Questions tagged [windows]

Topics about games made for Microsoft Windows products.

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votes
1answer
73 views

is if statements important or do I need them [closed]

Hey I was wandering I am needing some advice I am using #if expressions to execute my code and I was wandering if you have #if expressions is it really needing to use if statements in your c++ source ...
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1answer
102 views

Is there a way to duplicate the windows desktop zooming in SDL to make low res pixels look like stylyzed cartoon art?

When you hit the Win key and numpad plus key at the same time it opens the desktop magnifying glass and the effect of this on low res pixel art is to make it look like super cool stylized cartoon art. ...
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1answer
131 views

What is a Linker Map Address ()

I need to know how to execute a linker map address and use a draw method in xna 4.0 to for example in c# My subfolder has this in it textures models sounds ui scripts shaders linker map address <...
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1answer
659 views

System.Windows.Form.Control.FromHandle returns null for current window

I was following the book "XNA 4.0 Game Development By Example" and in the eighth chapter, the author adds windows form to an XNA game. I was following the book for a MonoGame project, but I get null ...
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2answers
537 views

If Windows 10 store games aren't crackable, why continue to publish on Steam?

I never heard that any of those games that are exclusively sold on the Windows 10 store have ever been cracked. But some games on Steam are cracked days after release, even with the protection of ...
1
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1answer
102 views

How can I port my Gear VR app (Java, OpenGL ES) to Unity?

I want to port my Gear VR app (created in Java using the official framework) to Unity, so I can also support Microsoft's new-ish VR headsets (not talking about the Hololens!). In my current app I'm ...
3
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1answer
166 views

How do you support different VR platforms?

I created an Android app for Gear VR in Java (using the GearVR framework) that I now want to port to Unity, so it can also be used for Microsoft's semi-new Mixed Reality headsets (for Windows; not ...
2
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1answer
679 views

How to handle Japanese on Windows and Linux using SDL_ttf and C++?

In SDL_ttf, there are a few functions provided that handles non-ASCII string literals, such as: TTF_RenderUNICODE_Solid ...
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0answers
225 views

Directory.EnumerateFiles hangs with disk pegged to 100%

I am having an issue that occurs seemingly at random with the following block of code. ...
3
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0answers
151 views

timing rendering to monitor screen update

I have an application with a very light rendering loop, taking a predictable and small time to execute. Right now, I have two solutions. The first solution uses Vsync: after a screen update, my ...
2
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1answer
197 views

Unity Shadow shows on my Android device but NOT my Windows Mobile device

Unity version: 2017.1.1f1 Problem: I'm using Directional Light. Shadow is not showing in my Windows Mobile device (Lumia 640 XL), but works fine when I run the exact same UWP project as PC (Local ...
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2answers
484 views

Can I build cross platform executables with Unity?

If I create a C# console application in Monodevelop and build it I can run it by typing: ./executableName.exe or using Wine. (I am using Ubuntu Linux) I assume that this means that C# .exe files ...
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1answer
348 views

Any idea why my openGL camera is stuttering only on the X axis? and only when using nvidia drivers?

As part of my assignment, I've been building a scene graph framework in C++/OpenGL. My camera works absolutely fine going backwards and forwards, but when I strafe / move on the X axis, the camera ...
0
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2answers
129 views

Is there a way to do local multiplayer on a combination of Windows/Ubuntu computers?

So far I've tried Bluetooth but it doesn't appear to work on either windows or Ubuntu (for this use-case; it can connect to printers fine). I've also looked up USB-bridge-cables, but from what I’ve ...
1
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2answers
715 views

Is the Windows 10 Game Bar extensible?

Does the Windows 10 Game Bar have an an API that I, as a developer, can hook into and as such make a product that starts alongside all games that support the game bar (say, a parental control ...
0
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1answer
1k views

Save game feature in SDL 2?

