Questions tagged [xna-content-pipeline]

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Has anyone got the Krypton Lighting Engine working in MonoGame for Windows 8?

I've converted the core of the Krypton Lighting Engine so that it's compatible with Windows 8. The trouble I'm having when actually using it is that it can't load the ...
Steve Dunn's user avatar
1 vote
1 answer
190 views

How to add a animation to myPlayer

I'm currently making a shoot em up in monogame. I want to add just one animation to my object. No commands or transitions between animations for different actions: just an object swapping between ...
Guest1234's user avatar
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Load/generate new resources on start up in MonoGame

I've a question about loading resources at the beginning of my game written in MonoGame. I've several spritesheets which I'm loading at the beginning of the game. This take about 5-10 seconds on my ...
Yheeky's user avatar
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Built in windows font wont load correctly in MonoGame

I am currently attempting to load this font in the MonoGame pipeline: I set the .spriteFont file to this: <?xml version="1.0" encoding="utf-8"?> ...
Qapples's user avatar
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XNA maximum VertexBuffer size exception

I am trying to build content(a text file contains list of triangles vertices) for an XNA application through a custom pipeline importer. It works ok. But when number of triangles gets near 1m(in this ...
ali's user avatar
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1 vote
0 answers
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Export into several files with custom XNA content pipeline?

In order to implement a basic Ubershader (a shader which is compiled numerous times with different directives (defines)) I wrote a custom shader processor in XNA. My processor outputs a dictionarry ...
cubrman's user avatar
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1 vote
0 answers
335 views

SpriteFont not found in Nuclex Framework

I am using MonoGame to port my XNA Windows Phone app to iPhone. All is well, except that my fonts look distorted/smudged on the iPhone. Turns out this is due to the way that MonoGame builds the ...
user26471's user avatar
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XNA games C# application executable work on one win7 not the other one

Our company wrote a game in XNA studio 4 almost ten years ago. we try to reinstall it in win7 with only the executable. Both installed XNA Game Studio 4.0. Below is the environments parameter I can ...
sandy's user avatar
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monogame - how do I distribute a lib / package with content?

I wrote a UI lib for a monogame hobby project I'm working on, and I want to distribute the UI code / lib as open source for others to enjoy. My question is - what do I do with all the content that ...
Ronen Ness's user avatar
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0 answers
118 views

XNA speed up content compile with multiple content projects: what to do when two assets reference the same sader file?

Right now our content is being compiled over the course of 10 minutes. Given that we literary have no content yet, it is a huge timebomb waiting to explode once we start ading it. As we build the game ...
cubrman's user avatar
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