn on a model on my own coming from blender. Everythings works , animation , rotation , but not ...
0
votes
0answers
8 views

How to organize the highlighting of a 3D object with which contact occurs?

I want to repeat a certain "Select (); - Deselect ();", as shown in the screenshot. Prompt with advice how to implement it or what you need to read to implement this feature. I tried to found ...
0
votes
1answer
51 views
1
vote
0answers
65 views

Why is my openGL rendering faster when I time it with GL_TIME_ELAPSED

I have some code that was rendering too slowly, as in there was a noticeable lag in when updating the screen in response to user input. I tried profiling the CPU side code, but that did not seem to be ...
0
votes
0answers
10 views

Instantiate spawning prefab with weird Z position [closed]

I'm using Instantiate to spawn a game object in unity 2d but it's spawning the prefab in a very low Z positon (-1228.963) so much so the main camera can't even capture it. I can confirm it is ...
0
votes
1answer
53 views

Possible patterns for Registering event listeners of game entities with an event queue

I'm trying to integrate the idea of an event queue with a game loop that creates entities and responds to input. Is it better practice to submit entity reaction functions to the queue during input ...
2
votes
1answer
36 views

How can I draw an animated vector field on a map?

I want to render an animated vector field map similar to this wind speed visualization. How can I do this?
0
votes
2answers
30 views

Custom FPS Controller in Unity 5.6.6f2 not letting me look up or down

Due to the FPS Controller seeming to be broken in Unity now, I started using a custom one by kinifi on GitHub. For some reason though I can't look up or down. I removed the Main Camera so it should of ...
0
votes
1answer
25 views

Non monobehaviour classes not working properly

I am trying to make a deck of cards in c# for use in Unity. But when i planned it I didn't think that 'Deck.cs' or 'Card.cs' would need to inherit from Monobehaviour. I have written 3 classes (one is ...
0
votes
2answers
28 views

Pathfinding with direction considerations

Consider the following road network. The car (orange) needs to get to the red circle. It drives on the right hand side of the road and is initially facing down. The shortest path is the blue one. But ...
2
votes
1answer
22 views

Tiling texture doesn't repeat, even though wrap mode is set to repeat

For some reason, my floor tiling (set to 100 x 100) only shows on one corner of the plane. Past that corner, it just stretches out to the sides and leaves the middle one solid colour: Here is how I'...
0
votes
1answer
20 views

The camera goes up and down when following a rolling sphere

I have this CameraController script attached to my camera, to follow a sphere that moves using WSAD. public class CameraController : MonoBehaviour { ...
1
vote
1answer
28 views

Texture with transparency not rendered correctly in LibGDX

The title might be a bit misleading but I'm having a hard time to explain the problem so I'll try with pictures: Same tree from opposite site: I'm trying to create a voxel game and at the moment I ...
-1
votes
1answer
19 views
0
votes
1answer
26 views

Transform bone absolute position to relative position

I'm working on adding IK to my engine and right now I'm implementing the FABRIK algorithm to give full support to more than three bones. The algorithm works by giving the joints positions, the start ...
0
votes
1answer
34 views

Ordering a List doesn´t work. - InvalidOperationException: Operation is not valid due to the current state of the object

I have this method. It´s for ordering actors and only displaying the ones which are in direct line of sight with the player. ...
0
votes
0answers
22 views

opengl shadow map peter panning effect

I am implementing the shadow map in opengl with opentk everything works fine except I have a peter panning effect that I can't solve it by changing the face culling to front then render to the depth ...
0
votes
0answers
17 views

Change text of bus destination sign at runtime

I have rigged a bus in blender and imported it into Unreal. Now I want to change the text of the destination sign at run time. How can i do this?
1
vote
1answer
47 views

Player doesn't move smoothly, when trying to follow position between cursor and player

When my player moves, moving the camera looks like the camera is teleporting to the player, and then after loading teleporting again. I want to make it move smoothly. When the camera is following the ...
0
votes
0answers
16 views

Where to store constantly changing game data such as duels data?

I'm making a discord bot which allows players to collect and duel cards. All the cards, players and other data is stored in MongoDB but where should I store duels data? Duels data will keep changing ...
0
votes
0answers
21 views

Why is my project overlapping being canceled / deactivated / unconfirmed?

I finally discovered out what the problem has been haunting me for some time, which made me ask these 3 questions: How to make overlap detection more accurate? Nonsense error in the overlap between ...
1
vote
0answers
16 views

Implementing a scrollable Panel in XNA/MonoGame

I am trying to create a scrolling Panel for my game. The code I've shown below works but there is a problem. I read Andrew's answer here and decided to implement the scrolling effect by using a ...
0
votes
1answer
33 views

Animation imported from Blender into Unity via FBX doesn't play?

