Questions tagged [windows]

Topics about games made for Microsoft Windows products.

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83
votes
6answers
34k views

What is the future of XNA in Windows 8 or how will managed games be developed in Windows 8? [closed]

I know this is a potential dupe of this question, but the last answer there was 18 months ago and a lot has happened since. There seems to be some uncertainty about XNA in Windows 8. Specifically, ...
10
votes
3answers
9k views

Accessing DualShock 4 motion sensor in Windows (ideally Unity)

I'm trying to use a DualShock 4's IMU as a motion controller in Unity, under Windows 7. So far I've tried: DS4Windows (1.5.11): reads motion sensor data, but does not expose them to Unity as axes ...
29
votes
2answers
12k views

Is it safe to use Sleep() in game loop (on Windows)?

Is it safe to use Sleep() function on Windows in game loop (C++)? I want to have fixed frame rate.
13
votes
2answers
19k views

Is it possible to detect two different mice at the same time, and have their movements recorded seperately?

I'm thinking of making a game that requires two mice to play. It needs to register the movement separately from one another. Is this possible? Or does the Windows architecture not allow for such ...
14
votes
8answers
6k views

Can we develop a game for iPhone on Windows platform?

Is it possible by any means to have a game developed for iPhone using the iPhone sdk on Windows?
27
votes
14answers
8k views

Why is there a lack of games for Linux? [closed]

What is wrong with the Linux/*nix family for games? What makes the development of games for this platform too slow compared to Windows or even OS X?
15
votes
2answers
17k views

How to avoid ghosting when pressing multiple keys?

I am working on a 2d side-scrolling pc game that uses SFML game library. The problem that I am not able to solve is that in many keyboards combination of three or more keys (like w + d + k) is not ...
57
votes
15answers
35k views

Cross Platform 2D Graphics Engines [closed]

I'm looking for a 2D graphics engine that would allow me to release to Windows, Mac and the iPhone, much the way Unity does for 3D. Is there a good engine that does this and is specific to 2D?
14
votes
5answers
9k views

3D game engines for XNA games

Before I start development of an XNA game, I need to choose a 3D game engine to develop upon. Is this belief unfounded? Does XNA have basic object transformation, lighting and mesh/texture importing ...
8
votes
5answers
55k views

Best way to get elapsed time in miliseconds in windows

I'm trying to do it using two FILETIMEs, casting them to ULONGLONGs, substracting the ULONGLONGs, and dividing the result by 10000. But it's pretty slow, and I want to know if there is a better way to ...
32
votes
7answers
8k views

Is there a practical reason for saving game data in %UserProfile%\Documents instead of %AppData%?

My documents folder is flooded with subfolders of various games, including those of some very recent AAA titles. As a professional application developer with no experience in the gaming industry this ...
15
votes
1answer
8k views

How can I tell how much video card memory I'm using?

I want to programmatically determine at runtime how much video card memory is being used by my program. Specifically I'm wondering about how to do it on a Windows machine using OpenGL, but am ...
6
votes
2answers
6k views

How does one write to another process's OpenGL/DirectX context?

I want to write a short of chat client that display the messages in-game (OpenGL/DirectX), but I really don't know how to handle this. It is easy to write my client in my graphic context... but what ...
10
votes
1answer
905 views

Rendering arbitrary text in XNA using Windows API?

In Andrew's comment on my other question, he noted that it was possible to render text to a Texture2D using the Windows API, instead of drawing the text directly with a SpriteBatch. How is this done? ...
9
votes
2answers
3k views

D3D/DXGI handle fullscreen transition

I have a D3D11 application, and I want to add proper fullscreen suport. Now I can let DXGI switch my window to fullscreen for me, and I'm under the impression that DXGI will take care of everything ...
8
votes
3answers
2k views

Display a Message Box over a Full Screen DirectX application

In our custom assertion handler, I'd like to display a message box asking to see whether or not this failure can be ignored. However, when our DirectX game is full screen, I can't get the MessageBox ...
5
votes
4answers
2k views

Is Carmack right about PC performance? And does Windows 8 address his concerns?

Here John Carmack claims that PCs are still slower that current gen console hardware because of the overhead. "A lot of it's driver overhead issues, where there's so much that we do in the game, ...
8
votes
5answers
16k views

Game loop on windows

I have seen different "basic" game loops both from books like "Introduction to 3D game programming with DX11" or online tutorial ( Rastertek ) and if we take off all the fancy stuff to control ...
8
votes
4answers
9k views

Trapping mouse inside window in OpenGL with GLUT?

I perfectly understand that GLUT is limited and the following problem can't probably be solved with OpenGL/GLUT, but since I don't know exactly if it can or not, I better just ask. Maybe I'm doing ...
7
votes
1answer
426 views

Is it possible to reuse the same window in multiple games?

In particular, I'm thinking about C# and XNA, and obviously on Windows. Let's say I have the main game which is a normal XNA game, but at some point I would like to momentarily switch to a mini-game ...
9
votes
3answers
13k views

Does Windows 8 still support DirectX 9?

Is Windows 8 supporting DirectX 9? Because I was looking through some samples written in C++ and DirectX 9 made for Windows 8. It wasn't that, like I know it ( look here http://directxtutorial.com/...
1
vote
1answer
171 views

I don't think my shaders are working, looking for help

Using sharpdx(directx 11) developing on UWP. This is a link to a previous question of not being able to compile the shader files(written in hlsl) How to compile shader files in UWP Later I have found ...
0
votes
0answers
22 views

How to detect two different mice at the same time, and record their separate movements? [duplicate]

I would like to use two computer mice simultaneously, and to record data their separate movements on windows. I have successfully used TeamPlayer to create two cursors, but the software that I am ...
0
votes
3answers
716 views

How to compile shader files in UWP

I wish to use this method ...