Questions tagged [windows]

Topics about games made for Microsoft Windows products.

Filter by
Sorted by
Tagged with
0
votes
1answer
118 views

How to access the players XBOX account from your Windows 10 game app?

We want to release a game that was previously an Android game for Windows 10 (Store / Desktop). Could you tell me how we can access the players XBOX account, see his friends and compare their scores? ...
6
votes
1answer
535 views

How should I construct a Facebook Login Flow for a server-less Windows App in Unity?

I am game programmer with limited web experience that was tasked to figure out how to make our game interact with Facebook. We are building a Unity Windows standalone app (maybe MacIntosh later), and ...
1
vote
1answer
173 views

OpenGL Applications Bring computer to halt

Whenever I run any application that utilizes the OpenGL interface, my entire computer comes to a halt, but it doesn't do this when it utilizes the DirectX interface. I run both Linux (Ubuntu 15.10) ...
0
votes
1answer
439 views

MinGW Windows Cross-Compile Error

While I was developing my game on Linux (I'm using an ARM system), I decided that I want to cross-compile it to Windows. Yet, I get an error while I try to link Allegro (version 4.2) to the compiler. ...
-2
votes
2answers
1k views

C++ Multi-Platform (Windows, Linux, Android) OpenGL(ES) Solutions or Tutorials? [closed]

I'm sorry if this has been asked recently and I'm not Googling it right, but I've been digging all week for something. I've got a game prototype I made in Unity, and I have some decent experience ...
1
vote
2answers
264 views

What's the reasoning behind using “redistributable” packages?

On Windows, many if not all games require some DirectX package and some VC++ runtime. Others also need OpenAL, wmfaredist, nvidia physx, windows live and probably others. I'm trying to figure out why ...
0
votes
1answer
925 views

Gamepad default trigger identification in Windows

I'm currently writing an interface driver for my Moga Power Pro controller on Windows. I'd like to release it for others to use, but first I have some questions on expected default mappings for the ...
4
votes
1answer
761 views

Where do you put the game window in fullscreen mode?

My game, like most games, supports running in fullscreen exclusive mode. And I'd like to give my players the choice of which monitor the game will display on. In order to prevent the player from ...
2
votes
1answer
271 views

How can I get direction or link of file in computer

I want to import an .obj file in my Engine or open some files : To do that I write a link or direction of that file in my computer. Like this ...
1
vote
0answers
3k views

LNK2019 unresolved external symbol __imp_ glDrawArrays@12 referenced in function _main [closed]

I try this code from tutorial for learn Modern OpenGL in Visual Studio 2015: http://www.opengl-tutorial.org/beginners-tutorials/tutorial-2-the-first-triangle/ With GLUT (from other tutorial), it ...
1
vote
1answer
277 views

How can I ensure a Unity game continues to run in RAM, even if the disk it loaded from is removed?

I'd like to make a game with Unity, put the build with all the data on a USB key, plug it in another Windows computer, and run the game from the USB drive, then remove the USB drive, but keep the game ...
2
votes
1answer
497 views

In Unity, how can I register a custom file type that is always opened with my game?

I want my players to be able to create their own scenes as custom levels, save them as files (say custom1.gamelevel), and open them directly in my game program by ...
2
votes
1answer
386 views

Java LWJGL Windows 10 native files

Hello I made a simple game and I want to share it to my friend but he cant run it. I'm assuming it's because he has windows 10 and the LWJGL 2 native files don't support that (I've asumed that based ...
3
votes
1answer
535 views

Separating rendering from HWND

I'm considering separating my game simulation from the message loop. It seems odd to me to have other systems tied directly to the window in which my game is running. Most examples I see are ...
15
votes
2answers
15k views

How to avoid ghosting when pressing multiple keys?

I am working on a 2d side-scrolling pc game that uses SFML game library. The problem that I am not able to solve is that in many keyboards combination of three or more keys (like w + d + k) is not ...
2
votes
2answers
6k views

How to compile with OpenGL ES on Windows?

I downloaded OpenGL ES 3.1 sdk here. But when I tried to run (or compile and run) the executable in "samples" directory, I got the following message: The program can't start because libGLESv2.dll ...
32
votes
7answers
8k views

Is there a practical reason for saving game data in %UserProfile%\Documents instead of %AppData%?