I started building this model in Blender and gave it a simple animation that rotates the board about the axel. ...I exported it as FBX and imported it into Unity. I can see the animation is stored in ...
0
votes
0answers
62 views

something very strange in one of the collisions with OpenGL 3.3

As some of you know, I'm developing a game engine in C, and I came across a problem that left me kind of lost. When I was developing my collision system, I saw something very strange in one of the ...
0
votes
1answer
29 views

Unsupported API version on Spigot 1.14 snapshot

I'm (trying to) develop a plugin for Spigot Minecraft 1.14.2. I have tried putting both api-version: 1.14.2 and ...
0
votes
2answers
23 views

Destructible tiles in unity's tilemap

I'm creating a 2d game and I want to make it so that tiles are destructible whenever a projectile collides with a tile, the problem is I don't know how to get the tile that the projectile is colliding ...
0
votes
0answers
36 views

Unity Raycasting only hitting mesh colliders from particular directions

I have a game which involves clicking to select some objects. Each of the objects has a mesh collider attached to it so that objects can be clicked, handled by the following: ...
0
votes
0answers
30 views

What are some best resources to learn Game Development with OpenGL? [closed]

I want to learn Game Development with OpenGL but, I am unable to find some good resources I have tried learnopengl.com but, That was not I was looking for, is there anything except that?
0
votes
0answers
31 views

UNITY3 - How to destroy a clone of an effect attached to an object?

I want to use some particle effects into a bonus object that will be destroyed upon contact with the player object. This object as its name suggests will add a certain benefit for the player for a ...
0
votes
1answer
45 views

Why are there weird texture artifacts in baked light which don't appear with realtime light?

This is the comparison of the same scene, realtime light vs baked light. What's am I wrong ? EDIT: In particular, also texture are low quality (see image 2). Why ?
0
votes
0answers
34 views

Is learnopengl.com a Good Place to learn Game Development? [closed]

I am 13 years old C++ Programmer and I would Like to get into game development, I have made 5,6 games with Unity and Unreal Game engine, I started off learning OpenGL from learnopengl.com, is it a ...
1
vote
0answers
23 views

How to make effective permament rubble in a voxel game made in Unity3D?

I'm working on a semi-voxel game, and I already optimized the voxel structures' meshes by combining and chunking them. When I destroy a voxel, I spawn a low poly voxel fragment, with a rigidbody and ...
0
votes
1answer
23 views

Using Burst Compile attribute on methods

Can we use BurstCompile attribute without using any Jobs or ECS System in Unity? Is adding [BurstCompile] attribute on top of ...
0
votes
2answers
48 views

How to modularly call a script based on parameters within the script?

I am coding an interaction system in Unity that does things based on whether the player taps interaction, or holds interaction. Each object holds their own scripts of how a player can interact with ...
0
votes
1answer
17 views

Unity - Top Down Perspective Camera to Orthographic size

I have a perspective camera with an fov of 60. It looks at an object from top view with a rotation(90, 0, 0) and position (0, 50, 0) The user has the option to change the camera to orthographic view ...
1
vote
3answers
127 views

How can I create procedurally placed points in an infinite world?

My issue is that I need to create consistently placed points in an open world. This means that optimally, I would have some function that takes an area as an input and outputs all the points that ...
0
votes
0answers
17 views

How to spawn objects and control the content in each spawn

I'm using unreal engine and would like to spawn multiple actors and control the text in each spawned actor. How can this be achieved in unreal engine?
1
vote
1answer
20 views

How can I fix my project after upgrading to Unity 2019 / .NET 4.x?

My Unity version was about a year out of date. After upgrading it to Unity 2019.1.5f1 through the Unity Hub, my project started throwing hundreds of errors. The most prominent one seemed to be: ...
0
votes
1answer
18 views

Why can I not open the desktop and core folders in libGDX?

I think the problem is caused beacuse I have two JDK's. One dedicated one and another integrated from Android Studio. Before, when I start the bulid it gave me a warning: ...
0
votes
0answers
12 views

Substance Painter Reset 2D View?

I have been working through the 2D view to apply textures and such then for some reason the camera just spazzed out and zoomed out alot and the F key only seems to reset the 3D View. How would I go ...
3
votes
0answers
79 views

Coding Relationships in Games [closed]

I'm interested in researching coding techniques for coding relationships in games. I'm trying to look for resources, but haven't really come across anything yet. More specifically, in games where ...
0
votes
0answers
19 views
1
vote
0answers
9 views

Unity Particle Systems from AssetBundle not rendered properly

Background I'm developing a (mobile) game that makes use of particle systems to display blood splashing. The particles are - like most assets (characters and whatnot) - world based which means there ...
0
votes
0answers
20 views

Game crashes after ad (iOS / Unity / UnityAds / AdMob mediation)

I ask for your help.. I have a crash after rewarded video ads (Thread 1: signal SIGABRT): ...
3
votes
1answer
137 views

Why can we use planes and military vehicles, but not other things?

Something sounds a little odd. It seems to me the status quo that if I wanted to put a real car or motorcycle into a video game, say a Toyota or a Ferrari, everyone would say that the default position ...
1
vote
1answer
28 views

Unity: Edge of quad is dark. How do I avoid this?

I have four quads together like this These are just the default Unity quad from create\3d object\quad the texture is white with grey borders on two sides and a black border on other two sides.. ...
1
vote
1answer
64 views

How to hide objects behind an invisible plane?

I am using Unity 2019.1.4f1 (personal) in regular 3D mode. I want to make a material for a plane that will cause everything behind that plane to be invisible. I want a character who steps through a ...
0
votes
0answers
46 views

Game area where I can not click?

I created a project based on the Top Down Example. What is happening is that there is an area just above my character where I can not click. Image showing location where the mouse is and soon after, ...

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