I am making a 2D action-adventure platformer video game using the C++ computer programming language and the Simple DirectMedia Layer 2.0 (SDL 2.0.5) development library. So far I have created over ...
0
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1answer
5k views

C++ and TinyXML2 Error: **this** was nullptr

I'm trying to make a video game using Microsoft Visual Studio Community 2017 and Simple DirectMedia Layer 2 (SDL 2.0.5, and SDL image loading file version 2.0.3). A map editor called 'Tiled!' was ...
0
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1answer
311 views

How do I draw two lines of text in GMS and keep one static?

I am making an intro sequence for my game, but I'm having some difficulty drawing two lines of text. The first line is "DEVELOPED BY:" referenced from a separate language file as "IntroSequence", "...
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0answers
56 views

How do I remove 'playerachievementcache.dat' from my GMS project?

I am working with a GameMaker: Studio project that outputs a file called "playerachievementcache.dat". It isn't used for anything, and I can't seem to remove it from my project. Is it possible that ...
1
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0answers
34 views

How can I use a custom payload name for my GameMaker game?

I have finished compiling my GameMaker Studio .win file. I then copied the Runner.exe binary to the game's directory to run it. ...
1
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0answers
454 views

How do I setup Android SDK for GMS?

I am trying to set the path for the android SDK in GameMaker: Studio, but I am having an unexpected ammount of difficulty with this. Initialy, I installed Android Studio and tried setting it's ...
2
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1answer
360 views

How do I manually define save paths in GMS?

I want to know if it is possible to set the path for my game's save data in GameMaker: Studio outside of the two default options I am given in the program. The options I get are: ...
2
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0answers
50 views

Output save file name conflict [closed]

I am making a game in GameMaker: Studio, but I've run into a problem. Originally, the game would create three possible save files: save1 save2 save3 The issue is ...
2
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1answer
34 views

In Game Window Frame Size Consistency

I'm currently building a game that utilizes many of its own 'windows' to display various information and dialogue to the user. Since there are multiple sizes and proportions these windows must be ...
1
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2answers
268 views

DX11 render 800x600 scene without a window

Normally I would create a hidden overlay window and render my DX scene into that, but I think it is possible to render without a window at all as well, is this true? The goal for me is to render on ...
0
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1answer
256 views

Unity 5.6 - Compilation Error with UWP using Facebook SDK for Windows

I built my unity game for UWP and I added winsdkfb to authenticate user with facebook ID. When I build my project in visual studio 2017, it throws an error which is: Severity Code Description ...
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0answers
44 views

How to create a reliable Installation Package for Windows in seconds? [closed]

I am looking a reliable way to create an Installation Package for a Unity 3D Video Game. I have just tried NSIS (Nullsoft Scriptable Install System) But the default user interface (of the final ...
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2answers
194 views

Are closing window and destroying DirectX11.1 independent?

I have a project with DirectX support. In this program uses two threads. One is a dedicated message loop and the second is executing DirectX API's. The question is about ending such program. The ...
3
votes
1answer
952 views

Running Unreal Build Tool with CreateProcess vs command line

I'm working on a tool that generates some files for Unreal Projects. The only thing is if I try to get it to compile the project through CreateProcess the command doesn't run the same as the command ...
1
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1answer
1k views

How OpenGL works with Windows GDI in order to produce output image on computer screen?

I am curious how GDI integrates with OpengGL in order to create image for computer screen. I know that GDI provide Device Context which describes window properties and as far as I know it also offer ...
0
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0answers
514 views

Why Do Textures Appear Black In OpenGL 4.5 In Windows?

I usually code in Linux, and when I ran my OpenGL program the textures displayed correctly. However, when I ran it on Windows the textures appeared black until I used old OpenGL for the textures. Is ...
0
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1answer
845 views

Direct3D11 Depth buffer problem

Encountered a strange error when using Direct3D11, feature level 10.0. If the depth buffer texture is created with the format DXGI_FORMAT_R24G8_TYPELESS, bind flag D3D11_BIND_DEPTH_STENCIL | ...
0
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1answer
462 views

Will any program written with XLib work on any desktop environment (Gnome, KDE, etc.)?