My documents folder is flooded with subfolders of various games, including those of some very recent AAA titles. As a professional application developer with no experience in the gaming industry this ...
4
votes
1answer
2k views

Compile cocos2d-x Windows games without Visual Studio

I want to use cocos2d-x to make a Windows game. I used the cocos console: cocos compile -p WIN32 And apparently it needs Visual Studio. Is there an alternative ...
3
votes
1answer
2k views

How do I make games that interact with desktop windows?

I want to know how games like desktop pet games like Sheep work, so I can make my own: In this game, the creatures are being rendered directly to the desktop or over top other windows. How do they ...
0
votes
1answer
3k views

Zooming In SDL 2.0

I'm currently working on a project in which I render pictures raw. That is I use simple IMG_LoadTexture(), SDL_RenderCopy(). I want the program to be able to zoom in/out and textures to be scaled to ...
1
vote
1answer
446 views

Implementing a modal dialog from scratch with C++

Right now I'm implementing my modal dialogs in windows with a separate message loop after popping up the dialog. This straightforward an approach won't work with other systems that don't have message ...
5
votes
2answers
603 views

Touch taps only on very short flicks on Win7 with Monogame

I have an application on win7 which needs to support touch and mouse input using monogame. But reading touch taps proves to be a very hard thing. The TouchPanel is initialized like this: ...
2
votes
1answer
372 views

Screen tearing in emulator

I'm trying to make a game boy emulator, and I'm using Windows for the graphics (StretchDIBits). I'm getting screen tearing like this. I tried enabling vsync in ...
3
votes
0answers
470 views

hosting a windows game on a linux server [closed]

there! I am currently working on a game on Unreal 4, and although im still in early production(barely any code written, mostly visual assets at this point), i want to ask this now, so that i know how ...
2
votes
1answer
6k views

Where are the files UnityEngine.dll and UnityEditor.dll located on a Windows filesystem?

Visual Studio can't find the UnityX.dll files after I copied my assets folder from one computer to another. Where can I find these .DLLs? UnityEditor.dll UnityEditor.iOS.Extensions.XCode.dll ...
0
votes
1answer
233 views

Circle Depth Penetration

I'm resolving some collision between circles and I keep getting this problem. Note: The rectangles are perfect squares fitting the circles so when I type rect.Width I mean the radius of the circle. ...
1
vote
2answers
639 views

Why does the 3D window go blank on resuming from sleep/lock?

I have a 3d window hosted inside a WPF program. This is written in C#, using SlimDX. It uses a D3DImage subclass to support dx10 & dx11 rendertargets, like this site recommends: http://jmorrill....
0
votes
2answers
691 views

Native vs Desktop Resolution

I have code set up that finds the native resolution of a monitor and uses that to determine the resolution for (DirectX exclusive) fullscreen mode, using SetupAPI: ...
1
vote
0answers
70 views

ThreadAffinity being changed by OpenGL / ChoosePixelFormat

If I change thread affinity and then create the window used in my OpenGL game it changes the thread affinity to something else. I tracked down the exact API call (...
0
votes
1answer
788 views

3ds Max Skeleton Import into Unreal Engine Fail

I tried following the "Introduction to UE4 Animation and Rigging Tools" tutorial with maya but I dislike maya and don't under stand it so I tried importing the skeleton from the "3rd Person Game with ...
1
vote
2answers
1k views

Are SDL games trivially portable from Linux to Windows?

I have a small game made with SDL2 and I want to port it to Windows. Would I hav eto write a lot of #ifdefs to port it or will the very same code work on Windows ...
1
vote
1answer
268 views

What is the highest quality way to render warped text on Windows?

I need to render highly readable text, on par with DirectWrite+Cleartype+Truetype. The Cleartype system uses sub-pixel anti-aliasing. DirectWrite takes things a step further and moves letters around ...
3
votes
1answer
435 views

Why does glBindVertexArray sometimes fail (but mostly not)?

