Questions tagged [zbrush]

ZBrush is a digital sculpting tool used to create high-resolution 3D models.

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How do I continue a smooth stroke around a corner in zBrush?

I have been trying to create a series of smooth lines down the outside of a bell shape, around the lip, and then back up the inside. The problem is that I can't seem to accomplish this in a single ...
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How can I split a tool based on the original objects in Zbrush?

Let's say I export an obj from Blender that contains 4 different objects. In this case I have some railroad tracks, so I have ties, rails, rivets, and fishplates. In ZBrush I would like to be able to ...
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27 views

Workflow to have character look like : Tokyo ghoul:re [Call to exist]

I am looking into a lot of different software and now that I got my head around most of them, I was asking mysel if someone knew what has been used to create the characters in the game I mentionned. ...
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ZBrush - Can you subdivide ZSpheres

...or insert a new one inbetween two of them? I need to add an extra ZSphere and don't want to have to delete the ones I have and start over. Also, is there a way of re-parenting/joining them? If I ...
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401 views

How can I increase the resolution of a low-polygon model in ZBrush?

I have a low-polygon model of a character used in an old game, and I would like to improve it into a high resolution one, with more details, for a more recent game. What process should I follow to ...
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229 views

Does ZBrush's ZRemesher set it apart from other software for game models?

I'm trying to figure out the most efficient way to model game assets as an indie developer. From what I can tell, sculpting is much quicker than manual polygonal modelling for things like characters. ...
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1answer
763 views

How to merge fiber subtools in Zbrush

I just started learning Zbrush. While using Fibermesh, I notice that the "fiber" subtools are different from the normal ones. For example, they can be exported as curves, and BPR renders them ...
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2k views

How do you lock the camera down in ZBrush?

I'm trying to sculpt a tileable mesh on a flatplane and I keep inadvertently moving the camera when I go off canvas. Is there a way to lock the camera in place?