As of May 31, 2023, we have updated our Code of Conduct.

Questions tagged [world-editor]

The tag has no usage guidance.

Filter by
Sorted by
Tagged with
0 votes
1 answer
103 views

What is the best way to store unique data for tile types?

To store specific data unique to each tile type, what is the best way to do this? Say a tile has an ID corresponding to data concerning its name, block strength, texture, health, etc; how could this ...
DAG3223's user avatar
0 votes
1 answer
82 views

What kind/type was the 3D terrain editor of Warcraft 3's World Editor? How it worked? [closed]

Warcraft III (WC3) had a lovely map editor that allowed for a whole lot of stuff, yes (this was the best result I could squeeze out of Google), but what to me stood out the most and what I played with ...
tomsseisums's user avatar
  • 3,346
0 votes
0 answers
13 views

Highlighting all items inside a volume in editor view

I want to highlight all items inside of an area in editor view like the picture below. I'm writing a procedural generator and want to show where the user is going to draw. I could do this in a post ...
user2927848's user avatar
0 votes
0 answers
49 views

How to see the surface arc in Unity?

How to see the surface arc in Unity? There is the tutorial and in this tutorial we can see the arc in editor: While I can not see it. I checked that all my gizmos are enabled. How can I enable the ...
some1 here's user avatar
0 votes
0 answers
307 views

Terrain deformation via mouse in real time using OpenGL

The main problem I’m facing is how I can, given a spot on a terrain mesh (x and z coordinates) change the mesh so that the surrounding points also change height but will be less affected. What’s ...
Elijah Villarmia's user avatar
0 votes
1 answer
66 views

How can I add an in-game level editor?

I have 200 prefabs and a scene with an infinite flat plane. I want to allow user to edit the scene - add, remove, rotate, place that prefabs and save/load resulting "scene" in some custom format. ...
Blender's user avatar
  • 101
0 votes
2 answers
80 views

Average points per second in a world editing game

I am making an online single-player game (open beta here) with a huge emphasis on content creation and world design (sort of like Super Mario Maker or Little Big Planet but more designed for adventure ...
IndigoFenix's user avatar
1 vote
1 answer
1k views

Use heightmaps or direct vertex manipulation for runtime terrain editing in UE4?

I am creating a terrain editor and creator for in our game, in which we should be able to create hills and dales, create different shapes(forms) in the terrain etc. I came up with 2 approaches on ...
user avatar
7 votes
6 answers
4k views

How can I speed up slow loading of big levels?

I created a level loader that loads levels saved in an XML format. This means I am using an XML parser to read the levels. It works, but slightly bigger levels take too long to load. So now I am ...
user avatar
1 vote
0 answers
412 views

Creating 2D worldbuilding games like Terraria or Starbound in frameworks like PhaserJS or PixiJS? [closed]

Frameworks like Phaser or Pixi support tilemaps, but I'm curious if that is already enough to get a map where the player can change everything that he wishes. I'm also not sure if browsers would be ...
user96078's user avatar
7 votes
2 answers
7k views

How to make a map (game world) based on a real world place or city?

As a disclaimer before my real question, I have little experience in game development, only basic Unity knowledge. I noticed a lot of games are based on real world places and cities, for example GTA ...
Kevin's user avatar
  • 171
0 votes
1 answer
3k views

2d canvas representation in c++ code

I would like to create a basic 2d graphics program to do very simple editing of in game assets. My question, starting out how could I represent the canvas? Let's say I know i'll need a canvas ...
steffan's user avatar
2 votes
1 answer
491 views

Alternative to world/terrain editing with jmonkey

I have been studying Java for almost a year and have been trying to develop a game using jMonkey. I have tried Unity before but since I only know Java I decided to go with jMonkey. My problem is that ...
Johan's user avatar
  • 121
4 votes
2 answers
5k views

C++ property system interface for game editors (reflection system)

I have designed an reusable game engine for an project, and their functionality is like this: Is a completely scripted game engine instead of the usual scripting languages as Lua or Python, this uses ...
Cristopher Sosa's user avatar
2 votes
2 answers
5k views

What tools/software are used to make the environments/levels/maps in games? [closed]

This question has probably been answered before but I've not been able to find the answer, since I'm not able to frame the question with brevity. So the whole question is :- The worlds/levels that ...
Siddharth Kumar's user avatar
2 votes
1 answer
4k views

What can i use as a 3d Tile map editor? [closed]

I need to make grid based levels with 3d models for a dungeon crawler ( as a recent example Legend of Grimrock), but i need to have several layers and place entities with properties and position, ...
alfa64's user avatar
  • 121
2 votes
1 answer
1k views

Data structures for a 2D multi-layered and multi-region map?

I am working on a 2D world editor and a world format subsequently. If I were to handle the game "world" being created just as a layered set of structures, either in top or side views, it would be ...
Grimshaw's user avatar
  • 3,101