Questions tagged [window-management]

A window is conceptually the frame in which an application is rendered. It is generally created and managed through OS API calls. Some game engines will abstract these calls and integrate the functionalities into their own API. This tag should be used on questions interacting with OS's windows. It is _not_ about Microsoft's Windows operating system.

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4
votes
1answer
142 views

Why might a PC game have a set number of resolutions?

There's an obvious reason games choose to use a set number of resolutions in fullscreen mode - a machine only has access to its own set of resolutions, and the intersection of the two sets determines ...
3
votes
1answer
307 views

Why are most windowed games not resizeable?

I find it incredibly rare to find a game where the window can be resized, even if permitting it is a single click away in their game engine. For what reason is this done? Thoughts that come to mind ...
2
votes
2answers
5k views

Why does resizing my game window move and distort my rendering?

I'm starting to make a game, and the first screen I've made is a very simple loading screen with some centered text. On starting it up, the text is nicely centered: Then I resize the window, and I ...