Questions tagged [zbrush]

ZBrush is a digital sculpting tool used to create high-resolution 3D models.

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Are there any distinct advantages to the ZBrush proprietary formats?

I apologize if this is off-topic here, but this is the best match I could find on Stack Exchange and I feel I can get some objective analyses. So, I'm a long time Blender user and a major FOSS ...
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How can I move the Floor in ZBrush?

I built a character is ZBrush, added some subtools and extracts and realized I have to move the angle 'cause he is "falling". Is it possible to move him and all subtools around him at once (...
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How to export character from Zbrush to Blender?

Zbrush displays only 1 format (zpr), which Blender doesn’t accept((
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How do I continue a smooth stroke around a corner in zBrush?

I have been trying to create a series of smooth lines down the outside of a bell shape, around the lip, and then back up the inside. The problem is that I can't seem to accomplish this in a single ...
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Workflow to have character look like : Tokyo ghoul:re [Call to exist]

I am looking into a lot of different software and now that I got my head around most of them, I was asking mysel if someone knew what has been used to create the characters in the game I mentionned. ...
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2k views

How can I increase the resolution of a low-polygon model in ZBrush?

I have a low-polygon model of a character used in an old game, and I would like to improve it into a high resolution one, with more details, for a more recent game. What process should I follow to ...
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378 views

Does ZBrush's ZRemesher set it apart from other software for game models?

I'm trying to figure out the most efficient way to model game assets as an indie developer. From what I can tell, sculpting is much quicker than manual polygonal modelling for things like characters. ...
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934 views

How to merge fiber subtools in Zbrush

I just started learning Zbrush. While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
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How do you lock the camera down in ZBrush?

I'm trying to sculpt a tileable mesh on a flatplane and I keep inadvertently moving the camera when I go off canvas. Is there a way to lock the camera in place?