I'm making an application that uses Win32 API on Windows but I want to support linux distros too. Some people say linux doesn't have a native GUI API like Win32 API of Windows. But I found XLib and ...
5
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1answer
485 views

How can i port my OpenGL game to linux? [closed]

I made a game with OpenGL 4.3(core profile) and C++. I used GLFW3 for window and context management. I am also using bunch of third party library which are also available for linux. What things do i ...
0
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1answer
216 views

Kinect for Xbox One (+ adapter) and Windows 10

Can I use Kinect Xbox One (with adapter like Kinect for Windows V2 device), SDK 2.0, to build applications on Windows 10? I've read the requirements for Kinect and it lists only Win 8.0 and Win 8.1. ...
1
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1answer
2k views

SDL_Image setup problems on windows / mingw 64 / eclipse

I've been a software developer for a while, but I haven't done C++ in a long time and I thought I'd try it out with some game developement. I'm following the tutorial on youtube for Remaking ...
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2answers
1k views

Reliably synchronising SDL animation with VSYNC in windowed mode

I have an SDL/OpenGL program which creates a rendering context with PRESENTVSYNC enabled, then enters an animation loop which calls ...
2
votes
2answers
353 views

Avoid unreachable rooms in duengons

Good evening. Im currently trying to create a Dungeon Generator . First I place randomly some rooms. Right after that I dig in a randomized maze. But sometimes it happens that some rooms or even ...
1
vote
1answer
108 views

Using a Windows forms Textbox control in an XNA game

What I want to do is this: Use a standard Textbox control in an XNA game. This will be the only control used, and the game is designed in xna alone. I (for some reason) cannot get the game to "see" ...
1
vote
2answers
2k views

How to save a text file to relative Path

I'm creating an app that should be accessable from every platform (android, IOS, windows). At this moment I'm saving a file that is set to a specific path. c:\test\test.exe. Now I know that Android ...
0
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1answer
152 views

Data overwritten in MapSubresource() method

I am trying to dynamically update the vertex buffer in a UWP project using SharpDX, once every time I call the following method, where context is the device context member. ...
1
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1answer
171 views

I don't think my shaders are working, looking for help

Using sharpdx(directx 11) developing on UWP. This is a link to a previous question of not being able to compile the shader files(written in hlsl) How to compile shader files in UWP Later I have found ...
0
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1answer
451 views

pygame on windows doesn't load sounds

I had written a program using PyGame that should play sounds. I created sounds in Audacity, saved it as WAV (Microsost) signed 16 bit PCM. They are played well on Linux, but aren't loaded in Windows. ...
0
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3answers
716 views

How to compile shader files in UWP

I wish to use this method ...
0
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2answers
109 views

How to interop between DirectX11 in C++ with XAML&C# or should I turn to SharpXD [closed]

I'm writing a UWP program and I want to write the general UI in C#. But there would be some graphic demonstrations using DirectX on some SwapChainPanels in the app. I have found less than enough ...
0
votes
1answer
860 views

OpenGL multiple viewports with 3d-2d viewing

I am trying to draw two viewports, the one on top having a 3D stuff into it, and the other at bottom with a 2D stuff fed into it. However, whatever 2D stuff i draw in the bottom viewport is not ...
2
votes
1answer
1k views

C++ libtcod example doesn't work

I'm starting to learn C++ (I have a very basic programming background) and I have in mind to create an old-school ASCII-looking roguelike. I know it may be easier in Python, but it has to be in C++. I'...
1
vote
1answer
91 views

Converting an XNA game from WINDOWS to XBOX

I have an XNA game for WINDOWS which I want to work on XBOX also. I've designed the game so that when I want to connect it to an XBOX, all I have to do is supply a different input class, And I would ...
1
vote
1answer
1k views

Custom Unity mouse input with WM_INPUT - receiving weird values

About I am trying to get the raw mouse input of the system into a C# application. I am using WM_INPUT (MSDN link) to get access to the data. To do so I am using ...
2
votes
1answer
464 views

Publishing an XNA project on Windows Store

I have made an application in XNA that I want to sell on Windows Store. When it comes to uploading in the Windows Store dashboard it says files need to be in the format xap, .appx, .appxbundle or ....

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