Questions tagged [xamarin]

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votes
1answer
96 views

Creating a letterbox screen for Android devices

I want that the screen looks the same on every Android device without distorting the sprites. One player should not see more of the map than another player just because they have a bigger screen or ...
1
vote
2answers
144 views

How can I store in-game money so that nobody can manipulate the amount?

People get coins for completed tasks(for example completing a level) in my game. In addition, they can purchase coins(they need to pay for that with real money) in the app store. With these coins, ...
0
votes
1answer
26 views

Event when nodes overlap, but not collide

I am trying to implement a scenario where a dynamic object (a node that implements RigidBody2D and defines BodyType2D.Dynamic) "...
0
votes
2answers
351 views

Is there a way to force a resolution on Android when using Monogame?

I think I looked everywhere but I couldn't find a way. My phone has a native resolution of 1920x1080 and I would like to run my game at 1280x720. I tried by changing PreferredBackBufferWidth and ...
1
vote
0answers
161 views

Black border all around simulation / viewport in iOS using Xamarin + CocosSharp

I'm just getting started with Xamarin and CocosSharp so it's possible I've missed something basic here.. but whatever it is I can't seem to figure it out. I'm trying to get my app/game to be ...
1
vote
0answers
618 views

Mobile game without game engine [closed]

I am planning on making a 2D mobile game for iOS and Android. It will have animations (including some simple flash/light and particle effects, like in Candy Crush), but the only physics the game will ...
1
vote
0answers
138 views

Monogame 3.3 SoundEffect play Freezes

After using Monogame 3.3 with Xamarin Android, SoundEffect.Play method freezes the game. I try to convert wav files 8bit mono, 16bit mono no changes. This error on Samsung T101 android 4.0.3 but ...
1
vote
1answer
61 views

Porting WP8 to IOS GraphicsDevice Error (Monogame/Xamarin)

I seem to be having a problem porting to IOS. I have my game working on WP8 and Android with any major issues but when trying to run on iPhone I seem to get an error when initialising the ...
0
votes
2answers
1k views

Saving Scores on iOS and Android Devices using MonoGame

Quick question, what is the best way to save a game score in a mobile device (iOS and Android) using MonoGame (example would be a Flappy Bird score). You can also list ways and approaches of saving ...
1
vote
2answers
178 views

Vertex Skinning Looks Messy on Real Android Device using Monodroid

I have no problem doing the "vertex skinning" for three-dimensional animation. All goes well when using the emulator (and genymotion). However, when run on a real device (such as Samsung and Lenovo) ...
1
vote
1answer
4k views

Loading a stream/asset on Android MonoGame without ContentManager

In the game I am developing, I have created a serializable class that generates a .map file for saving and loading levels. In XNA, this works great using the following code: ...