Quick outline: Test program that loads and displays big (3k x 4k) 16bit gray scale images (ca. 32MB). Using modern OpenGL (eg. 3.3 or so) with shaders VBOs VAOs etc. Running on Windows with OpenTK (...
1
vote
1answer
418 views

Unity3D - Cancel a build process (Windows, Unity 5)

I accidently pressed build for iOS and just realized that it might take a few hours to build the project. I tried to kill the unity process in the task manager, but on next start up unity instantly ...
1
vote
1answer
992 views

Cocos2D-JS Windows App in fullscreen mode (Win32)

I've been looking for a way to make my Cocos2D-JS app go into fullscreen mode, but there doesn't seem to be much documentation on Cocos2D-JS (or Cocos2D-x-js as some seem to call it.) This app is to ...
0
votes
1answer
516 views

SFML - How do I create an OpenGL context before showing the window?

I want to create an OpenGL context to initialize some assets before actually showing the window with SFML. How can I do this?
5
votes
4answers
3k views

How can I implement a real-time game loop in a text-based game?

I am trying to make a short text game with c++ to help me learn the language. I have made a version that basically displays texts, waits for an input, once the input is received it displays text, and ...
0
votes
0answers
187 views

Farseer physics engine: save world simulation and load at a later time

I have created a windows desktop game using monogame and the Farseer Physics engine (FPE 3.5). In this game I would like to the user to be able to save the game and continue at a later time. When I ...
3
votes
3answers
2k views

Problem getting mouse events while keys held down in SDL2

I'm attempting to write input capturing code using SDL2 on Windows. However, I'm running into a problem. Whenever a key is held down, the SDL event queue has no mouse movement, nor will the mouse ...
2
votes
2answers
2k views

Where to save game data?

For my game, I'm currently considering where I should save the player's information (configuration files, state saves, player generated content). 'Where' refers to the physical location on disk. I ...
4
votes
2answers
1k views

Bevel outline algorithm in 2D

I'm writing a program that creates animated blobs in 2D, to simulate cells. In order to beautify these objects, I'd like to give them a 3D look by adding a bevel-effect. How can this be achieved? ...
10
votes
3answers
9k views

Accessing DualShock 4 motion sensor in Windows (ideally Unity)

I'm trying to use a DualShock 4's IMU as a motion controller in Unity, under Windows 7. So far I've tried: DS4Windows (1.5.11): reads motion sensor data, but does not expose them to Unity as axes ...
0
votes
2answers
3k views

wglCreateContextAttribsARB is undefined

I've just downloaded the latest headers from the OpenGL registry and included them in my project. I am attempting to create an OpenGL 3+ context. Every tutorial/resource has used ...
1
vote
3answers
1k views

How can I run a shader over the entire screen without interfering with other running programs?

How can I run a shader over the entire screen without interfering with other running programs? Specifically, I'd like to adjust the screen output with usability tweaks for my severely colorblind ...
1
vote
1answer
173 views

TypeLoadException when running a Monogame Windows Phone 8 game

Using Monogame, I'm trying to port a game to Windows Phone 8, but I'm having issues getting a basic example to run. When I create a basic Mono project and run it on my phone (to check everything's OK)...
2
votes
1answer
255 views

Use of SpriteFonts without installing on host machine

I am working on a Windows game for my university project. In this project I am using a custom TrueType font which is not installed on any university computers. For submission my game is required to ...
-1
votes
1answer
306 views

MVP Matrix * Vector3 = Black Screen? [closed]

I'm relatively new to computer graphics so please take it easy. I created a ModelViewProjection Matrix and I sent it to my shader: ...
2
votes
1answer
379 views

Saving Game Data In Windows Store App

I am creating a windows store game using unity . I want to save the current high score data . I most probably use StreamReader / StreamWriter for saving data but when i build the executable for ...
2
votes
1answer
797 views

SetRenderTarget(null) clearing previous draw calls

I'm not sure if everything's working as it should be or whether I'm just not doing something properly, but I couldn't find anything that discussed this so I thought I'd ask here. I'm using Monogame 3....
4
votes
2answers
1k views

problem loading Collada DAE model using Assimp in OepnGL 4.4

I am loading a model in my OpenGL application using Assimp library like this : ...