I've been working on a simple game with semi-realistic water. I followed some tutorials to get:
a flat water surface
reflection and refraction (blended using fresnel term)
ripples using a bump/normal ...
I hope you can help me with the following problem:
I'm developing a 3d game (in XNA) with an ocean. I want it to look semi-realistic.
So far, I'm rendering 4 things:
The ocean floor (terrain) on the ...